This is a refinement of the wagon wall based on DukeofSerbia's finding from way back in 2007. A mod can merge the posts if necessary.
This version has a working destruction animation as well as turning wheels when pushed (based on the Great Cross's animations). It is 50% larger than the vanilla wagon wall, but due to the lack of custom collision models, it only provides partial protection from missile fire. Like all other siege weapons though, they can only be destroyed by melee attacks or artilleries.
To install, drop the included siege_engines folder into your mod's data folder, and then follow DukeofSerbia's instructions to implement this as a quasi Great Cross/Carroccio Standard. Insert the following codes into the bottom of the descr_engines.txt file:
Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type wagon_wall_moveable
culture all
class holy_cart
pathfinding_data none
reference_points siege_engines/great_cross_standard.modelReferencePoints
engine_model_group normal
engine_skeleton Great_Cross_standard
engine_bone_map siege_engines/BoneMaps/Great_Cross_standard.xml
engine_collision siege_engines/collision_models/siege_trebuchet_collision.CAS
engine_mesh siege_engines/wagon_wall_standard_v4.mesh, 40.0
engine_mesh siege_engines/wagon_wall_standard_v4.mesh, 80.0
engine_mesh siege_engines/wagon_wall_standard_v4.mesh, max
engine_model_group dying
engine_skeleton Great_Cross_standard_dying
engine_bone_map siege_engines/BoneMaps/great_cross_destroy.xml
engine_collision siege_engines/collision_models/siege_trebuchet_collision.CAS
engine_mesh siege_engines/destroyed/wagon_wall_standard_v4_destruction_flip.mesh, max
; Collapses when destroyed, reducing the height of the "barrier"
engine_model_group dead
engine_collision siege_engines/collision_models/ram_collision.CAS
engine_mesh siege_engines/destroyed/wagon_wall_standard_v4_destroyed_flip.mesh, max
engine_shadow none
engine_radius 6
engine_visual_radius 7
engine_length 7
engine_width 3.3
engine_height 7.2
engine_mass 18
engine_dock_dist 1.5
engine_mob_dist 4
engine_flammable true
engine_ignition 2.5
fire_effect engine_fire_medium_set
obstacle_shape rectangle
;obstacle_shape drop
obstacle_x_radius 1.7
obstacle_y_radius 2.5
engine_formation 8, 7
engine_spo physical_obstacle
engine_health 200
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Note that the "standard" attribute in the EDU may be omitted without ill effects. These field fortifications are still quite useless for the AI until we find out how to make them deploy them side ways.
The creation of these meshes were made possible by johnwhile's 3ds Max plugin.