Another mini-update from me!
All but one of the religions now has a temple, I'll probably need to consult on whether Hinduism should have just one temple for all Hindus, or if separate temples for Hinduism's major branches would be more appropriate in this era. To make up for that though, I got some extra work done on Slavic Paganism, there are Temples for three deities: Jarilo(spring/fertility God), Perun(cause of storms, warriors' & nobles' patron, and God of the force of 'good'), and Veles(God of the Spiritworld, but also music, poetry, the arts, magic, etc.)
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So far they are basically renamed Lithuanian temples from Teutonic campaign, but I definitely plan to give pagans and all religions for that matter, loving attention in this mod. I might add more deities later on in the mod. Also, I coded in one faction, so besides the rebel faction, there are now 24 faction slots in use, 23 from vanilla, plus the new one I added(Alans), which if you add up all the "planned factions" is the same, 24. So no more faction coding! Whew, well, at least until we get a release and when I may want to add more factions, but for now, we're good.
Also, while I am still looking for a mapper, I'm not far from getting to a point where other skillsets will be very important. I'm going to try to salvage as many vanilla that I can away with keeping in a beta release(like Alan Light Cavalry, Cuman Horse Archers, etc.), but I am certainly going to need people to research and people to make units soon, esp for the Indians, Tibetans, and post-Sassanid, early/pre-Islamic Iranian militaries. But really, any researchers for any respective faction/culture would be welcome to make themselves known here. I myself am getting invested in Tang Dynasty Military. But yeah, I'll start taking names and putting them in the post, feel free to research as many factions/cultures/'government types' as you can handle.