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Thread: Cavalry is too Strong.

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  1. #1
    Archimonday's Avatar Senator
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    Default Cavalry is too Strong.

    I played quite a few battles with this mod last night, and one major thing is that Cavalry is too strong. Heavy Cavalry, even surrounded by formed infantry, still wins the engagement, regardless of type. You hover over the engaged units to see the cavalry as "Winning decisively" and the infantry as "Losing" then ten minutes later the infantry routs.

    Real cavalry, up until the medieval ages when France developed the standard model for heavily mounted knights could not hope to withstand a frontal attack against Infantry. Even those knights were quickly dispatched by light-infantry if placed properly, as they were surrounded, pulled off their horses and thrust through the vulnerable parts of their armor by daggers and pole-arms. Cataphracts are a good example of a mounted soldier that everyone points to as being the cream of the crop when it came to Heavy Cavalry around this period, pointing to their superior armor and weapons as proof of their abilities against infantry frontally. However, Cataphracts and their equipment were not designed to resist infantry. Placing scale armor all over the rider and horse was a defense against missiles, not spears and swords.

    Cavalry should have a high attack, but really low defense. The morale penalties against Infantry being attacked on the Flank and Rear by Cavalry should be immense, but their low defense should prevent them from being able to stand and fight for long periods of time in frontal attacks. Using cavalry should be a quick decisive move, with a subsequently quick disengagement from the fighting to swing around and attack again. Cycling charges should be the name of the game. Currently, I can use an entire formation of heavy cavalry to decimate formed infantry frontally.

  2. #2
    'Gunny's Avatar Überrock über alles
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    Default Re: Cavalry is too Strong.

    Cavalry in the next patch have been bludgeoned with a nerf bat. When it releases, look forward to cavalry being more squishy in prolonged combat, but decent on the charge. As you said, cycle charge and hunting down missiles is where their strengths will lie upon the release of 2.0.

  3. #3
    legio_XX's Avatar Ordinarius
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    Default Re: Cavalry is too Strong.

    Quote Originally Posted by 'Gunny View Post
    Cavalry in the next patch have been bludgeoned with a nerf bat. When it releases, look forward to cavalry being more squishy in prolonged combat, but decent on the charge. As you said, cycle charge and hunting down missiles is where their strengths will lie upon the release of 2.0.

    Cant wait for 2.0 been holding off playing as the west until you guy spit that one out If I may ask of 2.0 current state, are you guys still adding content like skins, balance and things like that or has it gotten to the bug hunting phases yet?
    "ANY person,country or race who use's religion as a pretext to kill or conquer deserves neither Religion nore Name"

  4. #4
    Maximus183's Avatar Senator
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    Default Re: Cavalry is too Strong.

    Right now we're ironing out a couple of bugs with the skins and new stuff, in a few days we should be able to start internally testing the the full pack in game. Then it shouldn't be long after that until it's finished. A week or two in total is my guess but no promises or guarantees.

  5. #5
    legio_XX's Avatar Ordinarius
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    Default Re: Cavalry is too Strong.

    Quote Originally Posted by Maximus183 View Post
    Right now we're ironing out a couple of bugs with the skins and new stuff, in a few days we should be able to start internally testing the the full pack in game. Then it shouldn't be long after that until it's finished. A week or two in total is my guess but no promises or guarantees.
    A day or a month, take your time! It will be great Just wanted to know how it was coming. Thanks for the response!
    "ANY person,country or race who use's religion as a pretext to kill or conquer deserves neither Religion nore Name"

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