(split from the reform thread)
Again in custom battle:
1. Basic slingers vs basic archers => slingers win with ease despite smaller size.
2. Basic slingers vs kretans => slingers are winning until they run out of ammo. Then Kretans own them.
3. Logades+Hoplitai vs Dorks => I engage Dorks vs my Hoplite, position Logades behind Dorks. They throw one volley, kill 10-12 Dorks. Then they charge which I cannot stop as their run-up to throw is a part of that charge. One Logades gets stuck between the crowd of Dorks. I can not throw another volley (forced melee when one of ranged unit engaged in melee).
4. It's even harder to do with Akontistai or Euzonoi. AI is taught to pull back and regroup for another charge. Huge skirmisher units that must throw javelins at close range will get caught during their run-up into melee and then you can no longer use the unit for throwing at enemy's backs until your frantic clicks "free it".
5. Slingers+Hoplitai vs Dorks => I engage Hoplitai vs Dorks. Position slingers behind enemy, order to throw at their backs. My Slingers kill as many of my own Hoplitai as of enemy's. Casualties inflicted on enemy still higher on the side of Hoplites than of my Slingers at the end.
6. Phalangitai + 2x Slingers + 2x Archers vs Phalangitai. I position ranged units behind my phalanx. Enemy phalanx marches forward, they shoot at them. They kill 80% of the enemy unit before it reaches my line. Basic ranged units with upkeeps like 40/turn throwing at the front of a phalanx in formation. Slinger have killed 2x more than archers, at the end.
Summarising:
- Being behind enemy line and throwing at their backs means they will obliterate your own infantry as much as enemy. You need to realize how weak frontal armour is on an average 19 defence heavy unit?
- Logades and other javelin units are useless in their function of getting behind enemy and throwing at his backs. Bigger the battle (and chaos) more useless they become.
- The best place for your skirmishers is behind your line, throwing at key units of advancing enemy army to take them out of equation. Focus fire on what you want enemy to lose and you'll win the battle. Try acrobatics of throwing at enemy backs and you'll lose your skirmishers as much as have them waste ammo on killing friendlies. They aren't fast enough or accurate enough for this.





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