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Thread: Dust and Wind

  1. #1

    Default Dust and Wind

    Hello every conservative rome 1 fans. Firstly i'm sorry for my "ZTRONG INGRISH".
    I'm creator of new mod with some changes in animations and much changes in tactical fighting of units.
    Besides changes of animations and units tactics, I change more units models and textures.
    What I used
    1) RS2, Legion and resGestae some textures and models
    2) Legion animations
    3) RS2 environment
    4) mundus magnus map

    What is new in mod:
    1) Changes much units from all factions exept Spain
    2) Barbarians and eastern had more heavy infantry and cavalry
    3) 5 roman reform. Roman legions 3 times changes equpment and locations after last 3 reform.
    4) New factions as Sogdiana and Sparta
    5) Egypt is hellenized

    Screenshots
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  2. #2

    Default Re: Dust and Wind

    So, continue.
    Spartan Royal Hoplites with new animation (from 300 movie)
    Spoiler Alert, click show to read: 

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    Takabara
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    Parthian lancers
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    Carthaginian medium cavalry
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  3. #3

    Default Re: Dust and Wind

    Carthaginian sacred band cavalry
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  4. #4

    Default Re: Dust and Wind

    Spartnan royal hoplites with new animation
    Spoiler Alert, click show to read: 

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  5. #5

    Default Re: Dust and Wind

    Lions of carthage
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    Sacred band
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  6. #6

    Default Re: Dust and Wind

    Hi Lucii_Varen,

    nice pics from your mod. Awesome new units. Keep it up. By the way, can you show us some screenshots of your campaign map, please?
    Best regards, Magnentius

  7. #7

    Default Re: Dust and Wind

    Quote Originally Posted by Magnentius View Post
    Hi Lucii_Varen,

    nice pics from your mod. Awesome new units. Keep it up. By the way, can you show us some screenshots of your campaign map, please?
    Best regards, Magnentius
    Hello Magnetius. While strat map looks like usual Mundus Magnus map. Only difference is just in new factions as Sogdiana and Sparta.

  8. #8

    Default Re: Dust and Wind

    Armenian thorakitai (eastern imitates legion)
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  9. #9

    Default Re: Dust and Wind

    Testing mod.
    When an enemy uses biological weapon then necessary to do curfew.
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  10. #10

    Default Re: Dust and Wind

    Cataphracts (parthia)
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  11. #11

    Default Re: Dust and Wind

    Cataphracts (parthia) fixed
    Spoiler Alert, click show to read: 

    PS. For Admins. Why the heck don't editing last messege during at least in 5 minutes? Even having preview all a same does errors.

  12. #12

    Default Re: Dust and Wind

    Lucii, you must reach a certain post count. I believe it is 50. Good looking units though

  13. #13

    Default Re: Dust and Wind

    Quote Originally Posted by ahowl11 View Post
    Lucii, you must reach a certain post count. I believe it is 50. Good looking units though
    Oh, I see. Thx.

  14. #14
    BagaturSasha's Avatar Invictus
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    Default Re: Dust and Wind

    Amazing and best mod for RTW game, I think!

    Leader of the "Creative flame" studio.
    Author of the book "Legends of Moon Landscape"
    also author of the books "Fly", "Volcanorium" and other works too. Mostly specialized on fantasy.

    https://wiki.twcenter.net/index.php?...r:BagaturSasha
    My Wiki page
    --

  15. #15

    Default Re: Dust and Wind

    So, continue
    Spartan Pikemen
    Spoiler Alert, click show to read: 

  16. #16

    Default Re: Dust and Wind

    Syracusian Hoplite
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  17. #17

    Default Re: Dust and Wind

    Argyraspides and Bronze Shields Pikemen


  18. #18

    Default Re: Dust and Wind

    Galatians

  19. #19

    Default Re: Dust and Wind

    I wonder. Why did you choose Sogdiana over more important satrapies like Bactria?

  20. #20

    Default Re: Dust and Wind

    Quote Originally Posted by pirro View Post
    I wonder. Why did you choose Sogdiana over more important satrapies like Bactria?
    In many global mods of RTW always have Bactria, I know historically it's no sense, but I just wanted be a bit more original, and instead Bactria I put Sogdiana.

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