Yes, we are still creating stuff like armour and weapons, for the Attila version.
However, I don´t know what you mean by not seeing gloss_map in the R2 files. I know I created gloss_map for every piece of asset created, and I´m pretty sure warman did so , too
It may not be as accentuated as the gloss map on your screenshots, though I have to say I find the Attila level of shining / combination of gloss and specular maps a bit too much. In Attila metal looks like mirror, which is in my opinion a bit of an overkill. But I know what you mean, as it is true that the proper level of shininess can be a game changer.
Now, the level of glossiness is obviously a matter of taste and may be changed anytime if deemed necessary.
Either way, thanks for your input, opinions are always welcome