(Score HS - Beta) Team Deathmatch - Red Dragon or Black one?
I proudly present the first score HS!
Red Dragon or Black One?
Team Deathmatch
Teams
Red Dragon Team - House Targaryen Vassals- House Lannister, Baratheon, Tyrell and Greyjoy
Score - 20807
Black Dragon Team- House Blackfyre Vassals- House Tully, Stark, Arynn and Martell
Score- 2382
Goal - 20 000
Factions
( Targaryen/Blackfyre should be played by more experienced players, as they are leaders of the team. Each player will choose his king on his own free will. Limit of 4 vassals per king. You can wait with decision untill leaders are known.) House Targaryen - Dragon
House Blackfyre - FrostySOTF ( originally played by Luume)
House Martell- JCdestr0yer
House Stark - Adanedhel ( originally played by Napslis)
House Arynn - The Generalissimo
House Lannister - Robb Stark
House Tyrell - kalem13524
House Tully - spartywins
House Baratheon - Ghjacobsen
House Greyjoy- Parafix
- Your team gets points for every won battles. One killed enemy increases your team score by one point, and decreases enemy score by half in the same time( Ex: if you kill 1567 enemy men in battle, your team gets +1567 points, and enemy team loses -783,5 points. And if in the same battle yout team loses 300 men, you lose -300 points and enemy team gets +150.
So the result is +1267 points for your team and - 633,5 points for enemy). Ships
100 points for sunking basic ship ( sailer, merchant)
200 points for sunking medium ships ( galley, cog)
300 points for sunking expert ships ( war galley/dromon, longboats) Bonus points +100 for thousand of dead enemies kill in battle, or for killing a general
+250 for taking settlement, or killing member great house ( Martell, Targaryen, etc) - not for adopted generals, for those you will get 100
+500 for killing FL,FH ( not king) or taking capital
+1000 for destroying faction or killing king ( Blackfyre or Targaryen one) Winning conditions -The teams who first gets 20 000 points is winner, but the game will go on till the end of the turn. If second team manages to decrease first team´s score under 20 000, the game goes on. If the second team increase their score, so its greater than 20 000 ( and greater than score of first team), the second team is winning.
- If leader faction ( Blackfyre/Targaryen) of team is destroyed, the teams loses.
Rules
Spoiler Alert, click show to read:
1. You have 24 turns to take your turn, if you don't ask for an extension or haven't appointed a personal sub you will be subbed/skipped.
2. It is not allowed to abuse bugs to yours or others' advantage. These are the known bugs: The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control. Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed. Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle. Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points. Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed Navy inside ports attacked bug: no using this bug to attack ships which are inside ports. Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it. 3. You are not allowed to encircle an army, just to deny its retreat. 4. Destroying buildings is not allowed in these 3 situations: - If the settlement is under siege - A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed - You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions 5. 4 units per fort and 4 forts per regions(per team) 6. You are not allowed to sally out if the result is defeat(both is settlements and forts), and you are not allowed to fight a battle, if the result is defeat. 7. You have to VM/PM the next player after you upload your save. 8. Posting pictures of battle odds, and results is mandatory. All pics must show the attacking and defending forces. You are advised to delete your finance and minimap 9. The recruitment of spies\assassins and their use is prohibited 10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Greyjoy defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this 11. No sailing from a blockaded port without first defeating the blockade ( sea units only).
12. It is not allowed to accept money or regions from dying/obliterated factions. 13. It is not allowed use a princess to steal a general, unless there is more than 30% of success. (pics must be posted) 14. Settlements gifted should disband all units, except for one to keep public order. 15. One turn peace for everybody *exception: a faction who is before you in the turn order placed units in your territory. Example: Lannister can't attack Arryn in turn 1. Arryn can attack Lannister because Lannister has already played. This includes not being able to enter anyone’s lands if they have yet to play. 16. The recruitment of siege equipment and their use is prohibited. 17. It is illegal to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports. 18. It is illegal to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move. 19. It is illegal to steal a general with a princess in order to break a siege.
20. in case someone performs a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more than half of the players agree then that rule will become valid next turn 21. NO WATCHTOWERS. You may place them during your turn, but must reload, not allowed to finish turn with any watchtowers 22.You are not allowed to siege a settlement for purpose to deny garisson participating in battle. 23. Its illegal to disband defeated units and units under siege. 24. The admin's decision is final.
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We will be using Soul´s Soulfyre Rebelion update of Blackfyre Rebelion
Note This is beta HS, the scoring rules may not be such perfect yet.
Everyone is allowed to say his opinion on scoring system before the HS starts, i can change it.
Last edited by Jadli; September 18, 2015 at 12:30 PM.
Re: (Score HS - Beta) Team Deathmatch - Red Dragon or Black one?
i'd say 300 it has to be better then defeating a single Galley. Also what about big battles (+2000 men on each side) i defintly think that should give some points aswell.
Re: (Score HS - Beta) Team Deathmatch - Red Dragon or Black one?
Originally Posted by Ghjacobsen
i'd say 300 it has to be better then defeating a single Galley. Also what about big battles (+2000 men on each side) i defintly think that should give some points aswell.
lets say 250 , 300 is for war/galley dromon, what costs maybe 3-4 k and takes 8 turns to finish it( not sure by numbers now)...
Gool is 10 000 points, would be bad if you get half of it in one battle.
I want this HS to be short ( gool is just 10 k), because i wanna test how it all works, etc....
Re: (Score HS - Beta) Team Deathmatch - Red Dragon or Black one?
ok so Recapturing your capital is woth the same as captuing someone elses and by the way the hot seat count is at 8 now
and yes i do fortune favours the bold you know what im going to make a new signature that says that and a capital is such a tasty target men often forget there could be a trap
Re: (Score HS - Beta) Team Deathmatch - Red Dragon or Black one?
i think that is one of the things which will be done later when combat starts and points are on the board just out of interest can the points go to minus.
Re: (Score HS - Beta) Team Deathmatch - Red Dragon or Black one?
Well if we decrease & increase points, it'd make the HS way longer. But still more intresting, because in this way you're very careful about not losing your settlements. So i'd say yes it would Decrease enemy score, and Increase Friendly team score.
Re: (Score HS - Beta) Team Deathmatch - Red Dragon or Black one?
This is a pretty neat idea. Could you hold house tully for me. However, i will not be back until next week, so if you guys want to start sooner you can give my faction to someone else.