I demand you make a custom siggy for me, I'll support myself with it if I have to ( you know you want to Soul )
Guy, whilst I'm sure Blue is great and look forward to fighting him - I am the greatest nowstopcoveringyourfailures![]()
Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.
Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.
Mith last time we fought I cought you with your pants down and you actually approached me FIRST for diplomacy where your sword had failed in Battle of Kings as Storm vs Arryn![]()
The only other time I've fought with you is AKORAH, which was my first HS and you only won because you took control of Arryn as well I'll always maintain
We're the coolest guys here though, still rocking the first ever WHA siggys
Last edited by The Guy With No Imagination; July 30, 2015 at 04:37 AM.
My prince sacked Highgarden! The wine of the cellar from Highgarden for everyone for free!![]()
I throw down zhe gauntlet to you! Accept mein challenge!
I accept your challenge! You shall bite the dust good sir!
Meanwhile, something more serious. Vipman brought up some interesting issues.
In my opinion the first should be allowed, but specified in the rules, so that new players know that they should not put troops in ambush position who are in range of superior enemy forces.1. drawing out an army in ambushing position with 1 unit or such, getting it in range of your armies or separating it from reinforcements
2. besieging fort/settlement then defeating an army nearby, refusing the army to retreat in it, then lifting the siege and attack the defeated army and therefore draw out for battle the army inside, instead of having to besiege the settlement and wait for next turn.
3. besieging settlement with 1 unit to deny trade income. On a side it's unrealistic, but on the other hand it works only for those later in turn, I'd wish it enabled as a minor compensation to the disadvantages for being later in turn order.
The second should not be allowed, that is just not fair.
As for the third, not really applicable in Westeros, but should not be allowed in SS and TATW.
What is your opinion about this? Let's have a discussion
I agree with you on the first and second
But the third is say only forbid in vanilla / retrofit
Cause in SS you'll pay more money on a peasant ( most of the time) then the opponent would get from trading
I assumed this was already illegal?1. drawing out an army in ambushing position with 1 unit or such, getting it in range of your armies or separating it from reinforcements
I also think this should be illegal; but it will be tough to enforce... the retreat motions in this game is already so messed up.besieging fort/settlement then defeating an army nearby, refusing the army to retreat in it, then lifting the siege and attack the defeated army and therefore draw out for battle the army inside, instead of having to besiege the settlement and wait for next turn.
So Dragon called out Egyptian Viking in the TATW 2v2v2.
If the spy rule wouldn't be active I would be in a much better position, but as it is in I can't move forward as I only have a walless village on my side, while he has a city, with walls, of course having enough garrison to defend against spies. I fear in the end rohan vs gondor fight will be nothing but positioning as we have a time limit which of course favors the one, who manages to secure a victory in battle, however that battle is postponed so far always.
"The Dragon is wise, a sage among the ignorant. He knows not all that glitters is gold."
I assume that maybe Mordor sends an army against me as the one defeated my army isn't the one besieging Thoronburg.
Well you started with the "innocent village" and the "you like villages" name changes, so I thought I will come up with a good one. I assumed you will see my forces with your spies there(I know about it for a while), so why not change the name to be that obvious?
Maybe I set a corner stone naming settlements?
"The Dragon is wise, a sage among the ignorant. He knows not all that glitters is gold."
No, Arrow did. He has the best settlement names.
1. drawing out an army in ambushing position with 1 unit or such, getting it in range of your armies or separating it from reinforcements
^ Is legal. This is a threat that players can avoid and has always been a legit tactic in my mind, anyone can do it and (with proper scouting/planning) avoid it being done to them.
2. besieging fort/settlement then defeating an army nearby, refusing the army to retreat in it, then lifting the siege and attack the defeated army and therefore draw out for battle the army inside
^ Is a very dirty tactic. This in a way denies retreat (although not for the same reasons) where the army would originally fall into the city/fort walls, easily exploited and in an official HS should probably be illegal.
3. besieging settlement with 1 unit to deny trade. On a side it's unrealistic, but on the other it works only for those later in turn, I'd wish it enabled as a minor compensation to the disadvantages for being later in turn order.
^ This is a minor thing in Westeros. Not really a good tactic at all to be honest (maybe it has more effect elsewhere?) but if it only works for those later in the turn order, it should simply not be allowed.
1. drawing out an army in ambushing position with 1 unit or such, getting it in range of your armies or separating it from reinforcements
^Is legal and should be legal. You should be aware of your enemies mp.
2. besieging fort/settlement then defeating an army nearby, refusing the army to retreat in it, then lifting the siege and attack the defeated army and therefore draw out for battle the army inside
^ Is legal. In my opinion should be legal as long as in the process of this no-one uses a yo-yo bug (which is a little different). It has been used before and will continue to be used.
3. besieging settlement with 1 unit to deny trade. On a side it's unrealistic, but on the other it works only for those later in turn, I'd wish it enabled as a minor compensation to the disadvantages for being later in turn order.
^Should not be legal because it abuses turn order.
Drawing out an army in ambushing position with 1 unit or such, getting it in range of your armies or separating it from reinforcements
This rule is illegal in TA for some reason. I like this play and do it whenever possible.
As far as the TA tournament is concerned (2vs2vs2 where I play), there is not that much going on at the moment. Taking the few villages from Dale/Gondor isn't really any achievement, since that was unavoidable. Right now it is mostly positioning/maneuvering armies and stalemates between players is generally pretty common, unless someone takes a risk and makes a breakthrough, as it was pointed out earlier. Let's hope that does happen in our games, which will determine a clear winner as opposed to just selecting a winning team on the basis of a few, minor victories that were unavoidable or nearly impossible to turn around by the loosing player/team.
1. There should be a minimum number of units needed to draw out the army, 5-10 I think.
2/3. Illegal period. Number 2 exception, besieging force is a force that can legitimately hold the force in the castle. Said force can be used as assistance in the battle outside, but cannot lift the siege to draw out the garrison army.
Also Aden, *cough*castle*cough*.
Still unaviodable. I would like to see you win a real battleAlso Aden, *cough*castle*cough*.The warriors of Dale are ready to stump you to the ground!
Best turn so far! Our team is taking 6 settlements, and defeating armies of The Vale and The Stormlands!
I'm about to have a fantastic turn as well! I'd rep you if I wasn't on my phone.