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  1. #1
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Random events

    Hi there,

    Just a suggestion to the AE team, will you guys be considering of adding them later when the mod is released? This update could provide new political features, and add random events(Which was underused, underated in Rome 2), to immerse the player into the Ancient World. They need to be added in, and Attila doesn't have that many either.

    Will you also be adding in whole Dilemas as in Shogun 2 style?
    An example:

    Variety
    ie. Son of an aristocrat of Athens came sightseeing in Rome and gotten into a fight. Consequently, few plebians were killed.
    Options: 1. Put him on Trial, 2.Deport him, 3. Silence the plebians, 4. Do nothing.

    If you pick #3, you will get a diplomatic bonus with Athens that fades over time. Like about 35 pts~ which may help in securing trade agreement or alliances.



    Intensity
    ie. (Negligible) A roman senator has been preaching about the beauty of Saphos' writing.
    Options 1. Kill him, 2. persuade him to stop, 3. encourage him, 4. do nothing
    If you pick #3, you get +1 happiness for 5 turns in all provinces.

    ie. (Extreme) House of Cornelia's letter about the poisoning the daughter of House of Julia has been discovered.
    Option 1. Wipe out the Cornelia family, 2. black mail the Cornelia gens, 3. Tell the Julia gens, 4. Tell the Cornelia gens but do nothing, 5. do nothing.
    If you pick #1, Cornelia family is wiped out from the campaign and is replaced by another family.
    If you pick #4, Cornelia may not side against you if civil war erupts.
    If you pick #5, it does absolutely nothing.

    Example 2:
    "If a great gladiator arrives, he's producing happiness, and you can leave him to do his thing, and everyone's happy. But leave him too long, he might get power hungry, pull a Spartacus and there's a great slave revolt," says Starr. "So you may like the benefits, but is it really worth leaving this guy around?"

    Example 3:

    When you've reached ultimate power, something really good like this would be great:



    Example 4:

    I think the most interesting thing would be the addition of multi-part dilemmas. Not just one choice, but a choice that leads to another choice, which cascades into other choices, which all have deep gameplay effects, for example ruining your relations with a faction or securing an alliance or a source of grain.




    Last edited by The Wandering Storyteller; July 21, 2015 at 07:08 AM.





















































  2. #2

    Default Re: Random events

    Could be used, don't see why we won't eventually do this.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  3. #3

    Default Re: Random events

    Decadence

    Violent riots in the streets, marked by filth and ever ongoing decay, has caught the attention of other subjects who are starting to question your legiticamy. Senators plead for measures to be taken, in feeble attempts to save their own face. Even your generals, who due to the lack of military activity spend most of their time in brothels or drinking, are making you a laughing stock. A catastrophe is inevitable. Enviously you look back at your ancestors, whose popularity among kin far surpass anything your laughable ambitions could possibly accomplish you.



    1.) Feed the pigeons
    2.) Do nothing
    3.) Take a nap
    Last edited by Sheridan; July 21, 2015 at 07:52 AM.
    Campaign modder for Ancient Empires


  4. #4

    Default Re: Random events

    haha funny xD, always the comedian Philip.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  5. #5

    Default Re: Random events

    All joking aside, I get what you mean, Age of Empires/Marshall of France. There were little things left out of Rome 2 that really added color to Rome 1. Despite its historical inaccuracies, there was more authenticity and detail in some areas. The short answer is I would very much like to redo events and make them meaningful and coherent. The long answer is, it's a lower priority in our development. Our team is growing consistently and we are adding new members, but most have specialized areas. You have a lot of nice ideas on paper. Some are possible and some aren't. Some are time consuming and some have to take a backseat in the early stages.

    I would personally really like to bring the different ancient philosophies back into the game in some capacity. There are scripted events I would love to see to throw a wrench into the players plans, and I would like them to be dynamic. This is a mod that prides itself on pushing the envelope, but the drawback there is experimenting and development of balanced gameplay ideas takes a lot of time.

    There were a lot of good ideas in Rome 2 that were just really poorly done, in my own view. The development team didn't get the chance to flesh them out, for whatever reason.

    Philip - I would take a nap, myself.
    Last edited by ABH2; July 21, 2015 at 10:35 PM.


  6. #6
    Semisalis
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    Default Re: Random events

    Quote Originally Posted by ABH2 View Post
    All joking aside, I get what you mean, Age of Empires/Marshall of France. There were little things left out of Rome 2 that really added color to Rome 1. Despite its historical inaccuracies, there was more authenticity and detail in some areas. The short answer is I would very much like to redo events and make them meaningful and coherent. The long answer is, it's a lower priority in our development. Our team is growing consistently and we are adding new members, but most have specialized areas. You have a lot of nice ideas on paper. Some are possible and some aren't. Some are time consuming and some have to take a backseat in the early stages.

    I would personally really like to bring the different ancient philosophies back into the game in some capacity. There are scripted events I would love to see to throw a wrench into the players plans, and I would like them to be dynamic. This is a mod that prides itself on pushing the envelope, but the drawback there is experimenting and development of balanced gameplay ideas takes a lot of time.

    There were a lot of good ideas in Rome 2 that were just really poorly done, in my own view. The development team didn't get the chance to flesh them out, for whatever reason.

    Philip - I would take a nap, myself.
    I would like to know why you say that "some are possible and some arent". I dont see a thing that is not possible to add from the ideas he has. chained dilemmas are possible in attila, and there are enough of effects you can use to make the decisions impactful and fitting.

  7. #7

    Default Re: Random events

    If any of you have ever played EU4 they some times have events like these with different effects which I think is amazing.
    So I support this to be implemented.

  8. #8

    Default Re: Random events

    it would be nice if a little overpowered if we got the same spam of roman holidays that there were in real life to placate the masses

  9. #9

    Default Re: Random events

    As ABH said, this is something we'd like to expand on. Flavour events can be a very powerful tool to set the mood in a campaign. And with the assembly kit, it is possible and even relatively simple to do; but requires time, thought and effort. As things are now, we've just laid out the concept for character traits and started working on these. The work on army traditions has already been initiated and we have a couple of them ready, but on all other areas, e.g. skill trees, campaign stances, ancillaries and so on, nothing final is produced yet. These all have higher priority than events, but once done that's something I would love to work on myself, and I know some others that certainly would as well.
    Campaign modder for Ancient Empires


  10. #10

    Default Re: Random events

    i'm really excited to see what you do with traits and traditions

  11. #11

    Default Re: Random events

    One thing I wouldn't mind seeing are events which cause something bad to happen regardless of what you choose. Usually you can guess which one gives the bonus and reap it, but I reckon it'd add a bit of colour and flair to the campaign (Kind of like the comet event from EU4). For instance:

    A charismatic man is preaching amongst the citizens in (region_name) that your administration is a representation of some kind of diabolical entity on earth. Unfortunately, due to the incompetence or corruption ... I mean the hard work and integrity of our friends - I mean carefully selected officials, the citizens are believing his lies. What shall we do with him?

    Option 1: Kill him (Obviously this man is talking nothing but lies about our benevolent system. To prove it, we will grant him the Peace of Skantarios!) (-30 Public Order over 3 turns in region_name as the man's followers revolt)
    Option 2: Arrest him ( Take him in and throw him in the asylum with the rest of the fanatics.)(-5 Public order and -10 Religious influence over 10 turns in region_name as the man continues to preach from behind bars, albeit not as much as before)
    Option 3: Remedy the situation (Take down all the flies and tigers! Show no mercy! (-50% wealth all sources over 4 turns in region_name as the old administration is purged, kicking and creaming)

    Of course, these should not be all that common (Unless you're really evil).
    Last edited by Alfonzo over Innsmouths; July 22, 2015 at 09:46 PM.

  12. #12
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Random events

    Quote Originally Posted by Petellius View Post
    Could be used, don't see why we won't eventually do this.
    Very happy that the AE team is considering this and will keep working on it

    Quote Originally Posted by Sheridan View Post
    Decadence

    Violent riots in the streets, marked by filth and ever ongoing decay, has caught the attention of other subjects who are starting to question your legiticamy. Senators plead for measures to be taken, in feeble attempts to save their own face. Even your generals, who due to the lack of military activity spend most of their time in brothels or drinking, are making you a laughing stock. A catastrophe is inevitable. Enviously you look back at your ancestors, whose popularity among kin far surpass anything your laughable ambitions could possibly accomplish you.



    1.) Feed the pigeons
    2.) Do nothing
    3.) Take a nap
    Hahah, that is exactly what I want to see in the mod, these sort of events will do wonders for immersion.

    Quote Originally Posted by ABH2 View Post
    All joking aside, I get what you mean, Age of Empires/Marshall of France. There were little things left out of Rome 2 that really added color to Rome 1. Despite its historical inaccuracies, there was more authenticity and detail in some areas. The short answer is I would very much like to redo events and make them meaningful and coherent. The long answer is, it's a lower priority in our development. Our team is growing consistently and we are adding new members, but most have specialized areas. You have a lot of nice ideas on paper. Some are possible and some aren't. Some are time consuming and some have to take a backseat in the early stages.

    I would personally really like to bring the different ancient philosophies back into the game in some capacity. There are scripted events I would love to see to throw a wrench into the players plans, and I would like them to be dynamic. This is a mod that prides itself on pushing the envelope, but the drawback there is experimenting and development of balanced gameplay ideas takes a lot of time.

    There were a lot of good ideas in Rome 2 that were just really poorly done, in my own view. The development team didn't get the chance to flesh them out, for whatever reason.

    Philip - I would take a nap, myself.
    Rome 2's features didn't make the final cut because of its team loving the 'cutting feature' and it wasn't ready. The AE team has an excellent chance now to remake what was not delivered to us. Its fine, and I don't expect the ideas to be a high priority at this minute. It is an excellent consideration that you are doing by keeping these at a low prioity. You have to get the majoirty of the hard work. These ideas can add as coesmetic features.

    Do what you guys think is best. I can, like others provide suggestions. Besides I would want to see a few, at release, and then expand on later updates. But it is very good to hear that you will consider them.

    Quote Originally Posted by NateTheGreat1990 View Post
    If any of you have ever played EU4 they some times have events like these with different effects which I think is amazing.
    So I support this to be implemented.
    EU 4 can provide some excellent examples of how to make a proper campaign stuff kinda thing.

    Quote Originally Posted by the lightning legion View Post
    it would be nice if a little overpowered if we got the same spam of roman holidays that there were in real life to placate the masses
    That would be very nice.

    Quote Originally Posted by Sheridan View Post
    As ABH said, this is something we'd like to expand on. Flavour events can be a very powerful tool to set the mood in a campaign. And with the assembly kit, it is possible and even relatively simple to do; but requires time, thought and effort. As things are now, we've just laid out the concept for character traits and started working on these. The work on army traditions has already been initiated and we have a couple of them ready, but on all other areas, e.g. skill trees, campaign stances, ancillaries and so on, nothing final is produced yet. These all have higher priority than events, but once done that's something I would love to work on myself, and I know some others that certainly would as well.
    Excellent, cannot wait for these features to arrive when you have completed the mod. This is good stuff I'm hearing, and work on what is best for you guys. Besides, you're starting small, and then it will grow big.

    Quote Originally Posted by the lightning legion View Post
    i'm really excited to see what you do with traits and traditions
    I preferred Helbent TTT's traits, they were awesome.

    Quote Originally Posted by Alfonzo over Innsmouths View Post
    One thing I wouldn't mind seeing are events which cause something bad to happen regardless of what you choose. Usually you can guess which one gives the bonus and reap it, but I reckon it'd add a bit of colour and flair to the campaign (Kind of like the comet event from EU4). For instance:

    A charismatic man is preaching amongst the citizens in (region_name) that your administration is a representation of some kind of diabolical entity on earth. Unfortunately, due to the incompetence or corruption ... I mean the hard work and integrity of our friends - I mean carefully selected officials, the citizens are believing his lies. What shall we do with him?

    Option 1: Kill him (Obviously this man is talking nothing but lies about our benevolent system. To prove it, we will grant him the Peace of Skantarios!) (-30 Public Order over 3 turns in region_name as the man's followers revolt)
    Option 2: Arrest him ( Take him in and throw him in the asylum with the rest of the fanatics.)(-5 Public order and -10 Religious influence over 10 turns in region_name as the man continues to preach from behind bars, albeit not as much as before)
    Option 3: Remedy the situation (Take down all the flies and tigers! Show no mercy! (-50% wealth all sources over 4 turns in region_name as the old administration is purged, kicking and creaming)

    Of course, these should not be all that common (Unless you're really evil).
    Aye....very good ideas Alfonzo, and something I'd def had.

    In the meanwhile, bookmark this thread to suggest your own ideas. The AE team can take what they wish and decide to do when it comes to a future point.

    I mean, I could make some ideas now based on Germanic, Eastern, and Roman.

    So for Germanic:

    Decline

    My Lord, building plans have been scrapped by the Council. Those arrogant fools wish to see an construction of the new Fjorsa(lets say Germanic Pagan Temple) rather than the Bronze workshop. We have conquered half of Germania, and yet they oppose us? My Lord, what would you have us do? Send them to the Romans as gifts to their fancy circus, or should we send them to our enemies?

    Choice 1)

    No my lord, the Council still provides a crucial service in running the daily affairs of our empire. May I remind you that there is an number of them who belong to you and support you. Would getting rid of this.....serve you well? Or would it not?

    Choice 2)

    Aye! By the Might of the Germaniaans, we have become victorious, aplenty in war. We have wealth, food, wine, trade! Everything that those cowering Romans try to staint us with! My Lord, as your General, I have served you well in war, will you not take my opinion and remove what we do not need?

    Choice 3)

    As the Lord of my tribe, and as the Emperor of a new Germanic Empire, I cannot let these trivial things beset me. I will decide to build that workshop. I may be cursed, but it is vital, and besies, we can placate the Council.

    Do you see what I've done here? I've added story, immersion, something believable, though its not the best. I would love other guys to add and make their own suggestions around here.

    And now for the Parthians:

    https://www.youtube.com/watch?v=BqIt...aWoXqJevrT_lg1
    Triumph!

    My Lord, you are the eternal ruler of the world! Your cataphracts ride down the thunder of the sand, as they crush into dedidant Roman Legions! You have defeated the Massegta to the North, and you now stand at Macedon's gates. Their eternal King crushed our once strong empire, and will you my lord, reclaim what was once ours? The army stands strong with you, you can lead us to triumph! There is another matter concerning you my lord, where we must build the temple of Nebuchadnezzar. The Magi have consulted with me, and you will gain a vision from Ahura Mazda himself, where you shall be instructed to proceed north of the Roman Borders and extinguish the Germanic barbarians. And finally, the royal merchants of Arandchoisa are a bit shall we say...angry that their trade is being disrupted. I suggest you end the war with the Backtrains to the east. There are ambassadors from the Han Empire that are ready to meet you. So what shall you do my lord?

    Option A(The Magi): My Lord, the Vizer is correct. We have consulted with Mazda, and he will bring more prosperity The Romans threaten your empire, they enslave and burn it! Thy are not proper Persians! They think they are superior, when the truth is we were the superior. Under Darius and Cryus, we became stronger! We grow stronger, and you are at the healm. March my lord, and achieve what our ancestors failed to do. Reach and build a new legacy, where our descendets will honor us for generations. You will arrive at the gates of Ishtar, where the burning sun shall anoint you with the crown of the King of Kings. Come, let us begin preparations.

    Option B (The Royal Merchants): Before you go my lord, our trade has been disrupted by your constant wars with the Backtrians. We provide money for your glorious expansion, and we cannot deny the requests of our glorious Kings. But you must deal with them, or imment trade routes being raided will lead to money running out. Surely you cannot....ignore this. By all means, you must do what you are destined to do, but we must urge you to consider before you make a move.

    Option C(The House of Surena): As the head of the House of Surena, I believe it is an excellent decision to move ahead and crush these barbarians. But one must consider, are we conquering for war, or for profit? Is our beloved king going corrupt? Are we losing our morales? Which is why I say, recruit generals from our house and they will bring you victory.

    What is your choice my lord?

    Something like this would def bring a lot of good story to the mod.
    Last edited by The Wandering Storyteller; July 24, 2015 at 12:08 PM.





















































  13. #13

    Default Re: Random events

    That's an interesting concept, very elaborate. I'm not in a position to make any promises at all, but it isn't unthinkable that we might have the resources to do at least a couple of events for the initial release. We've just finished laying out the concept for character traits, a number now reaching 145 or over 400 if counting all the nuances/levels. Of course these still have to be implemented. I'm not going to spoil any of them though, that's more interesting to discover in the campaign. Once these are completed, we'll be looking at agent traits and ancillaries. From that point on, there might be possibilities to divert time for events.

    Hahah, that is exactly what I want to see in the mod, these sort of events will do wonders for immersion.
    Chances are you will see exactly that in the mod
    Campaign modder for Ancient Empires


  14. #14
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Random events

    Quote Originally Posted by Sheridan View Post
    That's an interesting concept, very elaborate. I'm not in a position to make any promises at all, but it isn't unthinkable that we might have the resources to do at least a couple of events for the initial release. We've just finished laying out the concept for character traits, a number now reaching 145 or over 400 if counting all the nuances/levels. Of course these still have to be implemented. I'm not going to spoil any of them though, that's more interesting to discover in the campaign. Once these are completed, we'll be looking at agent traits and ancillaries. From that point on, there might be possibilities to divert time for events.



    Chances are you will see exactly that in the mod
    Haha, excellent to hear , I'd love this and lets see what happens, and yeah def, is it alright if I keep making ideas so you guys can make consulting on it when you get to that stage?





















































  15. #15

    Default Re: Random events

    Honestly, I would love to see some Butterfly Effects with these events. Some minor choices you've made early on in the campaign would impact often times more than once later on. Something like that would greatly add to the dynamic nature of the campaign. A good mixture of these Butterfly Events and short term game changing events would make a campaign very unpredictable as well as fun.
    Last edited by J1N6666; July 28, 2015 at 05:05 AM.

  16. #16
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Random events

    Quote Originally Posted by J1N6666 View Post
    Honestly, I would love to see some Butterfly Effects with these events. Some minor choices you've made early on in the campaign would impact often times more than once later on. Something like that would greatly add to the dynamic nature of the campaign. A good mixture of these Butterfly Events and short term game changing events would make a campaign very unpredictable as well as fun.
    This is also a very good idea indeed





















































  17. #17

    Default Re: Random events

    Quote Originally Posted by J1N6666 View Post
    Honestly, I would love to see some Butterfly Effects with these events. Some minor choices you've made early on in the campaign would impact often times more than once later on. Something like that would greatly add to the dynamic nature of the campaign. A good mixture of these Butterfly Events and short term game changing events would make a campaign very unpredictable as well as fun.
    Sounds feasible if you could condition events to happen only if certain decisions have been fired, although is it possible to get outputs from decisions that would then be used for conditions for further events?

    In the vein of this idea:

    Early in the game, say:

    Dear Senators, it has come to our attention that a plebeian tribune, Marcus, is trying to resume the mantle of the Grachi brothers, who have twice brought calamity upon our fair republic. The law this misguided fool is proposing is in trying to limit the size of the lots of land that are to be sold in conquered nations, severely inhibiting the Senate's purse. How shall we deal with these miscreants?

    Option 1: They have a point (These lots are far too big for the normal man to buy! They should be reduced in size for the fairness of all; +10 Public order for Latin Culture, +50% cost to agriculture buildings,-75% wealth from agricultural buildings, all for 10 turns)
    Option 2: They don't have a point (The scum of the streets are to know their place, and acknowledge the will and might of the senate!; -5 Public order, -10 Growth, -25% cost to agricultural buildings, +50% wealth from Agricultural buildings, all for 10 turns)

    Then also have one later for Grain, which would cause a permanent food drain in the capital region and give public order for a few turns, or a permanent public order malus in the capital region and a malus to public order and growth for a few turns.

    Then have one later about tax benefits for the poor, and another for income from the state to the people of Rome, and conscription, dealing with gangs in the city, dealing with foreigners entering the Senate, etc. Chose the wrong options too many times, and you'll get something like this:

    Revolt!
    The plebeians are rioting about food and money and all sorts of pathetic things! The Equites are complaining, blocking our every step, and even some in the Senate are doubting our rule! Across our lands discord is beginning to grow in strength, and the fate of the republic is in a tenuous grip! How shall we proceed?

    Option 1: Crack down (GRANT THEM THE PEACE OF SKANTARIOS!; -100 public order, -80% wealth, all in capital region for 2 turns, -15 public order, -50% wealth, all across entire faction for 8 turns, -10 integrity, all forces 6 turns)
    Option 2: Negotiate (We have to proceed with caution - we cannot take a shock of this magnitude!; -50 public order, -90% wealth, all in capital region for 4 turns, -35 public order, -25% wealth, all across entire faction for 8 turns, -20 integrity, all forces 6 turns)

    Chose the right options...and you don't get this event. Essentially this event occurs to almost force a civil war and put a great deal of strain on your Empire. However, choosing the right options can lead to several maluses you probably don't want (A permenant food malus of -100 in your Capital region, or a permenant -5% wealth from all sources across your empire, or +10% recruitment cost for all units permenantly, -5 Cultural influence across all regions and so on), so you may have to at some point say 'I've had enough' and cause the revolt, just so you can stop the event chain from continuing and get back to conquering the world.
    Last edited by Alfonzo over Innsmouths; July 28, 2015 at 11:56 PM.

  18. #18
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Random events

    My Politics suggestion:
    To make the politics system more interesting, I thought it would be better if each faction ideally had its own unique culture base. So if I was a Roman Governor, I'd be implementing reforms, or I'd be hoarding in all the cash to make maximum profit.( CA introduced these features, always the popping up events, love those tiny features) If I were a Parthian Governor I would be also building, expanding and generating wealth from the city I am in. For a barbarian tribe I'd rather have an event, more like the elders meeting around a place advising you to build what and what and will be the negative features of this and that. The random popup events which says a woman was killed and the murderers must be punished thing is an awesome feature. I'd love to see more of this featured in your mod.


    The other thing is why don't you create a feature where you are just a governor or general that needs to gain power? If you look at Rome 1 you started off as a weak Roman faction that listened to the orders of the Senate, but as you grew more and more powerful you began to win support from the people and then boom civil war and you ended up being the most powerful man in the world. If this was done in Parthia for example, you start out as a local noble, and then you build and help your kingdom expand, but as your kingdom expands, people start to grow jealous of you as you win battles after battles, the King rewards with you money and treasures, there are numerous assassination attempts on you as you grow even more powerful. When your kingdom is under attack the King then sends you to deal with them and the story goes on from that. Still if these features were to be put in event boxes they'd make the game even more interesting. I would like a fully running Senate for Rome.





















































  19. #19

    Default Re: Random events

    Quote Originally Posted by The Triumph of Rome View Post
    My Politics suggestion:
    To make the politics system more interesting, I thought it would be better if each faction ideally had its own unique culture base. So if I was a Roman Governor, I'd be implementing reforms, or I'd be hoarding in all the cash to make maximum profit.( CA introduced these features, always the popping up events, love those tiny features) If I were a Parthian Governor I would be also building, expanding and generating wealth from the city I am in. For a barbarian tribe I'd rather have an event, more like the elders meeting around a place advising you to build what and what and will be the negative features of this and that. The random popup events which says a woman was killed and the murderers must be punished thing is an awesome feature. I'd love to see more of this featured in your mod.


    The other thing is why don't you create a feature where you are just a governor or general that needs to gain power? If you look at Rome 1 you started off as a weak Roman faction that listened to the orders of the Senate, but as you grew more and more powerful you began to win support from the people and then boom civil war and you ended up being the most powerful man in the world. If this was done in Parthia for example, you start out as a local noble, and then you build and help your kingdom expand, but as your kingdom expands, people start to grow jealous of you as you win battles after battles, the King rewards with you money and treasures, there are numerous assassination attempts on you as you grow even more powerful. When your kingdom is under attack the King then sends you to deal with them and the story goes on from that. Still if these features were to be put in event boxes they'd make the game even more interesting. I would like a fully running Senate for Rome.
    I believe another mod attempted this, and I'd love to see it in, just not sure if we personally have those resources.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  20. #20
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Random events

    Quote Originally Posted by Petellius View Post
    I believe another mod attempted this, and I'd love to see it in, just not sure if we personally have those resources.
    Which mod is that?

    No that's fine, at least if it is considered, more than enough for me. At least in this mod there is the ability to expand further with the Attila features.





















































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