Hi there,
Just a suggestion to the AE team, will you guys be considering of adding them later when the mod is released? This update could provide new political features, and add random events(Which was underused, underated in Rome 2), to immerse the player into the Ancient World. They need to be added in, and Attila doesn't have that many either.
Will you also be adding in whole Dilemas as in Shogun 2 style?
An example:
Variety
ie. Son of an aristocrat of Athens came sightseeing in Rome and gotten into a fight. Consequently, few plebians were killed.
Options: 1. Put him on Trial, 2.Deport him, 3. Silence the plebians, 4. Do nothing.
If you pick #3, you will get a diplomatic bonus with Athens that fades over time. Like about 35 pts~ which may help in securing trade agreement or alliances.
Intensity
ie. (Negligible) A roman senator has been preaching about the beauty of Saphos' writing.
Options 1. Kill him, 2. persuade him to stop, 3. encourage him, 4. do nothing
If you pick #3, you get +1 happiness for 5 turns in all provinces.
ie. (Extreme) House of Cornelia's letter about the poisoning the daughter of House of Julia has been discovered.
Option 1. Wipe out the Cornelia family, 2. black mail the Cornelia gens, 3. Tell the Julia gens, 4. Tell the Cornelia gens but do nothing, 5. do nothing.
If you pick #1, Cornelia family is wiped out from the campaign and is replaced by another family.
If you pick #4, Cornelia may not side against you if civil war erupts.
If you pick #5, it does absolutely nothing.
Example 2:
"If a great gladiator arrives, he's producing happiness, and you can leave him to do his thing, and everyone's happy. But leave him too long, he might get power hungry, pull a Spartacus and there's a great slave revolt," says Starr. "So you may like the benefits, but is it really worth leaving this guy around?"
Example 3:
When you've reached ultimate power, something really good like this would be great:
Example 4:
I think the most interesting thing would be the addition of multi-part dilemmas. Not just one choice, but a choice that leads to another choice, which cascades into other choices, which all have deep gameplay effects, for example ruining your relations with a faction or securing an alliance or a source of grain.











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