I've seen in the FAQ and elsewhere that the testudo formation is unable to be implemented due to engine limitations. However, what about a workaround that still provides the same game play function?
The other M2TW total conversion that I play is Third Age:Total war. Some units, particularly Dwarven infantry, have the ability to form a shield wall. Basically, the units stand much closer together, move much slower, but gain defense and don't allow enemy units to push into the formation. The same kind of thing could be used as a "testudo" formation for EBII infantry. Units could form the tight formation, with the effect of slower speed, increased defense against missiles, and maybe reduced attack.
The soldiers would stand close together, although they would not raise their shields above their heads. However, the stat changes would provide the same effect, resulting in an abstraction of the formation. I, for one, would gladly accept a game play feature even if the animation is not fully implemented.
Any thoughts?




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