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Thread: Development of models for warehouse

  1. #61
    leoni's Avatar Campidoctor
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    Default Re: Development of models for warehouse

    i totally agree...gettin hungry for some request....

  2. #62

    Default Re: Development of models for warehouse

    mount and blade model modificate to rome 1
















    Still progress, i have one strange error with the unrap, i dont know why, but i can changen it , although i need put more vertex



    Model in mount and blade

    http://s32.postimg.org/kgdxdr585/mb_...6_34_43_24.png
    http://s32.postimg.org/63khffl85/mb_...6_34_53_91.png

  3. #63
    paleologos's Avatar You need burrito love!!
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    Default Re: Development of models for warehouse

    Nice job once more!

  4. #64
    demagogos nicator's Avatar Domesticus
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    Default Re: Development of models for warehouse

    Wow, there are amazing pictures in this thread. Great work? Will we see shose units/buildings in some particular mods?

  5. #65

    Default Re: Development of models for warehouse

    Al-Ándalus Total War . Although it is a minin mod. The map covers only the iberian peninsula. Only be 6 factions. I want to do something small. Although there will be new models and textures of M&B hispania 1200, custom cities, etc.

  6. #66

    Default Re: Development of models for warehouse












    Almohad elite cavalry

  7. #67
    paleologos's Avatar You need burrito love!!
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    Default Re: Development of models for warehouse

    Good job again, my friend!

  8. #68

    Default Re: Development of models for warehouse

    melee elite cavalry














  9. #69
    demagogos nicator's Avatar Domesticus
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    Default Re: Development of models for warehouse

    Quote Originally Posted by nahun View Post
    Al-Ándalus Total War . Although it is a minin mod. The map covers only the iberian peninsula. Only be 6 factions. I want to do something small. Although there will be new models and textures of M&B hispania 1200, custom cities, etc.
    That sounds interesting. Medival Iberian Penninsula always make for good scenarios. IMO, hispania 1200 is one of the best looking mod for M&B. Looking forward to the mod. What about the Stark units and pre-roman units will they appear in some mod?
    Last edited by demagogos nicator; May 19, 2016 at 06:29 AM.

  10. #70

    Default Re: Development of models for warehouse

    The stark units will be in Valar Morgulis total war, although i need remake , because i have some problems with models and i will remake the texture. I did yet a new model of white walkers and cree people, when i come home , i show you.

    Preroman time, i am working in it, but not for some mod, only for enjoy. I am working in model of babilom actually for campaign map

    Cheers

  11. #71
    demagogos nicator's Avatar Domesticus
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    Default Re: Development of models for warehouse

    Thanks, for info looking forward to see all your work in action once. I have seen your post in Chivalry TW forum with Gate of Ishtar. It looked really exciting.

  12. #72

    Default Re: Development of models for warehouse

    Yes, i have permiso of them to use their battle map citties. I see ingame and their cities look fantástic. I hope i can do something similar, because the city of hispania 1200 look amazing. I see the models in 3ds max and i think i could use ingame perfectly.

    I cant upload it now , after i will try to upload

    If you want the Ishtar gate you can dowload in warehouse models

    Cheers

  13. #73

    Default Re: Development of models for warehouse



















  14. #74

    Default Re: Development of models for warehouse



    Babylon city campaign map ( leoni request) Its my first time making it. texture is a place holder

  15. #75
    leoni's Avatar Campidoctor
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    Default Re: Development of models for warehouse

    just wonderful....here some more inspiration, even for the smaler houses from uruk city model...(it was really time for new strat map models, like eb2 started) http://www.artefacts-berlin.de/uruk-...e-ur-iii-zeit/

  16. #76

    Default Re: Development of models for warehouse

    Really amazing work here, nahun.

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