Duskendale is a prosperous port town located off the coast of Blackwater Bay. Bustling and prosperous, Duskendale boasts a thriving market, with cobbled streets leading out into the harbour. Merchant ships moor here regularly, loading and unloading various goods on and off their seacraft. The mercantile guilds and organisations establish here thrive in the newfound peace, and they are allowed to trade unhindered so long as they pay their dues to Lord Darklyn, who watches over the city from the Dun Fort. Every day, new petitioners make their way up to the square fortress, with Lord Darklyn handling any and all matters, both trivial and gravely important. Following the war, Duskendale has rebuilt itself, with even more traders now visiting the prosperous town after being driven away by the dangerous riots in Kings Landing. Even the nearby fishing villages have swollen in size, and some of the outlying settlements have become engulfed by the ever expanding throng of settlements that exist just outside the city walls.
Upgrades:
Dockyard: +500 Naval Points, +10% Income
Market Square: +10% Income
Wall Reinforcements: +1 Siege Defence rolls.
Regional Bonuses:
The Dun Fort: The Dun Fort is a large castle that overlooks the town of Duskendale. It is the seat of House Darklyn. It has a large square keep and big drum towers. +2 siege defense.
Royal Seat: Duskendale used to be the royal seat of the Darklyn Kings before they were conquered by the Stormlanders. As a result, it is a settlement of great importance, size, and wealth. +5% land income.
Major Port: The second largest port in the Crownlands behind the capital of King’s Landing itself, the ideal location of Duskendale, sheltered behind a large cliff face from the Narrow Sea storms has made it a great trade haven, granting the owner of the city and additional trade route.







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