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  1. #1

    Default Population Growth

    Ok, I have a settlement that is below the population needed to upgrade and I can't build anything else.
    What are some tips on speeding up population growth so I can upgrade?

  2. #2
    Judeman266's Avatar Senator
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    Default Re: Population Growth

    Quote Originally Posted by Phil of Loreauville View Post
    Ok, I have a settlement that is below the population needed to upgrade and I can't build anything else.
    What are some tips on speeding up population growth so I can upgrade?
    Send generals with population growth traits to govern the settlement. Look in descr_character traits to see which traits those are


  3. #3

    Default Re: Population Growth

    Keep taxes low obviously, send a general with high chivalry and traits like "Architect", "Kind Ruler", etc. Anything that lowers squalor which you can see in the top bar of your city summary scroll.

    Farming output should also affect population growth but don't quote me until someone confirms it

  4. #4

    Default Re: Population Growth

    Farms and bakery have direct pop growth effects. Then you have town hall and church buildings that kind of affect pop growth because they lower squalor. They don't directly increase growth but they increase the threshold at which it reduces. To answer OP, the only thing you can do now is to bring a general with good traits as mentioned above or you can use add pop cheat (i do, if the requirement is only a couple hundreds or so)
    Last edited by anonymous_(\)008; July 16, 2015 at 03:12 AM.

  5. #5

    Default Re: Population Growth

    Chivalry. Chivalry, chivalry, chivalry. High chivalry massively increases growth, while dread decreases it. Low taxes are important for this, because in addition to the small direct effects, they also give governors chivalry-increasing traits like "noble in rule" over time. Growth buildings like bakeries, farms, and churches are also important. I can confirm that farms do indeed up pop growth.

  6. #6

    Default Re: Population Growth

    OK, thanks.

    I already knew some of these, but not others. Like Chivalry effecting growth. That's pretty useful when it comes to growth in castles because you can't adjust taxes.

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