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Thread: A better idea for temples?

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  1. #1
    delra's Avatar Praepositus
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    Default A better idea for temples?

    At the moment temples seem to be vastly generic. You get 5%, 10%, 15% bonus to happiness on most early game city levels and actual bonuses only kick in very late in the game, when the city is so large that another boost to trade or growth doesn't really matter at all. At the same time, law temples are always vastly superior to the happiness kind, so player is really mostly encouraged to build temples of law in every city of his, as they decrease corruption since earliest levels, while happiness temples don't do any of that.

    I'd suggest at the very least:
    - A little higher monetary cost for pure law temples.
    - Custom temple bonuses starting at lower levels, so for example player actually considers temples of fertility for his smallest cities.
    - Custom temple bonuses being a little stronger. Temple of forge could boost mining income quite a bit, more growth and farming income from fertility, a real happiness bomb from temple of fun (another +5% at all levels?), so forth.
    - Temples of battle and forge being turned to "hybrid" kind, where their higher levels give some happiness and some law rather than pure happiness. These are "serious" temples after all.

    So for example:
    - Carthage can get law and mining income from temples of forge in Spain.
    - Romans build Fun in their conquered Gaulish provinces to prevent rebellions.
    - Pergamon builds temple of battle in Galatia to strengthen law and improve its Galatian units at the same time.
    - Conquering a little camp you want to build temple of fertility there to boost growth as the first 0.5% growth bonus is available at the first or the 2nd level of the temple.

    This gives some real choice and allows to tailor temple choice to player's needs and the character of the city.

  2. #2

    Default Re: A better idea for temples?

    Notwithstanding what you've said, there's one other impact of temples: on FMs. Regardless of their size, they influence the trait development and acquisition of ancillaries of FMs in that settlement.

  3. #3

    Default Re: A better idea for temples?

    Umm, I would like to now more about those side effects.

    Still I agree with him. At the end law temples are the way to go 80% of the time with the exception of your cores where you may need maybe extra economic or grow features at the start. But still the come late and at a small quantity. And still theres one of two temples that dont really offer anything unless those traits/ancillaries were great, but that is always gambling.
    Maybe adding another side effect of happines as now its completely subpar to law as they do the same regarding order but law also reduces corruption.

    Corruption is an issue here as even investing in law you lose a great cut. As Baktria for example in my lats plathrough were I was testing the reform I had only 9 settlements and I was already losing 1000-1500 in some I took from AS even with level 3 law temples, level 2 waystations and a governor.

    We will either find a way, or make one.


  4. #4

    Default Re: A better idea for temples?

    I seem to remember some dev saying that the temples clearly need to be remade at some point in the future. Anyway, this could also be a great idea for a mod since it only involves editing the trait/ancillary files which are simple enough to learn.

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