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  1. #1

    Default Petition to remove hardcoded limits

    Hello so as I'm sure everyone is aware of there are several hard coded limits within M2TW. These limits in certain cases can severally limit mods, so as the game is a fair few years old now and with CA seeming to have an open attitude towards modding I thought it might be an idea to create a petition to request that they remove these limits. I'm also aware that a few members of this site are currently working on their own project to bypass this, but I have seen a few people mention that if CA remove them it would probably happen faster and have more predictable results. But if people would rather wait for that project to finish and not bother with this petition then I'm fine with that, it does feel quite bad doing this then having their months of work wasted , the only questions I have for you people is, would anybody actually be prepared to sign this petition if it was created? Also does anybody know a good site to gather electronic signatures other then change.com? Ideally I would have a prepped letter/e-mail with some e-signatures attached but I'm not sure if that's possible.

    Just a note, I'm not familiar with this website, I rarely come out of a sub-forum on here so if I have broken any rules by putting this thread here or even making this thread then I'm very very sorry

    Edit: the petition is live, please sign up

    https://www.change.org/p/creative-as...t_created=true
    Last edited by tedster1995; July 17, 2015 at 09:03 AM.

  2. #2

    Default Re: Petition to remove hardcoded limits

    I will sign it. I am not convinced that SEGA/CA would want to do this, if i am not mistaken, last time they were ask about it, they answered that they losted the code or something alike. Regardless if it is true or not, if they don't want to do it, they can find plenty of false or true reasons to explain why.

    Afraid i don't know anything about organizing a petition, but you can count on my vote. I would add that it might be useful to ask them for a patch, exe or whatever that is compatible with every versions of M2tw, not just steam.
    And maybe, that people are willing to pay for it would motivate them too.

  3. #3

    Default Re: Petition to remove hardcoded limits

    Well it's worth a shot anyway couldn't hurt. After doing a bit of research it does seem that change is the best option after all, it has a large user base and popular posts can make headlines so maybe I will use change.

    Yea that was what I was thinking a patch for the game, but how would I word that we would be willing to lay without sounding too grovelling I mean at the end of the day, it's not actually any addition to the game itself its changing details within its coding, it's not like we will get another 10 factions or anything as well, but that's just my opinion :p

  4. #4

    Default Re: Petition to remove hardcoded limits

    not happening
    they said the australia branch wich is now closed lost the code...

  5. #5

    Default Re: Petition to remove hardcoded limits

    So is this really a pointless endeavour, that's a shame really does anybody have a link to the news article that said this, I believe you but I want to know how they managed to lose it. I gues the petitions off unless anyone thinks otherwise

  6. #6

    Default Re: Petition to remove hardcoded limits

    Quote Originally Posted by tedster1995 View Post
    So is this really a pointless endeavour, that's a shame really does anybody have a link to the news article that said this, I believe you but I want to know how they managed to lose it. I gues the petitions off unless anyone thinks otherwise
    no news article they said it in this forum, where i don't remember it was some time ago if i remember craig and will were involved in the discussions

    to request CA to release a patch that would remove or greatly increase these limits
    the problem with this is that they would need to work on it and probably it would take them a bit of time i believe

    the other alternative would be releasing the said lost source code, but that for sure will never happen, it would open tw to competition..

    i aplaud the idea i will sign it but i dont believe in it

  7. #7

    Default Re: Petition to remove hardcoded limits

    I am quoting Zarathos in his thread on hardcoded limits here.

    Quote Originally Posted by Zarathos View Post
    FYI: the project is not dead, but our first approach reached something like a dead end (the trade-off between the amount of work to be undertaken and the improvements was not good enough). We took another path to see if it can work and we are slowly progressing (since only me and the RTW developer are active members).

    During all this time I received many PMs but I can't provide any information on how things are going. Actually, before knowing if our new approach will succeed we have to wait for quite long time. Meanwhile, I'm not forbidding anyone of you to harass CA asking for the release of a limits breaking patch since the last Steam patch for multiplayer matches demonstrates that they still have the source code of the game (and this means that they could do what we'll maybe achieve in 1 year in just... mhhh... 10 minutes?).

    Regards.
    Of course, nothing in our power can force CA/SEGA to admit that they still have the code, but unless this is a big time consumer for you to organize this petition, i agree it is worth to try.

    About the buying patch idea, it won't serve us more factions, settlements, units and so on on a plate, sure. But it represent a big evolution potential on modding platforms. A true medieval world could finally be represent in a decent way, and speaking only for myself here, i say it is worth to pay for it.

    More importantly, it might be the best incentive for SEGA/CA to "retrieve" the code, if you see what i mean.

    When you see that some people are buying DLC that don't seem to add-up so much to the later TWgames, why woudn't they pay for a chance to mod/play a M2TW with removed hardcoded limits, or considerably pushed hardcoded limit ?

  8. #8

    Default Re: Petition to remove hardcoded limits

    Quote Originally Posted by selv View Post
    I am quoting Zarathos in his thread on hardcoded limits here.



    Of course, nothing in our power can force CA/SEGA to admit that they still have the code, but unless this is a big time consumer for you to organize this petition, i agree it is worth to try.

    About the buying patch idea, it won't serve us more factions, settlements, units and so on on a plate, sure. But it represent a big evolution potential on modding platforms. A true medieval world could finally be represent in a decent way, and speaking only for myself here, i say it is worth to pay for it.

    More importantly, it might be the best incentive for SEGA/CA to "retrieve" the code, if you see what i mean.

    When you see that some people are buying DLC that don't seem to add-up so much to the later TWgames, why woudn't they pay for a chance to mod/play a M2TW with removed hardcoded limits, or considerably pushed hardcoded limit ?
    Yea I see what you mean, okay nothing ventured nothing gained ill work on a draft of the petition information, either tonight or after work tomorrow, then ill put it up here and let you guys have a proof-read before I can hopefully get it online by Friday/Saturday the main push is going to be distributing this thing :/ I don't know masses of people on this site, but I know a modder with a considerable online following so fingers crossed he will help

    Edit:
    Spoiler Alert, click show to read: 
    Medieval 2 Total War is a fantastic game, one which stillhas a large fan base with a community of dedicated modders. However within thegames code there are several hardcoded limits which limit several factors inthe game such as; number of units, number of factions, unit size etc.

    So with the game bordering on being 10 years old, I wouldlike to request CA to release a patch that would remove or greatly increase these limits. Removing these limits would lead to some incredible mods being created,as well as draw people in to older versions of the Total War series alongside the newer instalments. I know that many people within the modding community areeven willing to pay for this patch, so we would all greatly appreciate the restrictive limits within this fantastic game be removed or changed.

    We need to prove to CA that people want this patch so pleasesign this petition.

    Here is info that will accompany the petition, what does everyone think anything need to be added or removed, I want to get this right
    Last edited by tedster1995; July 15, 2015 at 04:49 PM.

  9. #9

    Default Re: Petition to remove hardcoded limits- Now Live please sign

    Okay people the petition is up on change.com, so please sign and comment and lets see if CA will take notice


    https://www.change.org/p/creative-as...t_created=true

  10. #10

    Default Re: Petition to remove hardcoded limits

    I suggest proofreading that before you start.

    Of course, I'll sign. Imagine - 40 unit stacks, massive battlefields, provinces aplenty for realism - the M2TW map can go east to Delhi, south to Somalia and North to Greenland and Trondelag, and the Americas! With the small provinces and map detail of Kingdoms, too!

    Besides, in RTW and M2TW, there are tons of features missing from one game the other has. View settlement on battlemap, princesses, permanent forts in Brittania, religious wars (?), unification (Denmark and Poland) that could be had with Rome, all those traits, and off map hordes. Probably a few others I missed too. It would be sweet to add those in.

  11. #11

    Default Re: Petition to remove hardcoded limits

    I like your Idea, but advise you not to hold out much hope.

    As has been shown in this thread, they have already lied about not having the cde And the fact people are mentioning that.they may be more willing to do it as dlc should show the attitude the company has towards its customer base.

    I would still at least sign. Good luck.
    More like pretty girls are like EA, you give more and more money, but dont get it back in quality
    - Thatguy

  12. #12

    Default Re: Petition to remove hardcoded limits

    Well, you went fast indeed. I just signed. Thank you for trying something like this again. I don't know many people on internet, and i don't know many gamers in real life, but i will try to spread the word.

    You might want to make the link appear in your first post, so that people who open the thread see that the petition is already online.
    Last edited by selv; July 17, 2015 at 08:52 AM.

  13. #13

    Default Re: Petition to remove hardcoded limits

    Quote Originally Posted by selv View Post
    Well, you went fast indeed. I just signed. Thank you for trying something like this again. I don't know many people on internet, and i don't know many gamers in real life, but i will try to spread the word.

    You might want to make the link appear in your first post, so that people who open the thread see that the petition is already online.
    Thank you for signing and the link has been added

    Also were off to a good start nearly 50 signatures in under 24 were not breaking records but still a good start
    Sign the petition to remove the hardcoded limits from M2TW
    https://www.change.org/p/creative-as...t_created=true

  14. #14

    Default Re: Petition to remove hardcoded limits

    Yaaaay over 100 signatures

    on another note does anybody have Creative assembly's corporate e-mail, or/as well as the name of the director and perhaps there e-mail, it's not compulsory but it would make it more likely CA would see it
    Sign the petition to remove the hardcoded limits from M2TW
    https://www.change.org/p/creative-as...t_created=true

  15. #15
    Domesticus
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    Default Re: Petition to remove hardcoded limits

    Good idea the petition!


    We hope that the CA should consider.

  16. #16

    Default Re: Petition to remove hardcoded limits

    It would certainly be in CA's best interests for them to acquiesce to this petition. Word of how awesome the mods for M2 will spread, and serve as incentive for people who otherwise would not have bought the game to do so. More money in their pocket, and the community will continue for a long time to come.

  17. #17
    Drazule's Avatar Campidoctor
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    Default Re: Petition to remove hardcoded limits

    Even how unlikely this could be, I think people should support it. If nothing else, they'll know that people support modding.

    However, how is it that they could have changed the game a year ago with the infamous 'steam patch' without the source code, but they can't change a couple of variables?

  18. #18

    Default Re: Petition to remove hardcoded limits

    I don't think that much people are holding their breath, but signing and commenting only takes a few minutes of someone's time at most.
    Beside there is always a little chance for whoever is calling the shot to realize that they can make good profits out of it.

    It might take a little work and time for them, but frankly, when you see that many peoples still mod and play the game, the profits would likely exceed whatever they would have to invest in making the patch, and assuming that they still have the source code, (i would bet my litlle finger they do) that investment would be minimal.

    And even if the odds are right, it would be interesting to see if they will repeat that they losted the code, or if they come up with something else.

  19. #19
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Petition to remove hardcoded limits

    This thread will be closed due to multiple identical threads/petitions.
    If you want to support or discuss this further, you can do so in this thread
    here in the Medieval II General Discussion section.

    Closed

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