Put simply I think there are several things that are making it too easy for the Player to defend against the AI, in fact it needs to be at least a 2v1 for it to have any chance of winning.
The first thing I want to talk about is also a sugestion about a siege engine and some defensive stance animations perhaps.
With simple crossbowmen or good archer units along the walls one can reduce the enemy forces sometimes by 50% by the time the ram has breached the gate. It's silly to watch the enemy just standing outside the walls idle, under constant fire. I know there were these wooden things used in medieval sieges that were called "Mantlets" which would offer protection from arrows.
Links:
http://www.medievalwarfare.info/phot...gYFWJ5y8wT.jpg
https://en.wikipedia.org/wiki/Mantlet
Would this be a good thing to add to the game if possible? How would it work ingame, both at the siege scroll on the campaign map when one has to pick the siege equipments one wants to build or in the battle map itself, is something that I’m trying to imagine. I guess that like ladders, one “mantlet unit” should offer 3 or 4 “mantlets” to be used by one foot unit. But for this to be significantly effective, idealy all foot units that aren’t using the other siege equipments should have one “mantlet unit”, otherwise one can just target the units that don’t have it’s protection. Cavalry then should be out of missile range and move in when the gate is open. About the slots in the siege scroll on the campaign map, i figure that one should only have to use one slot for the “mantlets” and that would mean that the game would automatically assign all foot units that aren’t using rams, towers or ladders to have each one a “mantlet unit”. What you guys think?
About the defensive stance animations that I mentioned, would it be possible to make the soldiers that are using ladders, towers and rams to somehow have their shields upwards simulating them covering themselves from the arrows? I mean it’s also silly that they just walk to the walls indiferent to the fact that they are under fire.
Another issue is when missile units get assigned to a siege equipment, when there are plenty of melee units left.
And worst is when low units get assigned to a ladder equipment and then instead of that unit carrying 4 ladders to the walls it only carries 1 or 2. Is this something that could be fixed?
About situations when it’s 2v1 but the 2nd AI army has no siege equipments. They shouldn’t stand on the other side of the map waiting until the 1st army breaches the gate or the walls. Isn’t it possible to make the 2nd army automatically move next to the 1st army when the battle starts and use some units to climb ladders and towers that reached the wall so they can help out asap?
Thoughts ?
PS: there is something dumb that is allowed to happen, there is no way one can destroy a wood or stone wall with mangonels, but regardless of that the game allows to auto-resolve siege battles with them. Can’t this be fixed?