Who dare say the Sun is false? He and no other warns us when dark uprisings threaten, when treachery and hidden wars are gathering strength. He and no other was moved to pity Rome on the day that Caesar died, when he veiled his radiance in gloom and darkness, and a godless age feared everlasting night. Yet in this hour Earth also and the plains of Ocean, ill-boding dogs and birds that spell mischief, sent signs which heralded disaster. How oft before our eyes did Etna deluge the fields of the Cyclopes with a torrent from her burst furnaces, hurling thereon balls of fire and molten rocks. Germania heard the noise of battle sweep across the sky and, even without precedent, the Alps rocked with earthquakes. A voice boomed through the silent groves for all to hear, a deafening voice, and phantoms of unearthly pallor were seen in the falling darkness. Horror beyond words, beasts uttered human speech; rivers stood still, the earth gaped upon; in the temples ivory images wept for grief, and beads of sweat covered bronze statues. King of waterways, the Po swept forests along in the swirl of his frenzied current, carrying with him over the plain cattle and stalls alike. Nor in that same hour did sinister filaments cease to appear in ominous entrails or blood to flow from wells or our hillside towns to echo all night with the howl of wolves. Never fell more lightning from a cloudless sky; never was comet’s alarming glare so often seen.
Just like my previous Imperator I and Imperator II (which were base on Rome Total War/Rome Total Realism), Imperator III is my third solo project of my Imperator series, this time based on Total War Rome II/Rome II Total Realism. While this is a standalone project, as always I could never have done it on my own. Many thanks to past and present Rome II Total Realism developers, especially Mausolos of Caria who have provided over 90% of the historical research and act as beta testers and critiques too, Gaius Antiochus Philopappos, pirro, Stuie, Causeless for his R2TR Scripting Toolkit (which makes my task much easier) and not forgetting Carlosgcharlez@ARAGON ET DESPERTAFERRO from Total War Official Forum. I have also included works by others as stated below :
* Changes to the startpos post means that a new campaign is needed for most of the changes can take effect.
Update: 17 Aug @ 11:17pm Open Beta 0.67
What's New:
- Legionaries can be recruited quicker.
- Some auxilia units recruitment added (stil wip).
- Factions group rearrangement.
- Lots of undocumented bug fixes.
* Changes to the startpos post means that a new campaign is needed for most of the changes can take effect.
- Sinope given to Bythinia et Pontus.
- New factions added:
* Regnum Bospororum
* Commagene
Spoiler Alert, click show to read:
Update: 26 Jul @ 1:22am Beta Build 0.56
What's New:
- New units added.
* Gallic legionaries (legionaries recruited from romanized gallic tribes).
* Equites Praetoriani (General's bodyguard for Octavian, Antonius, Brutus and Cassius).
- Urban cohorts changed from sword/shield to spear/shield units.
- Custom/MP Battle options for Antonius, Brutus, Cassius and Octavian (disabling all others).
- New (Attila) ancillary icons.
- Starting buildings for various settlements revised.
- Auxilia units enabled from level II aux (auxilia will be redone totally... soon).
- Changed Corfinicus from admiral to general, still off the coast of Africa (legion name missing).
Bug Fixes:
- Fix Italian legionaries recruitment.
- Fix garrison units being able to be recruited.
- Fix event message.
Startpos:
- Non-playable factions enabled temporarily (with required political tables created).
*Paradene
*Drangiana
*Belgae
*Vindelici
*Shrace
*Siraces
*Semnones
*Scordisci
*Saba
*Meroe
*Nabatea
*Nahanarvali
*Nasamones
*Nori
*Numidia
*Palmyra
- Added more characters for Octavian, Antonius, Brutus, Cassius, Lepidus and the Senate.
- Added dignitaries for Brutus and Cassius.
- Octavian and Agrippa's age changed to 20.
- Unit caps added for some units.
* Legionaries max 80 units (40 provincials and 40 italians).
* Praetorians max 4 units.
* Praetorian Cavalry max 1 units (only for Triumvir or Emperor of Rome).
- Garrison units have been revised again (check new units).
- Increase number of some Roman naval units from 60 to 120.
- Revised starting builings in Africa (to help Octavian a bit).
- Added Principes to settlement garrisons (to represent Roman settlers).
* The settlers (still name as Legionaries) were basic Roman garrisoning units.
* Some buildings added CiG_Rom_Legionaries to garrison and higher tier settlements have CiG_Rom_Vet_Legionaries.
- Replace Luicius Staius Murus units from naval to land (though they still start at sea).
- Replace some starting units.
* Triumvirates uses Emp_Rom_Legionaries (high stats).
* Liberators uses Rom_Legionaries (normal stats).
* Provincial Legionaries uses CiG_Rom_Legionaries (lower stats).
What's Out:
- Disable movement through ports only (my observation is that the AI does not move at all, maybe
because lack of friendly ports to use ?)
- Disable Attila battle mode. Doesn't work any difference than vanilla Rome II.
- Starting buildings revised for some settlements.
- Some faction icons changes.
- Brutus and Octavian faction selection 'map' change.
- Garrison revised.
- CiG_Rom_Legionaries (garrison units) stats < Rom_Legionaries (provincial legionaries) stats < Emp_Rom_Legionaries (Italian legionaries) stats.
- Custom bundle effects for unlocked factions.
Diplomacy:
- Octavian and Antony military alliance changed to defensive alliance (to make both factions don't like each other too much).
- Cassius and Galatia changed from vassalage to defensive alliance (reduce Cassius imperium).
- All non-roman factions changed so that they are at peace with each other (don't want too much world conflict).
- Fix distorted potrait of young Cato (Brutus faction).
- Egypt renamed as Aegyptus.
- Some other faction names being renamed to Latin (WIP).
- Few undocumented bug fixes here and there.
- Change to 24 turns per years from 12 turns per year.
Spoiler Alert, click show to read:
Update: 4 Jul @ 4:51pm Alpha Build 0.09
- Final alpha build.
- Contains various undocumented fixes.
- Starting date corrected to 43bc instead of vanilla 41bc.
- Few more characters added.
- Few internal faction swapped.
- Factions groupings rearranged.
Update: 2 Jul @ 2:19am Alpha Build 0.08
- A lot of starting diplomatic changes.
- Description added.
- Some factions swapped - need more rework.
- Changed other roman factions colors.
- Lots of other stuff.
Update: 28 Jun @ 7:22pm Alpha Build 0.07
- Added Gaelicia.
- Added Cassius & Brutus description.
- Few faction icon changes.
- Disable all intro videos.
- Added Caesar, Antonius, Cassius & Brutus 'campain map'.
- Added some sarting army for few factions.
- Revert to normal font.
Update: 26 Jun @ 7:36am Alpha Build 0.06
- Added Sparta.
- Added Bithynia.
- Added Illyricum.
- Added Rhodos.
- Added Mauretania.
- Hispania renamed to Hispania Ulterior.
- Removed Iberia and replaced with Asturica (forgot to renamed).
- Replace some faction traits.
- Replaced some starting generals.
Update: 21 Jun @ 6:20pm Alpha Build 0.05
- Startpos changes. Few characters added.
- Replace Illyricum with Hispania.
- Added Crete et Cyrenaice.
- Faction name changes.
- Some text changes.
- More Roman faction icons added.
- Other experimentations which may or may not working.
Update: 19 Jun @ 7:27am Alpha Build 0.04
- Added Illyricum province
- Added Gallia Aquitania province
- Fixed some wrong names
- Some factions starting diplomatic changes
Update: 14 Jun @ 4:48pm Alpha Build 0.03
- Added Pompey's faction starting diplomatic action.
- New font added.
- Some startpost unit placement changes.
- Various undocumented text edits.
- Added Roman senata factions (Caesarian party, Antonius party, Liberator's supporters and Other Senators).
Update: 14 Jun @ 7:22am Alpha Build 0.02
- Added Noif's Roman emblem.
- Lepidus faction added.
- Pompey factions added.
- Some text updates.
Update: 10 Jun @ 1:00am Alpha Build 0.01
- Replace vanilla Pompey with Brutus faction.
- Replace vanilla Lepidus with Cassius faction.
- Added Roman Senate faction.
- Province rearrange base on politicial situation in September 43 bc.
- Updated R2TR script to be compatible with Imperator Augustus campaign map.
- Added basic Roman Allegience feature.
- Reworked basic diplomatic stance.
- Revert UI screens to Imperator Augustus.
- Many other undocumented text changes.
* No more Work In Progress
Last edited by LestaT; July 22, 2016 at 11:24 AM.
Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius
If one man has the right to lead Rome, it is Marcus Antonius. Born into a Plebeian family (most likely) on 14 January 83 BC, he was always destined for greatness. His paternal grandfather of the same name made the Antonius family famous when he became one of the most celebrated orators in Rome, while the triumvir is related to the great Caesar through his maternal grandfather Lucius Iulius Caesar. And while his father fought in the Cretan Wars, Marcus Antonius himself has proven his virtue in several conflicts during the time of his life so far.
He began his career as a simple officer in the armies of Pompeius in the East, before he joined the forces of Gaius Iulius Caesar in Gaul. As a brave fighter and popular commander Antonius quickly attained the esteem of the later dictator and was made Quaestor in the final years of the Gallic War. His quick rise increased his wealth as well as his already big self-confidence. More often than not, Antonius could be seen feting with his soldiers, boasting about his deeds and drinking wine in abundance. Like Bacchus himself, he always put pleasure first and spent his gold even before he had earned it. But at the same time, he was a passionate leader and warrior and the common legionaries would follow him to the edge of the orbis terrarum!
Taking advantage of his plebeian heritage, Antonius became a favourite of the broad populace and was elected as the plebeian tribune for 49 BC. One year later, on 9 August 48 BC Mark Antony commanded the left wing of the Caesarian army at the decisive battle of Pharsalos. Here, Caesar overcame his greatest rival and established his rule over the Roman world. While he went to Egypt to fight in the Alexandrinian War, Antonius was sent back to Italy to act as the imperator's deputy. Here, Antony's weaknesses were reveleaded when he plunged the eternal city into chaos. He lived like a berserker, confiscating everything he desired, roaming through the streets of Rome at night in the search of love, entertainment and drinks and letting his soldiers loose by daylight. Thus he fell out of favour with Caesar upon his return and not Antony, but Marcus Aemilius Lepidus was appointed as consul for 46 BC. After this downturn of fortunes, Antonius married the ambitious Fulvia. While he had fallen in true and passionate love with her, she also became a dangerous instrument to exert his influence.
Fuelled by the support of his enigmatic wife, Antonius could finally concentrate on his political career and when Caesar returned from his Iberian campaign, he was finally made consul. Only a few weeks later, during the festival of the Lupercalia, he offered the royal diadem to Caesar, the symbol of the hellenistic kings. The imperator rejected this offer several times, but made himself dictator for life instead. Worried and angered by the prospect of sole rule, his enemies plotted his assassination and on the Ides of March 44 BC he was murdered in the Senate house, being stabbed by knifes no less than 23 times. Antony had been kept out of the building by Gaius Trebonius, who embroiled him into a lengthy conversation. But the conspirators had underestimated Antonius' loyalty and his determination to avenge the death of his patron. In the days after the asssassination of the dictator, Mark Antony did not only secure the public treasury and Caesar's last will, but also managed to instigate sadness and anger about what had happened among the plebs. After Caesar's spectacular funeral, the public opinion in Rome was right behind him and Antonius acted as the de facto successor of the dictator.
With the conspirators regretting to have spared Antony's life, he married his daughter Antonia to Lepidus to ensure the ongoing support of the general. But not everything was going Antonius' way: The last will of the dictator had announced the 18-year-old Gaius Octavius as his official heir. Unfazed by the challenge, Octavian accepted the heritage of his grand-uncle and adopted his name as Gaius Iulius Caesar filius Caesar. While Antonius was busy to drive Gaius Cassius Longinus and Marcus Iunius Brutus as the main conspirators out of Rome, he underestimated the danger presented by the young Caesar, whom most people continued to refer to as Octavianus. All of a sudden, the famous orator Marcs Tullius Cicero returned to the political scene and held his 14 Phillippic speeches against Antony's rule. While Cassius Longinus and Marcus Brutus eventually departed Italy for Greece in the summer, Antonius prepared to take over the four Macedonian legions who had been designated to serve under his command. But the sneaky Octavian used Caesar's money to bribe two of the legions, made up of Caesarian veterans, and thus enhanced his own position.
In December 44 BC, Antony decided to march his troops against the third conspirator, Decimus Iunius Brutus in Gallia Cisalpina. Supported by six legions, his brother Lucius and his wife Fulvia, he besieged the former Caesarian general in Mutina. But by now Octavian had made an impression on Cicero and during a Senate meeting the orator declared Marcus Antonius as a public enemy. Octavian, Aulus Hirtius and Gaius Vibius Pansa Caetronianus were appointed as the field commanders of the Senate, but only after lengthy negotiations did Cicero finally convince the Senators to follow his decision. Hirtius and Octavian quickly encircled Antonus' position and were reinforced by Pansa, but in three separate battles Marcus Antonius accomplished an overall victory, in whose aftermath both Pansa and Hirtius died. While Octavian retired to the West, Brutus set after Antonius, who escaped over the Alps. Reinforced by his loyal general Publius Ventidius Bassus he met Lepidus on the river Argenteus in Gaul. Here both men agreed to join in an alliance against the so called Liberatores. Taking the bulk of the new army, Antony marched to Rome, secured the support of further legions under the generals Lucius Munatius Plancus and Gaius Arsinius Pollo and entered the eternal city once again.
Shortly thereafter, the deserted Decimus Brutus was captured by a Celtic chieftain, who cut off his head and sent it to Antonius. With Decimus dead, Marcus Brutus and Cassius Longinus in Greece and many of their supporters fleeing over the Ionian Sea, only Cicero and Octavian were left on Antonius' way to rule in Rome. As an astute politician, the young Caesar heir agreed to meet Lepidus and Antonius on a small island in the river Lavinius, near Bononia. Here, the three men agreed to an alliance against the murderers of the dictator. This Second Triumvirate was officially passed by proposal of the plebeian tribune Publius Titus as the Titian Law on 27 November 43 BC and it is now set to run until 31 December 38 BC, in accordance with the new calendar introduced by the older Caesar. Already during November, the proscriptions against the enemies of the triumvirs have started and they will clean Italy from any supporters of the Republicans.
In our Second Triumvirate campaign, Antonius has Legio III Gallica, Legio X Equestris commanded by P. Ventidius Bassus, Legio VI Ferrata commanded by L. Munatius Plancus, Legio IV Scythica commanded by G. Arsinius Polio and Legio V Alaudae, the famous lark-crested legion commanded by L. Decidius Saxa, at his disposal and is arguably in the best position of the three triumvirs. Having secured this vast number of troops as well as Gallia Cisalpina and Gallia Aquitania, Mark Antony can now concentrate on the upcoming campaign against Cassius and Brutus in Greece.
Driven by the ambitions of his wife Fulvia and his brother Lucius, Antonius must not get distracted by the amusements of the mortal world. As a chivalrous, apt and rousing general, Antonius' task is clear: Revenge for Caesar. Antonius must lead, and he will lead, he has to rule, and he will rule. But he must also cast a wary eye on his colleagues Lepidus and especially on the young Octavian. Enemies and rivals are everywhere and not everyone sees Antonius as the future of Rome. However, as a passionate leader and brilliant general, Antonius is the true heir to Caesar. Rome's Legions will march for the divine Caesar and his rightful heir once more... and who dares to say the sun is false?
Last edited by LestaT; July 14, 2015 at 04:06 AM.
Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius
I like the idea...keep up.
I have proposal, i dont know if it is already in. A extensive AOR system from the locals that the AI use to, will give to roman families a diversity, and it will have more fun.
I like the idea...keep up.
I have proposal, i dont know if it is already in. A extensive AOR system from the locals that the AI use to, will give to roman families a diversity, and it will have more fun.
That is part of the plan, but a full version of it may come with Imperator IV....
I will reveal more about the features in the coming week.
Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius
The starting auxilias will be more nativelike (as in vanilla) but as the campaign progress the player can standardize them (like Augustus did) which will see their equipments (and names) changes befitting their status as part of the professional Roman legions.
Anyway, currently I'm practicing to create new variantmehes so that each legionaries recruited from different areas have slight differences.
Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius
Ps. I do not understand one thing. Would we be able to play as Illyricum, Sparta, or Egypt for instance?
At this moment, no. However later if I can figure out how to enable victory conditions for those customs factions then maybe I will enable other roman factions
However, in this curent build I am enabling all the existing factions (for modding purposes) and will disable them again before release. However they should be easy to reenable back using this tutorial.
At this moment, no. However later if I can figure out how to enable victory conditions for those customs factions then maybe I will enable other roman factions
However, in this curent build I am enabling all the existing factions (for modding purposes) and will disable them again before release. However they should be easy to reenable back using this tutorial.
At which stage is the release now? Any predicted release period/month?
Cheers.
To be honest there's a lot more to do though the main features are mostly in. In any case I'm planning to release an open beta sometimes after patch 17 goes live. At this moment I'm editing the variants of the legionaries so that they'll be a bit different base on where they're recruited (there's Italian, provincials and gallic at this moment).
After this I'm going to start on auxilia but any changes after release should just involve adding units in so they'll be save gae compatible (mostly).
Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius
The book is great! and most of all reliable...How you find it , bravo
The idea that the AOR units as they are getting more and more romanized is a very realistic progression, and also a very hard to create thing!
They can be upg from new researches, ...like gladius, caligae, etc... and they will replace the old one variant.
This way it reminds the rpg games that you can change shoes or shield etc... (mount and blade game)
If you make it it will AMAZING!
Originally Posted by LestaT
Just came back for a holiday but the auxilias will be base on this.
The starting auxilias will be more nativelike (as in vanilla) but as the campaign progress the player can standardize them (like Augustus did) which will see their equipments (and names) changes befitting their status as part of the professional Roman legions.
Anyway, currently I'm practicing to create new variantmehes so that each legionaries recruited from different areas have slight differences.
The book is great! and most of all reliable...How you find it , bravo
The idea that the AOR units as they are getting more and more romanized is a very realistic progression, and also a very hard to create thing!
They can be upg from new researches, ...like gladius, caligae, etc... and they will replace the old one variant.
This way it reminds the rpg games that you can change shoes or shield etc... (mount and blade game)
If you make it it will AMAZING!
I myself is not capable of actually creating new variant meshes but what I'm planning to do is that using the vanilla generic auxilia variants as a base and then create a imperial auxilia with variations maybe in faces and then shield/standars. For example the vanilla thracian cavalry auxilia can be upgraded into the imperial auxilia which have standardadize equipment as other auxilias, but retaining their racial features (if possible) and possibly their stats. There's enough vanilla varianmeshes that can be combined to create basically a new unit of their own.
Below is my attemp to create the new general's bodyguard, originally base of praetorian cavalry units.
Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius