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Thread: Imperator III - v1.0 Released

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    Default Imperator III - v1.0 Released


    Who dare say the Sun is false? He and no other warns us when dark uprisings threaten, when treachery and hidden wars are gathering strength. He and no other was moved to pity Rome on the day that Caesar died, when he veiled his radiance in gloom and darkness, and a godless age feared everlasting night. Yet in this hour Earth also and the plains of Ocean, ill-boding dogs and birds that spell mischief, sent signs which heralded disaster. How oft before our eyes did Etna deluge the fields of the Cyclopes with a torrent from her burst furnaces, hurling thereon balls of fire and molten rocks. Germania heard the noise of battle sweep across the sky and, even without precedent, the Alps rocked with earthquakes. A voice boomed through the silent groves for all to hear, a deafening voice, and phantoms of unearthly pallor were seen in the falling darkness. Horror beyond words, beasts uttered human speech; rivers stood still, the earth gaped upon; in the temples ivory images wept for grief, and beads of sweat covered bronze statues. King of waterways, the Po swept forests along in the swirl of his frenzied current, carrying with him over the plain cattle and stalls alike. Nor in that same hour did sinister filaments cease to appear in ominous entrails or blood to flow from wells or our hillside towns to echo all night with the howl of wolves. Never fell more lightning from a cloudless sky; never was comet’s alarming glare so often seen.




    Introduction

    Friends, Romans, Countrymen....

    Today is not the day to be an Egyptian. Today is not the day to be an Icenian, or an Armenian, or a Dacian, Macromanian and even Parthians. Today is not the day. For today is the day that we must be Roman. Whether you are with the heir to the great Pompeius himself. Wherever you are, whether you're in the province of Gallia Comata, whether you are in Hispania Ulterior, whether you are in Illyria or Bithynia or even Creta et Cyrenaica, or even if you're the lucky one, standing in the senate of Rome itself, this is the day where you must take sides. If you honor our glorious Iulius Caesar, you can pledge your allegiance to his heir Octavian. Or you can even pledge your sword together with Caesar's trusted general, Antonius. But if you believe the the honor of the republic is higher than any single man, then raise you arms together with Brutus or Cassius and join the Liberators of the Roman Republic from the tyranny of the evil self serving alliance of the Triumvirates.

    A day may come when the courage of men fails, when we forsake our friends and break all bonds of Roman honor. But it is not this day. An hour of wolves and shattered shields when the ideals and dreams of Rome comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this Republic, I bid you stand! Sons of Rome! Raise your legionary standards and march to defeat our enemies!

    Today is the day that you must choose you side for the eternal glory of Rome.



    About
    Imperator III is a mod based on Augustus campaign map, but turns back the time a few years earlier when the Triumvirate was newly formed between the newly appointed Consul Octavian, the heir of Caesar and former consuls and generals of the great Caesar himself, Proconsul of Gallia Marcus Antonius and Proconsul of Hispania Marcus Lepidus. On the other side of the Adriatic sea, the murderers of Caesar, known as the Liberators, are gathering legions under the standards of Proconsul of Syria, Cassius Longinus and once a trusted Caesar companion and former Proconsul of Macedonia, Marcus Junius Brutus. The vast dominions of the Roman territory has been divided into the Senate and the provinces of Gallia Comata, Hispania Ulterior, Illyricum, Creta et Cyrenaica and Bithynia et Pontus, while Sparta, Rhodos and Mauretania are self governing vassal and allies of Rome.

    Currently this is more a gameplay mod rather than graphically eye candy mod where vast rework has been done of the startpos, diplomacy, text changes for immersion and various database tables and have disable all the low end units (and some 'extinct' units) like the vigiles, leves, velites and some others, both in the field armies and those garrisoning settlements. As many post war Caesar's veterans have been given lands to settle, the veterans have made up most of the garrison units, especially in larger towns and cities, so expect a tougher fight even early in the campaign if you want to take another Roman settlement by force. You can't also recruit the vanilla Veteran Legionaries, though some Caesar's veterans decided that they still have the juices in them and would rather fight than settle peacefully so you will get some veterans in your starting armies and navies. Take care of your veterans since you can't replace them if they are lost.

    As of this moment, since this is a Roman theme mod (like my earlier Imperator mods for RTW), you can either play as (Octavius) Caesar or Antonius on the Triumvirate's side or play as either Brutus or Casssius on the Liberator's side. Should you wish to play as Armenia, Egypt, Dacia, Iceni, Macromanni or Parthia, then this mod is not for you.


    *Features - 7 new Roman factions including the Senate for a total of 11 factions altogether.
    - Vanilla generic Iberia and Gaul factions has been replaced with Astures and Gaellici.
    - New factions added which are Sparta, Rhodos and Mauretania.
    - Different types of legionaries :
    * Roman Settlers; sons and descendants of legionaries whom have settled in the provinces (garrison units).
    * Veterans; both former Caesar's and Pompey's legionaries who have settled in the provinces (garrison units).
    * Provincial Legionaries; legionaries recruited from Roman settlements outside Italy.
    * Italian Legionaries; true sons of Rome and Italy.
    * Caesar's Veterans; seasoned Julius Caesar's legionaries from various campaigns and still too young to settle in veteran's colony.
    * Pompey's Veterans; seasoned Pompey Magnus veterans from the earlier civil war mostly in the east under Liberator's command.


    Factions

    Important Players at the Final Days of the Roman Republic
    Spoiler Alert, click show to read: 
    Senatus Popules Que Romanus




    Spoiler Alert, click show to read: 
    The Second Triumvirate












    Spoiler Alert, click show to read: 
    Liberators of the Roman Republic








    Spoiler Alert, click show to read: 
    The Rogue General


    Spoiler Alert, click show to read: 
    Provinces of the Republic



















    Spoiler Alert, click show to read: 
    Friends and Allys of Rome











    Credits

    This Goes Without Saying
    Just like my previous Imperator I and Imperator II (which were base on Rome Total War/Rome Total Realism), Imperator III is my third solo project of my Imperator series, this time based on Total War Rome II/Rome II Total Realism. While this is a standalone project, as always I could never have done it on my own. Many thanks to past and present Rome II Total Realism developers, especially Mausolos of Caria who have provided over 90% of the historical research and act as beta testers and critiques too, Gaius Antiochus Philopappos, pirro, Stuie, Causeless for his R2TR Scripting Toolkit (which makes my task much easier) and not forgetting Carlosgcharlez@ARAGON ET DESPERTAFERRO from Total War Official Forum. I have also included works by others as stated below :

    * Noif de Bodemloze - NOIF's Faction emblems - Mod (various Roman factions emblems and some more).
    * tobias88888 - Many NEW Fonts for Rome 2

    Last but not least, thanks to HBO Rome series for the inspiration !



    Current Version



    Open Beta
    Update: 6 Dec @ 2:00am
    Open Beta 0.97

    *Due to large changes to the startpos, old save games might not be compatible.

    Startpos:

    - New AOR regions added.
    AOR_Numidia
    AOR_Maurorum
    AOR_Gallorum
    AOR_Batavorum
    AOR_Balearum
    AOR_Alpinorum
    AOR_Cretum
    AOR_Syrorum
    AOR_Bosporanorum
    AOR_Thracum
    AOR_Illyricum
    AOR_Petranum
    AOR_Germanum
    AOR_Hispanorum
    AOR_Rhodium
    AOR_Aquitanorum
    AOR_Galatarum
    AOR_Cilicum

    Graphics:

    - New units added.
    *Imp_Ala_Numidia (Numidian Cavalry Auxilia)
    *Imp_Ala_Numidia_cR (Numidian Veteran Cavalry Auxilia)
    *Imp_Coh_Baleares (Balearic Auxilia)
    *Imp_Coh_Baleares_Vet (Veteran Balearic Auxilia)
    *Imp_Gallic_Primae (First Gallic Cohort)

    Update: 13 Sep @ 3:34am
    Open Beta 0.95

    - Bug fixing.
    - Non-playable factions locked.
    - Lots of undocumented text changes.
    - Few starting unit changes.

    * Factions can now recruit units from the start.

    Update: 29 Aug @ 10:59pm
    Open Beta 0.74

    - Bug fixing:
    * Naval battle crash (Brutus vs Caesar).
    * Gallic Legionaries distorted faces.
    * Typo errors here and there.

    Startpos:

    - Starting unit changes for most factions.
    - Cassius character moved to Pergamon from Macedonia.
    - Few starting building changes.

    What's New:

    - New units added.
    * Cohors Illyricorum (Illyrian infantry auxilia).
    * Cohors Ilyricorum Veterana (Thracian veteran infantry auxilia).
    * Ala Illyricorum (Illyrian cavalry auxilia).
    * Ala Illyricorum c.R. (Illyrian veteran cavalry auxilia).

    Graphics:

    - New varianmeshes added.
    * Imp_Ala_Illyricum.
    * Imp_Ala_Illyricum_Vet.
    * Imp_Coh_Illyricum.
    * Imp_Coh_Illyricum_Vet.

    * Changes to the startpos post means that a new campaign is needed for most of the changes can take effect.

    Update: 17 Aug @ 11:17pm
    Open Beta 0.67

    What's New:

    - Legionaries can be recruited quicker.
    - Some auxilia units recruitment added (stil wip).
    - Factions group rearrangement.
    - Lots of undocumented bug fixes.

    * Changes to the startpos post means that a new campaign is needed for most of the changes can take effect.

    Update: 8 Aug @ 7:45am
    Open Beta 0.61

    What's New:

    - New units added.
    * Cohors Thracum (Thracian infantry auxilia).
    * Cohors Thracum Veterana (Thracian veteran infantry auxilia).
    * Ala Thracum (Thracian cavalry auxilia).
    * Ala Thracum Veterana (Thracian veterancavalry auxilia).
    * Cohors Alpinorum (Cisalpine Gallic infantry auxilia).
    * Cohors Alpinorum Veterana (Cisalpine Gallic veteran infantry auxilia).
    * Ala Alpinorum (Cisalpine Gallic cavalry auxilia).
    * Ala Alpinorum Veterana (Cisalpine Gallic veteran cavalry auxilia).

    Graphics:

    - New varianmeshes added.
    * Imp_Ala_Alpine.
    * Imp_Ala_Alpine_Vet.
    * Imp_Ala_Thracum.
    * Imp_Ala_Thracum_Vet.
    * Imp_Coh_Thracum.
    * Imp_Coh_Thracum_Vet.
    * Imp_Coh_Ligurum.
    * Imp_Coh_Ligurum_Vet.
    * Imp_Gallic_Legionaries.
    * Imp_Roman_Legionary.
    * Imp_Provincial_Legionary.

    Startpos:

    - Sinope given to Bythinia et Pontus.
    - New factions added:
    * Regnum Bospororum
    * Commagene

    Spoiler Alert, click show to read: 
    Internal Beta
    Update: 26 Jul @ 1:22am
    Beta Build 0.56

    What's New:

    - New units added.
    * Gallic legionaries (legionaries recruited from romanized gallic tribes).
    * Equites Praetoriani (General's bodyguard for Octavian, Antonius, Brutus and Cassius).
    - Urban cohorts changed from sword/shield to spear/shield units.
    - Custom/MP Battle options for Antonius, Brutus, Cassius and Octavian (disabling all others).
    - New (Attila) ancillary icons.

    Graphics:
    - New varianmeshes added.
    * Imp_Gallic_Legionaries (Gallic legionaries).
    * Imp_Roman_Legionary (Italian legionaries).
    * Imp_Urban_Cohort (Urban cohorts).
    * Imp_Praetorian_Cav (General's Bodyguard).
    * Imp_Vet_Colonum (Veteran settlers).
    * Imp_Vet_Legionaries (Caesar's veterans).

    Bug Fixes:

    - Missing icons.
    - Missing units recruitments.
    - Various undocumented text changes.

    Startpos:

    - Non-playable factions enabled temporarily (with required political tables created).
    *Persia
    *Pontus
    *Qidri
    *Quadi
    *Raeti
    *Roxolani
    *Rugii

    Update: 24 Jul @ 4:52am
    Beta Build 0.43

    Changes:

    - Starting buildings for various settlements revised.
    - Auxilia units enabled from level II aux (auxilia will be redone totally... soon).
    - Changed Corfinicus from admiral to general, still off the coast of Africa (legion name missing).

    Bug Fixes:

    - Fix Italian legionaries recruitment.
    - Fix garrison units being able to be recruited.
    - Fix event message.

    Startpos:

    - Non-playable factions enabled temporarily (with required political tables created).
    *Paradene
    *Drangiana
    *Belgae
    *Vindelici
    *Shrace
    *Siraces
    *Semnones
    *Scordisci
    *Saba
    *Meroe
    *Nabatea
    *Nahanarvali
    *Nasamones
    *Nori
    *Numidia
    *Palmyra
    - Added more characters for Octavian, Antonius, Brutus, Cassius, Lepidus and the Senate.
    - Added dignitaries for Brutus and Cassius.

    Update: 23 Jul @ 5:59am
    Beta Build 0.27

    What's New:

    - Units added (names are subject to change):
    * Colonum - garrison units.
    * Veterani Colonum - garrison units.
    * Urban Cohorts - garrison units.
    * Italian Legionaries.
    * Provincial Legionaries.
    * Caesar's Veterans.
    * Pompey's Veterans.
    - Colonum < Provincial Legionaries < Italian Legionaries.
    - Veterani Colonum < Pompey's Veterans < Caesar's Veterans.

    Changes:

    - Octavian and Agrippa's age changed to 20.
    - Unit caps added for some units.
    * Legionaries max 80 units (40 provincials and 40 italians).
    * Praetorians max 4 units.
    * Praetorian Cavalry max 1 units (only for Triumvir or Emperor of Rome).
    - Garrison units have been revised again (check new units).
    - Increase number of some Roman naval units from 60 to 120.
    - Revised starting builings in Africa (to help Octavian a bit).

    Bug Fixes:

    - Just some text changes and typo error fixes.

    Startpos:

    - Non-playable factions enabled temporarily (with required political tables created).
    *Iastae
    *Judea
    *Kartli
    *Iazyges
    *Ma'in
    *Mascat
    *Mauri
    *Media Atropatene

    Update: 13 Jul @ 8:20am
    Beta Build 0.14

    What's New:

    - Added Principes to settlement garrisons (to represent Roman settlers).
    * The settlers (still name as Legionaries) were basic Roman garrisoning units.
    * Some buildings added CiG_Rom_Legionaries to garrison and higher tier settlements have CiG_Rom_Vet_Legionaries.
    - Replace Luicius Staius Murus units from naval to land (though they still start at sea).
    - Replace some starting units.
    * Triumvirates uses Emp_Rom_Legionaries (high stats).
    * Liberators uses Rom_Legionaries (normal stats).
    * Provincial Legionaries uses CiG_Rom_Legionaries (lower stats).

    What's Out:

    - Disable movement through ports only (my observation is that the AI does not move at all, maybe
    because lack of friendly ports to use ?)
    - Disable Attila battle mode. Doesn't work any difference than vanilla Rome II.

    Bug Fixes:

    - Fix missing GiG_Rome_Legionaries & Emp_Rom_Legionaries tables.

    Update: 12 Jul @ 1:07am
    Beta Build v 0.10

    General:

    - Starting buildings revised for some settlements.
    - Some faction icons changes.
    - Brutus and Octavian faction selection 'map' change.
    - Garrison revised.
    - CiG_Rom_Legionaries (garrison units) stats < Rom_Legionaries (provincial legionaries) stats < Emp_Rom_Legionaries (Italian legionaries) stats.
    - Custom bundle effects for unlocked factions.

    Diplomacy:

    - Octavian and Antony military alliance changed to defensive alliance (to make both factions don't like each other too much).
    - Cassius and Galatia changed from vassalage to defensive alliance (reduce Cassius imperium).
    - All non-roman factions changed so that they are at peace with each other (don't want too much world conflict).

    Startpos:

    - Vanilla factions re-enabled temporarily.
    * Armenia
    * Dacia
    * Egypt
    * Iceni
    * Marcomanno
    * Parthia
    - Non-playable factions enabled temporarily (with required political tables created).
    * Alani
    * Aorsoi
    * Ardhan
    * Arii
    * Axum
    * Bastarnae
    * Blemmyes
    * Boii
    * Breuci
    * Brigantes
    * Buri
    * Caledones
    * Cantabri
    * Cappadocia
    * Characene
    * Cherusci
    * Cimbri
    * Corieltauvi
    * Dahae
    * Demetae
    * Dumonii
    * Edbani
    * Frisii
    * Gaetuli
    * Galatia
    * Garamantia
    * Gerrhea
    * Gutones
    * Helisi
    * Helveconae
    * Helvetii
    * Himyar

    Miscellaneous:

    - Fix distorted potrait of young Cato (Brutus faction).
    - Egypt renamed as Aegyptus.
    - Some other faction names being renamed to Latin (WIP).
    - Few undocumented bug fixes here and there.
    - Change to 24 turns per years from 12 turns per year.


    Spoiler Alert, click show to read: 
    Internal Alpha Update: 4 Jul @ 4:51pm
    Alpha Build 0.09

    - Final alpha build.
    - Contains various undocumented fixes.
    - Starting date corrected to 43bc instead of vanilla 41bc.
    - Few more characters added.
    - Few internal faction swapped.
    - Factions groupings rearranged.

    Update: 2 Jul @ 2:19am
    Alpha Build 0.08

    - A lot of starting diplomatic changes.
    - Description added.
    - Some factions swapped - need more rework.
    - Changed other roman factions colors.
    - Lots of other stuff.

    Update: 28 Jun @ 7:22pm
    Alpha Build 0.07

    - Added Gaelicia.
    - Added Cassius & Brutus description.
    - Few faction icon changes.
    - Disable all intro videos.
    - Added Caesar, Antonius, Cassius & Brutus 'campain map'.
    - Added some sarting army for few factions.
    - Revert to normal font.

    Update: 26 Jun @ 7:36am
    Alpha Build 0.06

    - Added Sparta.
    - Added Bithynia.
    - Added Illyricum.
    - Added Rhodos.
    - Added Mauretania.
    - Hispania renamed to Hispania Ulterior.
    - Removed Iberia and replaced with Asturica (forgot to renamed).
    - Replace some faction traits.
    - Replaced some starting generals.

    Update: 21 Jun @ 6:20pm
    Alpha Build 0.05

    - Startpos changes. Few characters added.
    - Replace Illyricum with Hispania.
    - Added Crete et Cyrenaice.
    - Faction name changes.
    - Some text changes.
    - More Roman faction icons added.
    - Other experimentations which may or may not working.

    Update: 19 Jun @ 7:27am
    Alpha Build 0.04

    - Added Illyricum province
    - Added Gallia Aquitania province
    - Fixed some wrong names
    - Some factions starting diplomatic changes

    Update: 14 Jun @ 4:48pm
    Alpha Build 0.03

    - Added Pompey's faction starting diplomatic action.
    - New font added.
    - Some startpost unit placement changes.
    - Various undocumented text edits.
    - Added Roman senata factions (Caesarian party, Antonius party, Liberator's supporters and Other Senators).

    Update: 14 Jun @ 7:22am
    Alpha Build 0.02

    - Added Noif's Roman emblem.
    - Lepidus faction added.
    - Pompey factions added.
    - Some text updates.

    Update: 10 Jun @ 1:00am
    Alpha Build 0.01

    - Replace vanilla Pompey with Brutus faction.
    - Replace vanilla Lepidus with Cassius faction.
    - Added Roman Senate faction.
    - Province rearrange base on politicial situation in September 43 bc.
    - Updated R2TR script to be compatible with Imperator Augustus campaign map.
    - Added basic Roman Allegience feature.
    - Reworked basic diplomatic stance.
    - Revert UI screens to Imperator Augustus.
    - Many other undocumented text changes.


    * No more Work In Progress
    Last edited by LestaT; July 22, 2016 at 11:24 AM.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  2. #2
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    Default Re: Imperator III - Announcement

    Antonius


    These are the words of Mausolos of Caria to the citizens of Rome.

    If one man has the right to lead Rome, it is Marcus Antonius. Born into a Plebeian family (most likely) on 14 January 83 BC, he was always destined for greatness. His paternal grandfather of the same name made the Antonius family famous when he became one of the most celebrated orators in Rome, while the triumvir is related to the great Caesar through his maternal grandfather Lucius Iulius Caesar. And while his father fought in the Cretan Wars, Marcus Antonius himself has proven his virtue in several conflicts during the time of his life so far.

    He began his career as a simple officer in the armies of Pompeius in the East, before he joined the forces of Gaius Iulius Caesar in Gaul. As a brave fighter and popular commander Antonius quickly attained the esteem of the later dictator and was made Quaestor in the final years of the Gallic War. His quick rise increased his wealth as well as his already big self-confidence. More often than not, Antonius could be seen feting with his soldiers, boasting about his deeds and drinking wine in abundance. Like Bacchus himself, he always put pleasure first and spent his gold even before he had earned it. But at the same time, he was a passionate leader and warrior and the common legionaries would follow him to the edge of the orbis terrarum!

    Taking advantage of his plebeian heritage, Antonius became a favourite of the broad populace and was elected as the plebeian tribune for 49 BC. One year later, on 9 August 48 BC Mark Antony commanded the left wing of the Caesarian army at the decisive battle of Pharsalos. Here, Caesar overcame his greatest rival and established his rule over the Roman world. While he went to Egypt to fight in the Alexandrinian War, Antonius was sent back to Italy to act as the imperator's deputy. Here, Antony's weaknesses were reveleaded when he plunged the eternal city into chaos. He lived like a berserker, confiscating everything he desired, roaming through the streets of Rome at night in the search of love, entertainment and drinks and letting his soldiers loose by daylight. Thus he fell out of favour with Caesar upon his return and not Antony, but Marcus Aemilius Lepidus was appointed as consul for 46 BC. After this downturn of fortunes, Antonius married the ambitious Fulvia. While he had fallen in true and passionate love with her, she also became a dangerous instrument to exert his influence.

    Fuelled by the support of his enigmatic wife, Antonius could finally concentrate on his political career and when Caesar returned from his Iberian campaign, he was finally made consul. Only a few weeks later, during the festival of the Lupercalia, he offered the royal diadem to Caesar, the symbol of the hellenistic kings. The imperator rejected this offer several times, but made himself dictator for life instead. Worried and angered by the prospect of sole rule, his enemies plotted his assassination and on the Ides of March 44 BC he was murdered in the Senate house, being stabbed by knifes no less than 23 times. Antony had been kept out of the building by Gaius Trebonius, who embroiled him into a lengthy conversation. But the conspirators had underestimated Antonius' loyalty and his determination to avenge the death of his patron. In the days after the asssassination of the dictator, Mark Antony did not only secure the public treasury and Caesar's last will, but also managed to instigate sadness and anger about what had happened among the plebs. After Caesar's spectacular funeral, the public opinion in Rome was right behind him and Antonius acted as the de facto successor of the dictator.

    With the conspirators regretting to have spared Antony's life, he married his daughter Antonia to Lepidus to ensure the ongoing support of the general. But not everything was going Antonius' way: The last will of the dictator had announced the 18-year-old Gaius Octavius as his official heir. Unfazed by the challenge, Octavian accepted the heritage of his grand-uncle and adopted his name as Gaius Iulius Caesar filius Caesar. While Antonius was busy to drive Gaius Cassius Longinus and Marcus Iunius Brutus as the main conspirators out of Rome, he underestimated the danger presented by the young Caesar, whom most people continued to refer to as Octavianus. All of a sudden, the famous orator Marcs Tullius Cicero returned to the political scene and held his 14 Phillippic speeches against Antony's rule. While Cassius Longinus and Marcus Brutus eventually departed Italy for Greece in the summer, Antonius prepared to take over the four Macedonian legions who had been designated to serve under his command. But the sneaky Octavian used Caesar's money to bribe two of the legions, made up of Caesarian veterans, and thus enhanced his own position.

    In December 44 BC, Antony decided to march his troops against the third conspirator, Decimus Iunius Brutus in Gallia Cisalpina. Supported by six legions, his brother Lucius and his wife Fulvia, he besieged the former Caesarian general in Mutina. But by now Octavian had made an impression on Cicero and during a Senate meeting the orator declared Marcus Antonius as a public enemy. Octavian, Aulus Hirtius and Gaius Vibius Pansa Caetronianus were appointed as the field commanders of the Senate, but only after lengthy negotiations did Cicero finally convince the Senators to follow his decision. Hirtius and Octavian quickly encircled Antonus' position and were reinforced by Pansa, but in three separate battles Marcus Antonius accomplished an overall victory, in whose aftermath both Pansa and Hirtius died. While Octavian retired to the West, Brutus set after Antonius, who escaped over the Alps. Reinforced by his loyal general Publius Ventidius Bassus he met Lepidus on the river Argenteus in Gaul. Here both men agreed to join in an alliance against the so called Liberatores. Taking the bulk of the new army, Antony marched to Rome, secured the support of further legions under the generals Lucius Munatius Plancus and Gaius Arsinius Pollo and entered the eternal city once again.

    Shortly thereafter, the deserted Decimus Brutus was captured by a Celtic chieftain, who cut off his head and sent it to Antonius. With Decimus dead, Marcus Brutus and Cassius Longinus in Greece and many of their supporters fleeing over the Ionian Sea, only Cicero and Octavian were left on Antonius' way to rule in Rome. As an astute politician, the young Caesar heir agreed to meet Lepidus and Antonius on a small island in the river Lavinius, near Bononia. Here, the three men agreed to an alliance against the murderers of the dictator. This Second Triumvirate was officially passed by proposal of the plebeian tribune Publius Titus as the Titian Law on 27 November 43 BC and it is now set to run until 31 December 38 BC, in accordance with the new calendar introduced by the older Caesar. Already during November, the proscriptions against the enemies of the triumvirs have started and they will clean Italy from any supporters of the Republicans.



    In our Second Triumvirate campaign, Antonius has Legio III Gallica, Legio X Equestris commanded by P. Ventidius Bassus, Legio VI Ferrata commanded by L. Munatius Plancus, Legio IV Scythica commanded by G. Arsinius Polio and Legio V Alaudae, the famous lark-crested legion commanded by L. Decidius Saxa, at his disposal and is arguably in the best position of the three triumvirs. Having secured this vast number of troops as well as Gallia Cisalpina and Gallia Aquitania, Mark Antony can now concentrate on the upcoming campaign against Cassius and Brutus in Greece.

    Driven by the ambitions of his wife Fulvia and his brother Lucius, Antonius must not get distracted by the amusements of the mortal world. As a chivalrous, apt and rousing general, Antonius' task is clear: Revenge for Caesar. Antonius must lead, and he will lead, he has to rule, and he will rule. But he must also cast a wary eye on his colleagues Lepidus and especially on the young Octavian. Enemies and rivals are everywhere and not everyone sees Antonius as the future of Rome. However, as a passionate leader and brilliant general, Antonius is the true heir to Caesar. Rome's Legions will march for the divine Caesar and his rightful heir once more... and who dares to say the sun is false?


    Last edited by LestaT; July 14, 2015 at 04:06 AM.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  3. #3
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    Default Re: Imperator III - Announcement

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    LestaT's Avatar Artifex
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    Default Re: Imperator III - Announcement

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    Default Re: Imperator III - Announcement

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    Default Re: Imperator III - Announcement

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    Default Re: Imperator III - Announcement

    I like the idea...keep up.
    I have proposal, i dont know if it is already in. A extensive AOR system from the locals that the AI use to, will give to roman families a diversity, and it will have more fun.

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    Default Re: Imperator III - Announcement

    Quote Originally Posted by morfeasnikos View Post
    I like the idea...keep up.
    I have proposal, i dont know if it is already in. A extensive AOR system from the locals that the AI use to, will give to roman families a diversity, and it will have more fun.
    That is part of the plan, but a full version of it may come with Imperator IV....

    I will reveal more about the features in the coming week.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  9. #9

    Default Re: Imperator III - Announcement

    Ok thank you!
    I will wait for the coming week.

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    Senatorix's Avatar Libertus
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    Default Re: Imperator III - Announcement

    Super idea

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    LestaT's Avatar Artifex
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    Default Re: Imperator III - Announcement

    Quote Originally Posted by morfeasnikos View Post
    Ok thank you!
    I will wait for the coming week.
    Just came back for a holiday but the auxilias will be base on this.

    https://archive.org/stream/auxiliaof...ge/n5/mode/2up

    The starting auxilias will be more nativelike (as in vanilla) but as the campaign progress the player can standardize them (like Augustus did) which will see their equipments (and names) changes befitting their status as part of the professional Roman legions.

    Anyway, currently I'm practicing to create new variantmehes so that each legionaries recruited from different areas have slight differences.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


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    Senatorix's Avatar Libertus
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    Default Re: Imperator III - Announcement

    In the game Rome I, it was also divided the family. It was the Senate, Julii, Brutus and Scipi. So I support this great idea.

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    Nikron's Avatar Senator
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    Default Re: Imperator III - Announcement

    Great mod LestaT.

    I remember u since the old times of RTR Imperatore (my Rome 1 fav mode).

    Thank you for sharing your talent and passion.

    Ps. I do not understand one thing. Would we be able to play as Illyricum, Sparta, or Egypt for instance?

    That would be really interesting if we would like to be the 'rebels' of the Empire (thinking of the Illyrian revolt).

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    LestaT's Avatar Artifex
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    Default Re: Imperator III - Announcement

    Quote Originally Posted by Nikron View Post
    Ps. I do not understand one thing. Would we be able to play as Illyricum, Sparta, or Egypt for instance?
    At this moment, no. However later if I can figure out how to enable victory conditions for those customs factions then maybe I will enable other roman factions

    However, in this curent build I am enabling all the existing factions (for modding purposes) and will disable them again before release. However they should be easy to reenable back using this tutorial.

    http://www.twcenter.net/forums/showt...-Is-Not-Enough

    Sice I've added all the relevant tables only the first portion of Step 2 is needed.
    Last edited by LestaT; July 25, 2015 at 03:32 AM.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


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    Nikron's Avatar Senator
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    Default Re: Imperator III - Announcement

    Quote Originally Posted by LestaT View Post
    At this moment, no. However later if I can figure out how to enable victory conditions for those customs factions then maybe I will enable other roman factions

    However, in this curent build I am enabling all the existing factions (for modding purposes) and will disable them again before release. However they should be easy to reenable back using this tutorial.

    http://www.twcenter.net/forums/showt...-Is-Not-Enough

    Sice I've added all the relevant tables only the first portion of Step 2 is needed.
    Great news!

    Thank you LestaT.

    At which stage is the release now? Any predicted release period/month?

    Cheers.

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    LestaT's Avatar Artifex
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    Default Re: Imperator III - Announcement

    Quote Originally Posted by Nikron View Post
    Great news!

    Thank you LestaT.

    At which stage is the release now? Any predicted release period/month?

    Cheers.
    To be honest there's a lot more to do though the main features are mostly in. In any case I'm planning to release an open beta sometimes after patch 17 goes live. At this moment I'm editing the variants of the legionaries so that they'll be a bit different base on where they're recruited (there's Italian, provincials and gallic at this moment).

    After this I'm going to start on auxilia but any changes after release should just involve adding units in so they'll be save gae compatible (mostly).
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  17. #17

    Default Re: Imperator III - Announcement

    The book is great! and most of all reliable...How you find it , bravo
    The idea that the AOR units as they are getting more and more romanized is a very realistic progression, and also a very hard to create thing!
    They can be upg from new researches, ...like gladius, caligae, etc... and they will replace the old one variant.
    This way it reminds the rpg games that you can change shoes or shield etc... (mount and blade game)
    If you make it it will AMAZING!

    Quote Originally Posted by LestaT View Post
    Just came back for a holiday but the auxilias will be base on this.

    https://archive.org/stream/auxiliaof...ge/n5/mode/2up

    The starting auxilias will be more nativelike (as in vanilla) but as the campaign progress the player can standardize them (like Augustus did) which will see their equipments (and names) changes befitting their status as part of the professional Roman legions.

    Anyway, currently I'm practicing to create new variantmehes so that each legionaries recruited from different areas have slight differences.

  18. #18
    LestaT's Avatar Artifex
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    Default Re: Imperator III - Announcement

    Quote Originally Posted by morfeasnikos View Post
    The book is great! and most of all reliable...How you find it , bravo
    The idea that the AOR units as they are getting more and more romanized is a very realistic progression, and also a very hard to create thing!
    They can be upg from new researches, ...like gladius, caligae, etc... and they will replace the old one variant.
    This way it reminds the rpg games that you can change shoes or shield etc... (mount and blade game)
    If you make it it will AMAZING!
    I myself is not capable of actually creating new variant meshes but what I'm planning to do is that using the vanilla generic auxilia variants as a base and then create a imperial auxilia with variations maybe in faces and then shield/standars. For example the vanilla thracian cavalry auxilia can be upgraded into the imperial auxilia which have standardadize equipment as other auxilias, but retaining their racial features (if possible) and possibly their stats. There's enough vanilla varianmeshes that can be combined to create basically a new unit of their own.

    Below is my attemp to create the new general's bodyguard, originally base of praetorian cavalry units.

    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  19. #19
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Imperator III - Announcement

    Is this available on Steam yet?

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    Default Re: Imperator III - Announcement

    Quote Originally Posted by MathiasOfAthens View Post
    Is this available on Steam yet?
    Not yet. Open beta will be release soon after patch 17 goes live.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


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