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Thread: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

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    Default RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Philadelphos Productions proudly presents Rome Total History 2.0.
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    We are proud to announce a new astounding version of our groundbreaking mod Rome Total History. With RTH 2.0 Plutonian Edition
    Rome Total War is approaching the outer limits of the system, reaching a new level of accuracy and playing fun on all platforms,
    including Barbarian Invasions and Alexander.

    Rome Total History has been constantly improved to make the game more challenging and realistic. Version 2.0 Plutonian Edition
    is the result of nine months of concentrated work. So you can expect huge news. The mod is now particularly recommended for
    students of ancient history.

    Download the game with over 700 beautiful loading screens in a separate file. Part one, RTH_2.0, contains the mod and is
    playable without the additional file, but it comes with only 140 loading screens. Part two, Add_loading_screens, contains the
    additional screens and must be downloaded separately.

    Download link to RTH_2.0: http://www.mediafire.com/download/3i...ym/RTH_2.0.rar

    Download link to additional loading screens: http://www.mediafire.com/download/dp...ng_screens.rar

    Installation is easy. Just copy and play! If you like it, please leave a comment on the forum and spread the word!

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    Remember:
    Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.
    General features:
    - Starting year 280 BC
    - Best campaign map around with incredible detail for completely different strategy and tactics
    - 40 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
    - 199 regions with historic borders and cities with many historic buildings
    - Over 1000 historic figures represented each with exact character traits and family ties
    - Over 800 ancillaries, including many historic figures
    - AOR system with hundreds of new units, including mercenaries for each area of the map
    - Most mercenary units are bribeable and can be recruited in garrisons
    - More than 300 forts and minor settlements in strategic position or historic sites
    - Over 200 additional cities represented as permanent forts
    - New challenging walls for most cultures
    - 1000 different buildings with beautiful artwork and informative descriptions
    - Almost unlimited polytheism with hundreds of temples and gods
    - Historically matching temples and buildings in most regions
    - Over 100 land bridges for excellent computer performance
    - Rational road system with many historic roads and highways
    - Correct mountain passes for highly increased strategic options
    - Sea lanes designed for swift connections from port to port
    - Improved trade system with four additional resources
    - Over 200 historic events drawn from Livy, Polybius, a.o.
    - Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Siege of Syracuse, Caudine Forks

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    Here is the list of improvements:

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    1. IMPROVEMENTS in RTH 2.0
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    - GENERAL CHANGES (see below for details)
    - Added almost 100 new buildings
    - Significant map improvements
    - Introduced supply line system
    - Added over 120 permanent forts for a total of almost 250
    - Implemented Signifer One's Animation Pack v0.8 Beta

    - SUPPLY LINES and CHARACTER TRAITS
    - Introduced supply line system *
    - Added new character traits Encouraged/Discouraged (Weary)*
    Spoiler Alert, click show to read: 
    * Supply lines are simulated by character traits. After operating for a few years in enemy territory a general and his army will
    become increasingly discouraged. Statistically this should start after four turns and reach its maximum after eight years, but
    certain events such as defeats or inconclusive sieges may accelerate the process, while important victories or conquests will
    reverse it. When an exhausted general enters a city and stays there for a while he should quickly recover and so will the morale
    of his troops. When a general gets exhausted or recovers from fatigue, the player will receive a message.
    - Added advisory message for character trait Wounded
    - Added character trait Healed with advisory message
    - Added new character traits Patrician/Plebeian for Romans
    - All Roman leaders correctly assigned to Patricians/Plebeians or Homo Novus
    - Roman sons will get historic Patrician/Plebeian trait at coming of age
    - Added trait Noctophilia to characters for night battles
    - Added more character traits for explorers (spies)

    - NEW ANCILLARIES
    - Added over 160 new ancillaries**
    - Added specific ancillaries for ports in exarchats**
    - Added many specific ancillaries to get in forts**
    - Added over 500 new specific triggers for ancillaries**
    - Increased defense values for ancillary Archimedes
    Spoiler Alert, click show to read: 
    ** Some specific ancillaries have been added to illustrate certain ports in irregular positions without a land connection to the
    capital, such as Emporiae, Tyras, Tylis, Pharos, Laodicea, and Mago. In these cases, when you build the port, the ancillary will
    turn up to explain how it was founded and why it was important.
    Similar has been done for a number of forts, namely Alauna, Samarobriva, Durocortorum, Cenabum, Bibracte, Vienna, Darioritum,
    Pompaelo, Salamantica, Ilerda, Verona, Bracara, Serdica, Tylis, Elis, Samos, Amastris, Gangra, Gordion, Tavium, Kotais, Arados,
    Byblos, Gadara, Philadelphia, Lynxama, Thamondocana, and many more. These ancillaries usually tell the name of the fort together
    with some interesting notion on the history of the place and maybe their personal story. To get these ancillaries it is
    necessary to conquer the fort with a general.
    Many other ancillaries have been added for spies reaching periferic cities of the game. Now it is a worthy deed to send your
    explorers to cities such as Thule, Kasia, Pattala, Ubar, or Axum, because in any case you can expect to make some interesting
    discoveries, extraordinary persons to add to your retinue or rare animals to present to your king and the people at home. There
    is also a number of famous explorers ready to do this, especially in Egypt and Nubia.
    Many ancillaries have been added for admirals, especially historic pirates and similar. Finally a number of ancillaries has been
    added for Pontus (retinue of Mithridates the Great) and Armenia (nobility titles).
    Some ancillaries have now veiled interests, which means they might stir up some unrest, but you won't know exactly, because you
    are only warned not to trust them blindly. To learn if the allegations are true and how dangerous they actually are, you need to
    test them.
    - MORE PERMANENT FORTS
    - Added more permanent forts for a total of almost 250
    - Added trait Immortal for resident spies in permanent forts***
    Spoiler Alert, click show to read: 
    *** This works only with Alexander. It makes the forts lasting for the entire game, unless the spy is killed or reactivated
    during a siege. However this trait is not featured on all forts to represent the fact that some cities were destroyed, or
    disappeared from our history radar between the 3rd and 2nd century. Unless you keep them permanently garrisoned, these forts
    will disappear when the immobilized spy dies. Those with an immortal spy will probably last until the end of the time frame, but
    only if you play under Alexander.
    - Added permanent fort Darioritum in Aremorica
    - Added permanent fort Aginnum in Aquitania
    - Added more permanent forts in Gaul
    - Added fort Tripolis (Byblos) in Phoenicia
    - Added more permanent forts in Armenia, Armenia Minor, Sophene and Atropatene
    - Added fort Apamea in Syria and fort Abila in Coele Syria
    - Added permanent fort Singara in Mesopotamia
    - Added more permanent forts and emporiums in Egypt, Kush, Nubia and Aethiopia
    - Added more permanent forts in Numidia and Zeugitana
    - Added more permanent forts in Caledonia
    - Added more forts in Dacia, Moesia and Getica
    - Added more forts and camps in Hibernia
    - Added permenent fort Luceria in Apulia
    - Added permanent fort Heraclea Lyncestis in Macedonia
    - Added permanent forts Cyropolis in Sogdiana and Alexandria Oxus in Bactria
    - Added better barracks and stables in Bactria and Sogiane

    - MORE LOADING SCREENS
    - Added over 500 new loading screens for a total of 700****
    - Loading screens 141 to 716 in a separate download file
    - Loading screens containing nudity can be deactivated
    - New loading sequence and background picture
    Spoiler Alert, click show to read: 
    **** Due to the high amount of data, most of the new loading screens have been put in a different file containing 576 additional
    loading screens. This must be downloaded separately.
    To install the extra screens, unzip the file and copy the loading screens directly into the folder RTH/data/loading_screen.
    Warning! The loading screens 683 to 716 contain some nudity. If you feel offended, you can deactivate them by renaming
    loading_screen_683 to loading_screen_683a or something else. You can also cancel it or move the screens in question to the
    folder RTH/Data/loading_screen/nude.
    - MAP IMPROVEMENTS
    - Corrected some region and city names
    - Added land bridge between Etruria and Corsica (over Elba and Capraia)
    Spoiler Alert, click show to read: 
    - Added land bridge between Apulia and Dalmatia
    - Relocated city and port of Tarentum for more precise topography
    - Moved capital of Getica from Tyras to Helis
    - Tyras is now harbour of Bastarnia
    - Moved capital of Caledonia from Alauna to Devana (near Aberdeen)
    - City of Gortyn moved one square down to southern coast of Crete
    - City of Tyre and fort Arados moved on islands
    - City of Sidon moved one square down, port moved from Tripolis to Berytus
    - Repositioned port of Sardinia
    - Moved port of Chalcidice (Thessalonice) to Amphipolis
    - Improved sea lanes around Corcyra
    - Added settlement type hillfort town for Thebes in Boeotia
    - Added resource tin in Aremorica and Gaditana
    - Added vulcans in Midian (Arabia Petraea) and Phazania
    - Map improvements in Phoenicia and Galilaea
    - Improved map in Middle Egypt's eastern desert
    - Corrected climate in Kush
    - Corrected climate in Spain (semi-arid in La Mancha and Extremadura)
    - Improved roads in Central Gaul between Lugdunum and Aremorica
    - Improved roads in Aquitania and Arvernia
    - Added more swamps in British Isles
    - Roads in Britain improved (Watling Road, Fosse Way)
    - Royal Forests in Britain (Epping, Sherwood, Dean, Inglewood and more)
    - More precise mountain passes in Helvetia and Alpes Cottiae *****
    Spoiler Alert, click show to read: 
    ***** Passes over the Alpes include Little and Great St. Bernhard, but not Mont Cenis which was first used by Emperor
    Constantine I and previously unknown. Hannibal most probably took the Little St. Bernhard and thus it is possible to follow his footsteps precisely.
    - NEW UNITS and UNIT CHANGES
    - Added unit Mercenary General available as mercenary
    - Added leader Mercenary General recruitable with building citadel
    - Enabled Onagers for Spain and Gauls (after Marian Reforms)
    - Reduced Cretan Archers from 60 to 50 men
    - Reduced Scythian Police Archers from 60 to 50 men
    - Build time for gladiators raised to 3 turns
    - Build time for many specialised mercenaries raised to 2 turns
    - Reduced incidence of mercenary appearance all over the map

    - ADDED MORE REBELS
    - Rebel spawn increased all over the map
    - Added new specific rebel factions in Coele Syria (Itureans) and Galilea (Galileans)
    - Added more rebels in Spain
    - Added more rebel leaders in Numidia
    - Added more family members in Chalcidice, Armenia Minor, Colchis, and Scythia
    - Added more rebel leaders in Italy, Sicily, Peloponnese, Gaul, and more
    - Added Nitiobroges Rebels in Aquitania with two new leaders
    - Added more leaders for Allobroges
    - Added more rebel leaders in Byzacium, Colchis, Scythia and other places

    - MORE BUILDINGS
    - Reduced building times for some buildings
    - Added many hundreds of specific building cards
    - Added building Harbour/Landing/Cove (previous to port)
    - Raised construction cost for ports, shipwrights, dockyards
    - Added building Nymphaeum for Greeks and Egyptians
    - Added buildings Bathhouse, Balneae, Thermae and Imperial Thermae
    Spoiler Alert, click show to read: 
















    - Added buildings Cisterns/Ponds/Fountains for Barbarians
    - Added building Thermal Springs for Barbarians
    Spoiler Alert, click show to read: 
    - Added building Valetudinarium for Romans
    - Added building Large Aesculapium for Romans
    - Corrected benefits for medical buildings
    - Added building Forum Romanum for Romans
    - Added building Basilica Aemilia
    - Added buildings Marsfield and Stately Marsfield for Rome
    - Added building Victory Column for Romans and Carthaginians
    - Added building Triumphal Arch for Romans
    - Added buildings Temple of Fortuna and Temple of Luna for Romans
    - Added temples of Victoria and Iustitia for Romans
    - Added building Royal Tombs for Macedon
    - Added building Large Obelisk for Egyptians
    - Added building Barque Station for Egypt
    - Added building Great Canal for Egypt
    Spoiler Alert, click show to read: 
    - Added building Great Oasis for Egypt and Numidia
    - Added building Labyrinth for Egypt and Crete
    - Added building Prytaneum for Greek Cities
    - Added building Sanctuary of Athena Chalkioikos in Sparta
    - Added new temple of Helios for Rhodes
    - Added building Huge Oracle
    - Added building Arabian Idol for Nabataeans
    - Added building Rock Temple for Petra
    - Added building Caravanserai for Carthage, Eastern, Egyptians, Numidians, Seleucids, Scythia
    - Added building Carpet Trader for Eastern factions
    - Added building Pillar of Ashoka for Mauryans
    - Added buildings Buddhist Stupa and Great Stupa for Mauryans (romans senate)
    - Added temples Buddhist Vihara, Buddhist Pagoda and Golden Pagoda in India
    - Added new icons and pics for Stupa, Vihara, Pagoda in India
    - Added new icons and pics for temples of Vishnu and Shiva
    Spoiler Alert, click show to read: 


















    - Added building Temple of Apedemak for Nubia and Kush
    - Added building Large Slave Market for Eastern factions and Carthage
    - Added landmark Pure Mountain in Napata
    - Added building Nubian Temple of Amon in Napata
    - Added building Temple of Apedemak in Nubia
    - Added building Victory Stele in Napata
    Spoiler Alert, click show to read: 




    - Added landmark Alexander's Causeway in Tyre
    - Added building Temple of Melqart in Tyre
    Spoiler Alert, click show to read: 
    - Added building Port of Caesarea
    - Added building Seleucia Pieria in Syria
    - Added building Pantheon of Mount Nemrut
    Spoiler Alert, click show to read: 
    - Added buildings Odeon and Greek Theatre for Armenia, Bithynia, and Pontus
    - Added building Hippodrome of Byzantium
    - Added buildings Numidian Stele, Mausoleum, Burial Mound for Numidia
    - Added buildings Training Ground and Gamefield for Barbarians
    - Added building Fighting Pit for Barbarians
    - Added buildings Tumulus and Dolmen for Barbarians
    - Added building Hunting Ground for Barbarians
    - Added building Drunemeton for Gauls and Celtic Tribes
    - Added building Great Thing for Germans and Dacia
    - Added landmark Hill of Tara in Hibernia
    - Added landmark White Cliffs of Albion in Cantium
    - Added landmark Insula Parisiorum in Senonia
    Spoiler Alert, click show to read: 





    - Added building Stage for Gauls and Iberians
    - Added building Granary
    - Added building Lighthouse
    - Added buildings Horreum and Large Horrea for Romans
    - Added building Stone Quarry for Egyptians
    - Added building Tavern for Romans and Greeks
    - Added building Beer Hall for Egyptians
    - Added building Waystations for Carthage
    - Added building Persian Royal Roads for Seleucids and Parthians
    - Added building Summer Residence in Ecbatana
    - Added building Ishtar Gate in Babylon
    Spoiler Alert, click show to read: 
    - Added building Tabernacle of Jehova for Armenia and Nabataea
    - Added new pictures for Temple of Jehovah
    Spoiler Alert, click show to read: 




    - Added third level for building Barbarian Stronghold/Castle/Hillfort
    - Added building Hillfort in Gergovia, Numantia, Noreia and more
    - Added building Sanctuary of Tamfana in Mattium
    Spoiler Alert, click show to read: 
    - Added more temples for Germanic Tribes: Mannus, Magusanus, Hel, Zisa
    - Added temple of Coventina for Celtic Tribes
    - Added temple for Celtic Sea God Manannan
    - Added temple for Gallic Sea God Barinthus
    - Added temple for Iberian Sea God Oceanus/Poseidon
    - Added temple of Candamius for Iberian Tribes
    - Added more temples for Numidia: Lilleu, Gilva, Macurgum, Motmanius, Sinifer, Amphitrite, Baccax
    Spoiler Alert, click show to read: 
    - Added more temples for Seleucids: Herakles, Hadad
    - Added temple Idol of Apis for Egypt
    - Added temple of Nane for Armenia
    - Added altar of war (Ares) for Pontus
    - Added temple of fertility (Hadad/Dagon) for Carthage
    - Added temple of governors (Dido) for Carthage
    - Added temple of trade (Kothar) for Carthage
    - Added many more specific temples to Barbarian cities
    - Enabled 4th level (awesome temple) for Barbarian main god and some more
    - New individual icons and pics for all Barbarian temples
    - New icons for Carthaginian temple of Eshmun
    - New icons for Roman temple of Quirinus
    - Better icon for Apadana Palace in Susa
    - Better picture for Dam of Mariba
    Spoiler Alert, click show to read: 
    - Improved many other building icons and pictures
    - Added buildings Stables and Shrine to Candamius in Aracillum
    - Added building Tin Emporium in Gades, Massilia, Gallaecia, Dumnonia and Aremorica
    - Enabled building Stone Walls for Barbarian factions
    - Enabled building Execution Square for all Barbarian factions
    - Enabled building Royal Library for Seleucids
    - Enabled building Frankincense Road for Egypt, Seleucids and Bactria
    - Enabled building Silk Road for Seleucids and Bactria
    - Enabled buildings Caravan and Silk Road for Scythia
    - Enabled building Irrigation System for Eastern factions (needs river)
    - Enabled building Garden for Greek Cities, Macedon and Bactria
    - Enabled building Park for Bactria
    - Enabled building Temple of Athena for Bactria, Pergamon and Sparta
    - Enabled building (large) Temple of Cybele for Greek Cities
    - Added specific icons for Ortygia, Acrocorinth, Munychia, Miletus
    - Added building Temenos of Ephesus
    - Added building Oracle of Didyma in Miletus
    Spoiler Alert, click show to read: 
    - Added building Sibylline Oracle in Cumae (Capua)
    - Added building Tavern in Capua and Naxos
    - Added building Ara Pacis in Rome
    - Added building Lost City of Helike in Achaea
    Spoiler Alert, click show to read: 
    - More prerequisites for Amphitheatre buildings
    - Restricted benefits of Oracles
    - Added better barracks and practice fields in Macedonia and Thessaly
    - Added better barracks in Gaul, Illyria, Thrace, Dacia, Pontus, Syria, Numidia
    - Added more and better barracks at start for Macedon, Bactria, Gaul, Thrace, Getans
    - See more buildings here: http://www.twcenter.net/forums/showt...uildings-Added

    - AESTHETIC CHANGES
    - Added more specific event pictures
    - Added historic portraits for leaders (Pyrrhus, Ptolemy, Hannibal, Pompey, Ashoka, a.o.)
    - Optional change of Egyptian general portraits to Greek general portraits ******
    Spoiler Alert, click show to read: 
    ****** To change Egyptian style generals and have them with Greek portraits go to the folder RTH/data/UI/EGYPTIAN and simply
    rename the folder PORTRAITS-Greeks to PORTRAITS.
    - DIPLOMACY
    - Changed character Macedon to balanced napoleon
    - More hostile relationship between Rome and Gaul

    - ERROR FIXES
    - Fixed battle editor
    - Fixed broken custom battles
    - Fixed minor issues in building tree
    - Changed culture in Raetia to germans
    - Corrected wrong temple in Paionia
    - Corrected wrong temple in Issedonia
    - Corrected wrong temple in Scandiae
    - Corrected wrong temple descriptions in Armavir, Armenia
    - Corrected wrong location of Temple of Ramesses in Abu Simbel
    - Corrected names list for Eastern Kingdoms (senate faction)
    - Corrected Carthaginian surnames
    - Added more Egyptian and Nubian names for Egyptian faction

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    What people said about previous versions:

    Quote Originally Posted by warhawk77 View Post
    My favorite part of RTW has been the strategic map movements and this Mod has reinvented the game for me. It's like an all new game, but still familiar enough to make the game easy to jump into. I can see me playing this for a long time.
    Quote Originally Posted by Nicov55 View Post
    It's been a month since I downloaded the mod and I really enjoy it. The variety of buildings, the polytheism, the building cards, ancillaries and special features, the individualized settlements are awesome and can only be found in this mod.
    Quote Originally Posted by Hummer View Post
    This is a great mod. Very stable. Lots of new units. More mercenaries. I like what you have done with the factions and the provinces. This is how Rome Vanilla should have been.
    Quote Originally Posted by Spartan198 View Post
    Looks interesting. I'll be sure to give it a try soon. I definitely like all the island settlements in the Aegean.
    Quote Originally Posted by kahn85 View Post
    Thank you! It looks and plays fantastic so far!
    Quote Originally Posted by ~Asukav of Epirus~ View Post
    Well I've always liked the mods that have the vanilla style, so far I see this meets and adds a thousand things more.
    Quote Originally Posted by Centurion1981 View Post
    I know I said this in the past with other mods, but this is one of the best mods I have played for Total War. I played the game for 5 hours last night up to the early morning and it was lots of fun. I will probably be playing the game for a long time.
    Quote Originally Posted by ggaabbrr View Post
    My God... You have the best artwork and best cozy looking map compared to all the mods I have tried. You are the best designer ever. Everything feels very in place. I feel 10x better playing this mod than EB, EB2 or others. Thanks
    Quote Originally Posted by Hudavendigar View Post
    I've been playing RTH nearly for two weeks and it's amazing. I've never played such beautiful RTW mod before: Huge map with historically accurate borders, more historical events, beautiful building cards with informative descriptions, detailed family trees, new units, etc. RTH really satisfies my needs.
    Quote Originally Posted by Lanjane View Post
    This mod is absolutely gorgeous, every faction's starting position and family tree are so carefully thought up, so captivating. And buildings! Never ever in RTW I was so happy with managing my empire progress in detail. Thank you for such a brilliant work!
    -----------------------------------------------------------------

    Download here: http://www.mediafire.com/download/3i...ym/RTH_2.0.rar

    and don't miss the additional loading screens: http://www.mediafire.com/download/dp...ng_screens.rar

    If you like the mod, please show your support. Leave a comment on the forum and spread the word!
    Last edited by Philadelphos; July 12, 2015 at 02:59 PM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  2. #2

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Message from Pluto: New Horizons intercepts thousands of pictures from antiquity.

    RTH 2.0 has them all.

    NASA puzzled: Why are there so few building slots in RTW II?

    Answer: To make sure you never see stuff like this!

    Last edited by Philadelphos; July 13, 2015 at 06:04 AM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  3. #3

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Some instructions for special features:

    PERMANENT FORTS:

    There are now over 200 permanent forts representing minor towns on the map. This has been done by placing a residential spy (or assassin) inside the fort. These spies have zero movement points, and as a result the fort will exist as long as they live. With an average life expectation of 70 years, and most spies starting at the age of 18, the forts should be around for at least 50 years. In this time there is a certain chance that other spies are turned into sleepers, so that the place might even last longer. Usually the spies are not visible, but you can ask one of your assassins to check the fort and he will tell you if there is an agent inside. The assassin will also tell you the name of the fort, since the resident usually carries the surname of his town (for example "Oroissus of Cydonia"). To destroy a permanent fort you need to kill the spy, and this is another reason why assassins have become more important in the game.
    A number of spies carries the invisible character trait "immortal", so that the fort should last even more than 50 years, but since this is only recognized by the Alexander platform it will not work if you play with RTW or BI. This is why we reccomend to use Alexander for best performance, but other than this RTW gives almost the same performance.

    WOUNDED GENERAL:

    Due to the introduction of a new character trait it is possible that your general remains wounded after a battle or an assassination attempt. In this case you better send him to a settlement with a hospital or a temple of healing, because otherwise he risks to remain permanently invalidated, resulting in reduced movement points.

    WEARY GENERAL:

    When a general gets weary or exhausted he needs to take a rest in a city. However the best way is to conquer one, because this will immediately revive his spirits.

    CRUSH:

    Sometimes when you enter a fort it may happen that your general falls deeply in love with a local beauty ("Crush") and looses all his militry initiative. This has been done to create even more permanent forts during gameplay, as computer generals remain stuck inside the fort (while the human player can use some trick to liberate his general from the spell).

    If this happens to one of your generals and he remains blocked with zero movement points, you can move another general to the same spot and transfer the love object. The new general will now be able to abduct the lady to wherever he pleases. His comrade will mourn the loss for the rest of the turn, but the next turn he will recover his usual movement points. However now the second general will have fallen in love with the lady. Therefore you should choose well where to abduct her, because your general is bound to stay with her until he is liberated himself. The best will be to assign the lady to an old governor who wants to rest his bones in a comfortable city without moving anymore. Married men, leaders with more than four command points and men with certain character traits ("girl crazy", "perverted" and similar) are excluded from this experience.
    This general has taken a "time-out":



    Quite funny, considering that people thought he was a "heartless" ruler ...

    FORCE DIPLOMACY:

    By popular demand, Force Diplomacy is now available.
    How to use Force Diplomacy in a campaign:
    1. Press Esc
    2. Go to Game Options
    3. Tick the box for "Reset Advisor" and continue back to the campaign map.
    4. Engage the diplomacy window with another faction via a diplomat.
    5. Click the "?" in the top right hand corner of the diplomacy window
    6. The advisor will appear. Click "show me" and then click the advisor's face to make it go away.
    7. Select the offers/demands as required.
    8. Offer these to the AI faction. It will accept them.
    NOTES:
    - This process must be repeated each time that you would like to force your diplomatic actions on the AI.
    - The AI cannot agree to demands that it physically cannot carry out (e.g. it cannot give you money it does not have).
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  4. #4

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Downloading the mod right now, can't wait to try it out.
    Cattle die, kindred die,
    Every man is mortal:
    But the good name never dies
    Of one who has done well

    Havamal 76

  5. #5
    intel's Avatar Protector Domesticus
    Join Date
    Sep 2009
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    Poland
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    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Good to see RTW modding scene is not dead at all!


  6. #6

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    The mod won't run for some strange reason, it always run in vanilla.
    Cattle die, kindred die,
    Every man is mortal:
    But the good name never dies
    Of one who has done well

    Havamal 76

  7. #7
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Shall I try? Shall I watch? +reputation anyways!

  8. #8

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    +rep! Good to see Rome total war still getting mods. This looks amazing!! Downloading!

  9. #9

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Hi Philadelphos
    your mod is , awesome but i have to report a bug . When you play as the roman republic and click on the senate , the game crashes


  10. #10

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Quote Originally Posted by nunoribeiro View Post
    Hi Philadelphos
    your mod is , awesome but i have to report a bug . When you play as the roman republic and click on the senate , the game crashes
    Thanks for reporting. This is not a bug, but a general problem of all mods that have the Senate removed. I've written that many times, but it's always the first complaint. Simply don't push that button! And enjoy the game!
    Last edited by Philadelphos; July 15, 2015 at 03:30 PM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  11. #11

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Dear Philadelphos, this mod looks amazing. Is there a list of the playable factions? Thank you! Greets Marc

  12. #12

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Quote Originally Posted by BosnianKnight View Post
    The mod won't run for some strange reason, it always run in vanilla.
    Control the path in your launcher. This thread may help: http://www.twcenter.net/forums/showt...d-Installation
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  13. #13

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Quote Originally Posted by Marc Byzantinum View Post
    Dear Philadelphos, this mod looks amazing. Is there a list of the playable factions? Thank you! Greets Marc
    All factions are playable. This is the list:
    - The Roman Republic
    - Epirus (Epirus, Syracuse, Magna Graecia)
    - Hellenic Kingdoms (Sparta, Pergamum, Bosphoran Kingdom, Bactrian Kingdom)
    - Greek Cities (Achaean League, Athens, Rhodes, Byzantium, Chersonesus, Massilia, Agrigentum)
    - Carthage
    - Ptolemaic Egypt
    - The Seleucid Empire
    - Macedon
    - Pontus
    - Armenia
    - Parthia
    - Sarmatian Tribes (Sarmatians, Scythians, Sakae)
    - Gaul (Arverni, Haedui, Insubres, Galatians)
    - Celtic Tribes (Britons, Belgians, Noricum, Tylis)
    - Germanic Tribes
    - Iberian Tribes
    - Numidia
    - Illyria and Thrace (Ardiaean Kingdom, Thracian Kingdom, Scythia Minor)
    - Getae (Dacians, Goths)
    - Eastern Kingdoms (Bithynia, Atropatene, Nabataea, Saba, Mauryan Empire)
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  14. #14
    Campidoctor
    Civitate

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    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Quote Originally Posted by Philadelphos View Post
    - Epirus (Epirus, Syracuse, Magna Graecia)
    - Hellenic Kingdoms (Sparta, Pergamum, Bosphoran Kingdom, Bactrian Kingdom)
    - Greek Cities (Achaean League, Athens, Rhodes, Byzantium, Chersonesus, Massilia, Agrigentum)
    - Sarmatian Tribes (Sarmatians, Scythians, Sakae)
    - Gaul (Arverni, Haedui, Insubres, Galatians)
    - Celtic Tribes (Britons, Belgians, Noricum, Tylis)
    - Illyria and Thrace (Ardiaean Kingdom, Thracian Kingdom, Scythia Minor)
    - Getae (Dacians, Goths)
    - Eastern Kingdoms (Bithynia, Atropatene, Nabataea, Saba, Mauryan Empire)
    How are these factions supposed to work? What mechanics did you included to make that they dont feel like one faction but are instead filled with several unique kingdoms?

    Or do i understand it wrong and you really included 40 playable, unique factions?

  15. #15

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    No, the game has 20 playable factions, but a number of these are multi-national, like I call it.
    First, you can see that the single kingdoms or cities are quite apart from each other. That makes sure that they don't act as one block.
    Second, there are loads of complicated mechanisms in the export_descr_buildings file that limit the possibility to construct certain buildings to a specific area. For example the Eastern Kingdoms will build a temple of Shiva only in India or slightly beyond, but not in Bithynia or Saba.
    Third, the AOR system (areas of recruitments) makes sure that certain units can be raised only in certain areas. Again I can take the Eastern Kingdoms as example to tell that Indian Longbowmen are available only in the Far East and Bithynian Snake Hurlers only in Asia Minor. Accordingly the Hellenic Kingdoms can build Bactrian Archers in Bactria and Spartan Hoplites in the Peloponnese and Pergamese Legionaries only in Asia Minor.

    Some of these factions are very hard to play, especially the two I mentioned. Since the single kingdoms are so far apart, you will have lots of corruption and many difficulties to reach break even in your balance sheet. I therefore recommend to start and test the mod with an easier faction. Later you may test if you are able to manage five kingdoms at the same time. An alternative, if you want to play one of the minor kingdoms, let's say Bactria, would be to let the others (Sparta, Pergamon, Bosphorans) quickly die. It can be done in a few turns if you let the cities revolt or give them as a gift to a neighbor, disband the units and lead the leaders into suicide missions. Then you would be free to play the Bactrians alone. But this is an extreme solution, so first chose yourself a simple challenge.

    To help you make your choice here is a little guide to the factions:

    -----------------------------------------------------------------

    Strategy:
    Since the game aims at an equilibrium between the factions, diplomacy is essential to master the scenario. Be alert, however, because some nations are intended to break the equilibrium. Many situations are not easy to master, while other tasks may appear quite simple. Unfortunately the latter are necessary to make the game behave in in a certain direction regarding the expansion of the computer faction. Each faction has however a special challenge which is specified in the campaign description. For the problematic ones this may be a hint on how to survive and for the stronger ones it may be a way to increase the thrill.

    -----------------------------------------------------------------
    The following is the faction list with these challenges and some essential advice for each nation:

    - Roman Republic
    Rome appears quite easy, but the problem is money. To make sure the computer faction does what it is supposed to do, the Romans have been giving lots of valid units right from the start. Thanks to their strength the computer usually unites Italy within 20 or 30 rounds and starts expanding into Gallia Transalpina. If you think that this is too easy, you might disband some of your units in order to spare your money, but beware of Pyrrhus who is waiting in Tarentum.
    CHALLENGE: If your expansion proceeds all to smoothly start a two frontier war against Pyrrhus and the Gauls contemporarily. That will surely increase the thrill.
    CHALLENGE 2: Conquer Carthage.
    CHALLENGE 3: Conquer Greece and build a hippodrome in Byzantium.
    CHALLENGE 4. Conquer the Seleucids and Ptolemaic Egypt.

    - Epirus/Syracuse
    Epirus is a difficult faction. Usually the computer loses Southern Italy within 30 rounds and when the Romans move into Sicily extinction is not far away. Thanks to Pyrrhus’ army you might revert this fate, but let some of the Romans live, because without them ancient history wouldn’t be the same. So you better secure Southern Italy and then move on to unite Sicily or conquer Macedon as Pyrrhus did.
    CHALLENGE: Resist the Romans without taking their cities. Try to unite Sicily following through with Pyrrhus' plans. Finally move your army back to Hellas to conquer Macedon. If you can reach Argos without being killed you really mastered it.

    - Hellenic Kingdoms (Sparta, Pergamum, Bosphoran Kingdom, Bactria)
    You may try to unite the Peloponnese under Spartan rule or Asia Minor under the Pergamese Attalids. The situation in Greece is quite complex and you shouldn’t push too hard here. Maybe you better go to conquer some islands such as Lesbos or Crete.
    Since each of the scattered territories needs its own army, these multi-national factions have a problem with the treasury. You need to increase your trade and conquer new regions to raise the cost of your defense. If that is not enough consider to disband your most expensive units.
    Due to large distances you also lose a lot of money with corruption and this is why you probably need to concentrate on one or two of your regional areas.
    CHALLENGE: Your huge armies are needed to defend your scattered territories, but they are far to costly. To avoid bankruptcy you need some quick conquest.

    - Greek Cities (Massilia, Agrigentum, Achaea, Athens, Rhodes, Byzantium, Chersonesus)
    The Greek Cities might stay peacefully caring their trade interests and probably nobody would harm them. But the programme of Aratus of Sicyon is to unite Hellas under Achaean leadership and this includes taking Argos and Corinth.
    CHALLENGE 1: Take Corinth and unite the Peloponnese.
    CHALLENGE 2: Somewhere in the Western Ocean the Massiliote explorer Pytheas is preparing to circumnavigate Britain and visit the island of Thule. Can you find it without cheating?
    CHALLENGE 3: Build a hippodrome in Byzantium.

    - Carthage
    Carthage has a hard pressing neighbour in Numidia and the war might go either way. But sooner or later they will be pressed in Sicily by the Syracusans or more probably by the Romans. In the meantime it is good advice to strengthen your position in Spain, and then Hannibal may launch his famous attack on Italy.
    CHALLENGE: Long supply lines are a huge problem and you need more ports. Consolidate your position in Africa and Spain and then cross the Alpes into Italy.

    - Ptolemaic Egypt
    Egypt always looked quite isolated down in its angle, but this has notably changed in this game, since the Ptolemies have now a lot of interests in Greece and Asia Minor. Beware of the Seleucid, but even more of the Macedonians, who are chasing your son Ptolemy Keraunos in Thrace and threaten to break your hold over the Nesiote League in the Cyclades. Halicarnassus and Mytilene might be good additions to your naval empire. In Hellas you should use your diplomacy to weaken the Macedonians. If you have money to spare use it to help the Epirotes and whoever is pressed by his imperialistic neighbours.
    CHALLENGE: Create an island empire in the Aegean to prevent any other hegemony in Greece. Keep the Seleucids at bay and use your diplomacy to weaken the Macedonians. Contemporarily move south to conquer Nubia and Saba to get control of the profitable frankincense and spice trade from Hadramaut.

    - Seleucid
    Keeping together the vast territory conquered by Seleucus is a hard task since you are surrounded by enemies.
    CHALLENGE: Add Damascus, Jerusalem and Egypt to your domains or conquer India and the Arabian peninsula to put your hands on the frankincense and spice trade.

    - Macedon
    In 280 BC Macedon was on the verge of extinction due to civil war between several pretenders and a Celtic invasion in Greece. As a consequence this is a hard task. Moreover, your dynasty founders Antigonus the One-Eyed and Demetrius the Besieger are trapped in Asia Minor and your brother Demetrius the Handsome is on a desperate mission in Africa trying to take the Kingdom of Cyrene. Before these leaders go on the offensive you should think of saving Hellas from the Gauls and consolidate your position in Macedonia.
    The first place to conquer is Thebes to assure your connection with Corinth. But since the Thermopylae are a dangerous passage, you may consider sending your troops by ship. The next step would be to safeguard your northern border against the Dardanians. Be aware however that your most active enemy, though it may not seem, is probably Ptolemy who will use the Egyptian subsidies to weaken the Macedonian hold on Greece. Hellas itself is in equilibrium and it may not be a wise idea to destroy it deliberately. But surrounded by enemies, as you are, sooner or later you will be forced to make an imperialistic move in order to survive.
    CHALLENGE: Consolidate your position in Hellas and then move east like Alexander the Great.

    - Pontus
    Pontus looks quite isolated, but they can become an important player in Asia Minor. You may also try to invade the Chersonesus or the Aegean.
    CHALLENGE: Consolidate your position in Asia Minor and then move either north to conquer the Bosphoran Kingdom or west into Ionia and Greece like Mithridates did.

    - Armenia
    Armenia is a hard task, but isolation and difficult territory should help them to survive.
    CHALLENGE: To increase your thrill start a war with the Seleucids. Conquer Antioch and Jerusalem. Build the new Temple in Jerusalem and the port of Caesarea, or build the Pantheon in Commagene.

    - Parthia
    As a computer faction Parthia is doing quite well eating parts of the Seleucid empire. This is their task and it should not be too difficult, but beware of the Bactrians and Mauryans in the east.
    CHALLENGE: Keep the Bactrians at bay while you move west to conquer Mesopotamia.

    - Scythia
    The problem for Scythia are long supply lines. Your first task is to get your economy going and then don't forget to conquer.
    CHALLENGE: You can explore the vast steppes of Asia and Eastern Europe, but beware of the warlike Getans in their mountain range.

    - Germans
    Here you have a country to develop and many rebel tribes to fight. Don’t get lost in the forest!
    CHALLENGE: When you have consolidated your territory try to meet the Roman consul Marius at Arausio.

    - Gauls (Gaul and Galatia)
    Due to their huge armies scattered over the Balkans, the Gauls will soon run out of money. Use your resources to strengthen your position in Galatia.
    CHALLENGE: Retreat your troops from Hellas trying to build a little kingdom along the Danubian. In the meantime unite Gaul and enlarge Galatia without going bankrupt.

    - Celtic Tribes (Britons, Belgae, Noricum and Tylis)
    The Celtic invasion of the Balkans has had some success and if the Celts manage to secure a connection between Noricum and Thrace they may create a huge empire. In the meantime they can try to unite all of Britain, but the Brigantes and the Picts won’t be easy to conquer. Make sure you don’t run out of money.
    CHALLENGE: Unite Britain and enlarge your kingdoms on the continent without going bankrupt.

    - Iberian Tribes
    The Iberians shouldn’t be fooled by their isolated position. In the south the Carthaginians are strong contenders and sooner or later the Gauls and Romans will try to invade their peninsula. So they better get united soon.
    CHALLENGE: Conquer Numantia and resist the Carthaginians. For more thrill start contemporary wars against the Gauls and the Romans.

    - Numidia
    Numidia looks quite isolated down in Western Africa, but they are a good challenge to the Carthaginians.
    CHALLENGE: Resist the Carthaginians and try to reach the famed Nigirian city of Thamondocana.

    - Illyria and Thrace
    Two nations in a central part of the map. Since the Balkans are crammed with rebels this task is not easy at all.
    CHALLENGE: Create a Balkan empire. It will be a hard tasks, but if you think it's getting easy start a war with Rome or Macedon.

    - Dacia
    A nice place to watch the world go round and see how other nations develop.
    You can also forget about the Dacians and play the Goths instead, moving south to build their empire on the shores of the Black Sea.
    CHALLENGE: Resist your imperialistic ambitions and keep defending your small territory.

    - Independent Kingdoms
    These may be played individually or as a whole. Together they might become the dominators of Asia. But you can also decide to play only one or two of the five nations. Then you can either put their cities in automatic or give them as a gift to other nations or simply wait for a slave revolt.
    Since each of the scattered territories needs its own army, these multi-national factions have a problem with the treasury, and this makes this faction a very hard task. You need to increase your trade and conquer new regions to raise the cost of your defense. If that is not enough consider to disband your most expensive units. Due to large distances between your cities you also lose a lot of money to corruption and this is why you probably need to concentrate on one or two of your regional areas.
    As for your expansion the first obvious targets would be Phrygia in Asia Minor, Corduene in Armenia, Gedrosia and Arachosia in India. Most profitable would be the addition of Hadramaut and Arabia with their frankincense and spice trade. Be prudent because in some of these regions you will encounter strong opposition.
    CHALLENGE: Conquering Hadramaut and Arabia won't be easy, but it is necessary and worth the try, because with these two regions you would control the entire spice route from Pattala to Petra to increase your income.

    Enjoy!
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  16. #16

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Hello,

    do you have imperial Legions and actual historical heros?

    thanks,

    TotalKnight

  17. #17

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    No, the game ends 14 AD and thus Imperial Legions would appear only in the last fifty years. This mod is actually concentrated on the era of Hellenism and the Rise of the Roman Republic!

    Moreover, imperial legions eat a lot of resources in the units system and we have thought it would be better to use them to create specific (ethnic) units for almost any region.

    What do you mean with historical heroes? All our leaders are historic. There are more than 1000 persons from history books! Some of them were heroes, I guess, and like most of you I have my personal favourites. But I've tried to represent them all according to their deeds and characters, as far as our knowledge goes.
    Last edited by Philadelphos; July 15, 2015 at 06:17 PM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  18. #18

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Awesome, you should merge your mod with RS2. It has great units. How about Marian legions??
    Quote Originally Posted by Philadelphos View Post
    No, the game ends 14 AD and thus Imperial Legions would appear only in the last fifty years. This mod is actually concentrated on the era of Hellenism and the Rise of the Roman Republic! Moreover, imperial legions eat a lot of resources in the units system and we have thought it would be better to use them to create specific (ethnic) units for almost any region.What do you mean with historical heroes? All our leaders are historic. There are more than 1000 persons from history books! Some of them were heroes, I guess, and like most of you I have my personal favourites. But I've tried to represent them all according to their deeds and characters, as far as our knowledge goes.

  19. #19

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Quote Originally Posted by Totalknight View Post
    Awesome, you should merge your mod with RS2. It has great units. How about Marian legions??
    Marian legions are in, but they are in large part from vanilla. The unit rosters is the only part that has remained almost the same since version 1.8 and I'd like to improve that next. So any help on this is welcome.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  20. #20

    Default Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Please change the end date of the mod to 476 AD :-)

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