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July 10, 2015, 09:04 AM
#1
Smuggling a Queen
Mysaria hated what she had to do, however Lord Corlys requested, almost begged her to help him with such a task: to rescue and smuggle out of the Red Keep the fallen Queen, Helaena. She was Mistress of Whispers, so she walked unnoticed through the hidden corridors, tunels and passageways all over, under and inside the keep. Lighting her way with a lantern she walked silently, wrapped in a dark, hooded cloak. She counted her steps carefully in order to find her way in the intricate maze build by the paranoid Maegor the Cruel. Lady Mysaria looked to the wall, and counted the red bricks. Five. I'm close. And as an unseen shadow she walked, until she reached a certain point, carefully she pulled a hidden lever, revealing a black, dense atmosphear, smelling of sorrow, pain and fear. Mysaria left her lantern in a stone shelf next to the lever. The corridor was black as a starless night. The very air recks here, the worst pit in the Kingdoms. The black cells. Helaena must be in the fifth cell, according to the register of prisoners.
She walked through the corridor, and aproached the fifth cell like a cat.
OOC: Mysaria's traits. Those will useful, maybe: +2 Assassination, +3 Spymaster, +2 Counterspy, +2 Charisma. Also, she's MoW.
Left: artwork by the great Duncan Fegredo.
A link to my Deviantart's account.
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July 10, 2015, 10:11 AM
#2
Re: Smuggling a Queen
ooc: maybe Poach could roll this since he's a disinterested third party?
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July 10, 2015, 11:09 AM
#3
Re: Smuggling a Queen
OOC: Due to Mysaria being MoW, she is granted a +4 for any escape roll made within the Red Keep. That makes it a +1 due to the -3 for the Black Cell bonus for KL.
I would do it, but I am technically a part of this since Helaena is the mother of my chars. Either Trot or Poach could do this as a third party.
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Gaming Director for the Play-by-Post Subforum and the RPG Shed

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July 11, 2015, 09:39 AM
#4
Re: Smuggling a Queen
Ill handle this shortly just leaving work at thr moment
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July 11, 2015, 10:23 AM
#5
Re: Smuggling a Queen
There is the sound of distant footsteps fast approaching. It seemed someone had been sent to check on the Queen and the Master of Whispers had little time to react. Did she go back to the back passage or continue on her quest?
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July 11, 2015, 11:07 AM
#6
Re: Smuggling a Queen
The Black Cells were a pit, a maze of putrid cells, the worst and blackest dungeons in the realm. Mysaria, wrapped in a long hooded cloak just hid in a corner, behind a pillar, her thin figure concealed by shadows and stone. Even in case she was discovered... Mysaria had planned every contingence.
Left: artwork by the great Duncan Fegredo.
A link to my Deviantart's account.
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July 11, 2015, 12:37 PM
#7
Re: Smuggling a Queen
The guard passes with in inches of the woman's hiding spot. However he doesn't look in her direction, and continues on to the cell of the old queen.
"time to eat," The man says throwing a tray of slop down on the floor of the cell. The food spills all over the floor leaving Helana to try and pick it old off the dirty floor of the keep. With that he slams the door shut and turns back to leave. As he turns Mysaria moves slightly knocking over a rock and the guard turns to look at his hiding spot. After a few minutes he turns to leave mutter something about rat under his breath.
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July 11, 2015, 04:11 PM
#8
Re: Smuggling a Queen
ooc: just do the rolls, we need to get moving on this.
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July 11, 2015, 04:44 PM
#9
Re: Smuggling a Queen
ooc I have been doing rolls to increase or decrease the chance of exposure based on rp I'll let OZ decide if he wants to keep going now then I will roll.
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July 11, 2015, 04:47 PM
#10
Re: Smuggling a Queen
ooc: most of that can and should be decided by the detail of the original post. Not all RP needs opportunities to increase or decrease chances based upon changing circumstances. Some things need to be done expeditiously.
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July 12, 2015, 04:25 PM
#11
Re: Smuggling a Queen
ooc: another 24 hours goes by...
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July 12, 2015, 04:28 PM
#12
Re: Smuggling a Queen
All right Base Chance 1/20 + 5 for outside help + 4 for master of whispers total 10/20 roll 12
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