I'm playing as the Saxons, and wanted to weigh in on the range of their Geoguth Skirmishers (and skirmishers in general). I don't know if their ranges have been edited, but the unit behavior seems really strange in that they run up almost to melee range and have a few in the unit throw javelins. This has been happening even with skirmish mode turned off. They run well beyond their maximum range for me very often, to the point where they're a liability because enemy infantry can charge and catch them in melee.
I generally use slingers to take out the enemy skirmishers, then bring in my javelinmen to hit their better troops to soften them up before the lines meet. I do not like discharging into the flanks or rear of an engaged enemy, as the casualties are high (as they should be), and it just goes against everything I've ever read about ancient light infantry tactics.
What are others' opinion on this? Are javelin skirmisher ranges too short, or am I just used to other mods (I come primarily from DeI for Rome 2 and Roma Surrectum II from Rome 1) where skirmishers are used more for harassment and screening than super close range high damage dealers. Are there bugs on their unit behavior? I've been able to replicate the above in custom battles with other skirmishers.





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