So... seeing that I'm going to be up late studying... any idea if there is a livestream or something?
So... seeing that I'm going to be up late studying... any idea if there is a livestream or something?
So I guess we didn't get after all.
I think the current IGN stream session on twitch could have an interview, but gotta wait for it to finish and be available to re-watch.
I'm sick and tired of interviews. I want to see what them gents at CA have concocted so far. If you think of it, why didn't they show the gameplay trailer at E3? My guess is in order to generate hype, so to build up anticipation.
You should really go talk to someone else about people expressing their opinion. Your efforts to appear as if you're impartial when you're not is just pathetic.
It's also very idiotic to talk about what you can do in this context. Just because you can order a unit to march past an enemy unit doesn't make it a bad thing. All Total War games had that, with the exception of going through pikes. When you do it you'll lose a lot of men. The issue is whether the AI uses it without a reason or whether it doesn't inflict enough casualties. Your case is so bad that you're giving examples of what should happen as if it would be a bug. An elite cavalry unit should be able to go through an enemy unit and still have enough men to deal considerable damage to the ranged units of the enemy army.
I already quoted IGN and PC Gamer talking about AI and pathfinding issues. If you simply ignore what I post then this discussion with you is just futile.
Now, you're arguing that you don't care about facts (a.k.a. what CA provided as promotional material) but rely on ignorant arguments from others that suit you. Lovely.
You also keep using the word "deceive" wrong. "Not intentionally deceiving" is an oxymoron.
The Armenian Issuehttp://www.twcenter.net/forums/group.php?groupid=1930
GTA 6 Thread
https://www.twcenter.net/forums/showthread.php?819300-GTA-6-Reveal-Trailer
"We're nice mainly because we're rich and comfortable."
No, it's not. It is possible to use deceptive tools or methods without realizing it, or rationalizing it as not deceptive."Not intentionally deceiving" is an oxymoron.
The Armenian Issuehttp://www.twcenter.net/forums/group.php?groupid=1930
GTA 6 Thread
https://www.twcenter.net/forums/showthread.php?819300-GTA-6-Reveal-Trailer
"We're nice mainly because we're rich and comfortable."
I regard the dictionary definition as a mere starting point. This is a longer discussion that I don't feel like having right now.
The Armenian Issuehttp://www.twcenter.net/forums/group.php?groupid=1930
GTA 6 Thread
https://www.twcenter.net/forums/showthread.php?819300-GTA-6-Reveal-Trailer
"We're nice mainly because we're rich and comfortable."
It is possible for a dictionary definition to be ambiguous, just as it is possible for a concept to be ambiguous. However I dislike your attitude, so I have no desire to discuss the matter with you further. Have a good day.
First of all: I never saw those reviews so I couldnt' base it anyway on my decision. Second of all: The two reviews you quoted barely might/maybe/could've described my experience only in the loosest terms. I never would've expected the game to have been that bad from those specific statements you showed yourself:
"IGN:
For the sake of all that it gets right, I'm generally tolerant of some of the interface issues, but wonky pathfinding and poor strategic and tactical AI, particularly with smaller forces and sieges, are more annoying, even if they're less persistent. I've laughed as recently ousted armies batter themselves against my walls as individual units rather than wait for nearby reinforcements. I've cursed as my spearmen ignore a wide-open gate right in front of them and raced instead for a different gate on the other side of the enemy fort. These types of things don't happen every time, but they do happen, and can ruin an otherwise enjoyable turn.
PC Gamer:
I've had three major coastal siege battles in which I've had to sit back, fast-forward the battle and let the 60 minute timer tick down to gain an automatic siege-defence victory against a frozen AI opponent. The severity of the problem seems to vary greatly depending on the map you're fighting on."
Even from those two I never would've guess the AI would run through my lines to get to capture points, or that I'd get performance problems when using naval fleets in coastal walled cities, or Roman units would break lines to turn on a 90 degree axis ( http://forums.totalwar.com/showthrea...to-keep-a-line... ), or that there was even battlefield capture points (luckily they just simply removed those like they should've with torches). Or just dozens of other things that I've probably forgotten about since I stopped playing it for so long.
By about February I was only playing/testing Rome 2 for a few minutes to see if the AI got even slightly okay, and was just making snarky comments at that point: https://www.reddit.com/r/totalwar/co..._gates/cg1mkm5 Apparently people identified with me there, and siege AI among other wonkyness was a common discussion. People felt stuck with the game. CA did largely fix the siege AI and even I dare say completely fixed the "running through men" problem. When Emperor edition came out I finally bought all their DLC.
Unintentionally mislead. Is that better? Incomplete marketing maybe? I never saw any marketing even close to what I experienced with Rome 2 (it just felt so wonky). Attila didn't give me that same experience of disjointed game vs marketing. Mayhap that is because everything that wasn't mentioned pretty much worked in Attila when R2's didn't? That's what I feel this is about (also I didn't read every review of Attila, I just played it for the free weekend and felt it was worth it, I wouldn't have bought Rome 2 if I had a free weekend I don't think). Maybe I'm just too stupid Sektekh to see the issues shown to me in the marketing material you've discussed. Though you really haven't shown a clear case this was shown (those two reviews only hint at best issues I had that would've caused me not to buy the game), but you're calling people here pathetic and idiotic now, so maybe you're just too smart for us after all.
With the thought that I'm too stupid, I think it's wise that neanderthals like me shouldn't just throw money at things we clearly don't understand like you do and wait awhile after release. Even using your logic it's clear I should've waited for Rome 2 awhile.
I couldn't find anything about Total War Warhammer. Am I imagining the panel at SDCC?
Sigh.
Well, I tried. I hope you don't call everyone who tries to extend a hand to you "pathetic". Given the fact that I'm not impartial (I don't know where did you get the opposite impression when we have pages of discussions all over the place) maybe you should judge in a different light that even then I'm making the effort (your own words) to stay chilled and try and put out the fires so that maybe we can all have a nice, constructive debate for once. I really don't get the necessity to antagonize everyone.
I honestly think that there is not only no need at all to downtalk the people you refer to in your rebutals and label their stance with adjetives such as "pathetic" or "idiotic", but also that your posts would benefit quite a lot from not doing so, since you usually bring actual, researched arguments to the table and using them to be constructive rather than destructive would earn you (and the people you argue with) tons.
It is in this case, since it's most likely not a intentional or working as intended feature and a player who wants to avoid that from happening (even if he has the tools to do so, like heavy infantry) just can't. It's ridiculous that a light unit can go through an elite heavy spearmen shieldwall in seconds if they so desire.Just because you can order a unit to march past an enemy unit doesn't make it a bad thing.
Not so long ago you implied that not because everyone does something that makes it the right thing to do.All Total War games had that
Again, I don't think that's working as intended. And you don't even lose a significant amount soldiers (if any) if the enemy unit is engaged by more units (as in my example).When you do it you'll lose a lot of men.
Only that I've always used elite spearmen in my examples and not flimsy peasants. And in the best of cases, it's definatelly not something they'd achieve in mere seconds. In any case, I'll do some tests next week when I have time.An elite cavalry unit should be able to go through an enemy unit
And why exactly are you so sure that that's what should happen? Are you really telling me that "what should happen" when light units charge frontally against tighly packed elite spearmen (aka, heavily armoured guys with shields and pointy stuff) defending a choke point is that the light units just go through if they so desired? I really wonder what the whole point of Thermopylae was then.Your case is so bad that you're giving examples of what should happen
It's already hard enough with no armor or weapons or people trying to kill you (think of riot policemen walls).
Dictionaries are not the holy commandments. They change constantly and they don't always encompass all the possible meanings (clear example being the word "populism", which is by far more widely used today with its peyorative meaning than with the more "official" one, and which as a matter of fact, is not even registered in the main Spanish dictionary when it's a word you hear politicians use almost on a dayly basis here). Not to mention that dictionaries are actually books which try to regulate languages whose mere existence is mainly due to the lack of such rules.Wow. That pretty much sums up the quality of criticism we have on this forum though...
Language regulations should be used for convenience (for instance, they allow me to keep being able to communicate with hispanic-american people), not as some kind of artificial elitist badge to rub on someone else's face.
Last edited by HigoChumbo; July 12, 2015 at 01:14 PM.
According to this post maybe they couldnt' show anything? https://www.reddit.com/r/gaming/comm...mmer_comiccon/
I can't seem to find much information on what happened other than that.
On the issue of whether people felt deceived by CA's marketing of Rome 2, the important point is not the developer's intentions, but how accurately players felt the marketing reflected the game. And on that subject have a look at this:
When only 3% of people asked give an outright "yes" to this question, you have to seriously question how the marketing was carried out, regardless of any supposed "best intentions". This is way beyond the point where unawareness becomes gross negligence!
In terms of gameplay at Comic Con, here is post from the official forums I saw earlier (NB - unconfirmed rumour incoming)
Here is what happened at ComicCon - CA was there - they promised to show a gameplay of Warhammer TW there - but they cancelled that because of "technical difficulties"
I also heard rumors that in compensation CA took personal data of disappointed fans that attended the panel and promised them the free copy of the game at lunch - but this can just be a rumor.
'When people stop believing in God, they don’t believe in nothing — they believe in anything. '
-Emile Cammaerts' book The Laughing Prophets (1937)
Under the patronage of Nihil. So there.
I'm probably in the 24%, I never felt CA was actually lying to us, I don't think many of them had a clue siege AI and otehr things were pretty wonky. I think a few in the team did, but they weren't in marketing, but marketing is marketing, so whatever.
I'd say you could say 13% felt "okay" with the game, basically. That's still pretty bad, but a certain someone would just say that's just the audience's fault etc. My point all along is that whether it's my fault or CA's, your average TW fan should take a grain of salt from anything pre-release and just have fun with it, with no real expectations because there's a good chance it's not what you're expecting. Probably the biggest thing was when they heavily implied their AI was going to be better than ever, but it really wasn't any better in field battles and the siege AI was even worse than MTW2's etc at release (let alone Empire but sieges were fairly rare there for me anyway)
I get the feeling CA tests on a few select computers in their hardcore testing, so maybe it was actually true they couldn't get it working on a computer they happened to bring this time :-DWhen only 3% of people asked give an outright "yes" to this question, you have to seriously question how the marketing was carried out, regardless of any supposed "best intentions". This is way beyond the point where unawareness becomes gross negligence!
In terms of gameplay at Comic Con, here is post from the official forums I saw earlier (NB - unconfirmed rumour incoming)
Last edited by DavidtheDuke; July 12, 2015 at 01:43 PM.