Results 1 to 17 of 17

Thread: Culture progression doubts

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Culture progression doubts

    Despite my several playtroughs (not very long mostly though) I still have problems to know what does exactly affect culture changes in a settlement.

    I know that there is some buildings that help boost a certain culture (colonists, some temples...) and that there are others like the Polis that make possible going over some point. But I dont really know the precise effect of most of them and I always hesitated of if other buildings have effect on it too. For example when a building says it improves the conversion a 1% what does that mean? 1% per turn/year?

    Other examples, does just having your goverment there and controlling the settlement make the culture change towards yours even if the goverment doesnt say anything about culture?
    Does having buildings and facilities of your culture or the previous one have effect? Like when you conquer a settlement with already built facilities still not meeting the requirement to be upgraded and are still of the culture of the previous owners. Do they have any negative effect on conversion to your culture?

    I think a guide covering the details about culture would be great as it isnt as straightf forward like other games. If theres already one sorry for missing it.

    Thanks in advance for any contribution

    We will either find a way, or make one.


  2. #2

    Default Re: Culture progression doubts

    Your government building has a very slow conversion effect, something like 1% every 12 turns.

    Colony buildings, KH governments, Sweboz migration buildings, all do it much faster. Somewhere up to 1% a year - though in most cases only to a certain point, after which you need to upgrade them to continue the effect.

  3. #3
    Roma_Victrix's Avatar Call me Ishmael
    Join Date
    Sep 2010
    Location
    Virginia, USA
    Posts
    15,074

    Default Re: Culture progression doubts

    Quite honestly, I think there needs to be a bit more structures available for building in settlements that are nonetheless not directly controlled by your faction, but are allied or loosely controlled democracies/oligarchies. It seems like the building options for those settlements are way too limited, but that's just me.

  4. #4

    Default Re: Culture progression doubts

    Quote Originally Posted by Roma_Victrix View Post
    Quite honestly, I think there needs to be a bit more structures available for building in settlements that are nonetheless not directly controlled by your faction, but are allied or loosely controlled democracies/oligarchies. It seems like the building options for those settlements are way too limited, but that's just me.
    They're limited, mechanically, because there are a lot of buildings which have the restriction that there's not an Allied Government in place. I guess it's to encourage you to use a factional government (or if the faction has it, a "native administration" factional government).

  5. #5

    Default Re: Culture progression doubts

    Maybe it could be interesting that in those places you get some native buildings available the same way you get some native units to extend a bit the list. I agree that allied settlements tend to feel very underdevelopped sometimes

    We will either find a way, or make one.


  6. #6

    Default Re: Culture progression doubts

    By the way, theres any change in mind regarding Baktria? Right now they are in a pretty complicate situation regarding culture. Aside from Baktra and Oskobara (than arent that much hellenized themselves) they are surrounded by settlements with hellenic culture of 10-15 at most.
    I actually enjoy the defy of conversion and having some more slowly paced games, but you dont really have a way of increasing your culture outside colonists that you cant send as you dont have a metropolis neither at the start or nearby. Even if you had one it would be a slow procces as there is a lot to convert.
    You are already forced to reduce your recruiting possibilities if you dont want to pull back even more your culture outside the capital.

    I understand that baktria wasnt a great power at that time so the sending colonists was a bit out of their historical reach (they were quite hellenized despite their distance with greece though in comaprison with other zones) but expansion becomes really difficult after the very. You need governors and garrisons everywhere outside the capital.

    We will either find a way, or make one.


  7. #7

    Default Re: Culture progression doubts

    Quote Originally Posted by Jervaj View Post
    By the way, theres any change in mind regarding Baktria? Right now they are in a pretty complicate situation regarding culture. Aside from Baktra and Oskobara (than arent that much hellenized themselves) they are surrounded by settlements with hellenic culture of 10-15 at most.
    I actually enjoy the defy of conversion and having some more slowly paced games, but you dont really have a way of increasing your culture outside colonists that you cant send as you dont have a metropolis neither at the start or nearby. Even if you had one it would be a slow procces as there is a lot to convert.
    You are already forced to reduce your recruiting possibilities if you dont want to pull back even more your culture outside the capital.

    I understand that baktria wasnt a great power at that time so the sending colonists was a bit out of their historical reach (they were quite hellenized despite their distance with greece though in comaprison with other zones) but expansion becomes really difficult after the very. You need governors and garrisons everywhere outside the capital.
    One final thing that's being added to the end of their independence script is some bonus colonists - they'd be enough to put a helcol_three in Baktra, which would help get it to 70% Hellenistic Polities and thus upgrade to polis_three.

    You need governors and garrisons everywhere anyway, don't you?

  8. #8

    Default Re: Culture progression doubts

    Ok, so the conversion will start to be doable after the independence is achieved.

    I dont really understand what do you mean with your last question. Without culture unrest you only need a minimal garrison to keep a settlement if its not in the frontier. As example in KH ,where culture isnt a problem till you start to get quite expanded, I had only 1-2 free upkeep hoplites that the poleis allows in most towns. And at some point I had half the stettlements without governor (cause I did have only 4 FM). Now I adopted a few but still theres always at least 4-5 cities without them.

    Maybe I rush too much due to habitude (an the Ai pressure) but Im always in shortage of FM speccially as I need 1 or 2 to be leading armies.

    We will either find a way, or make one.


  9. #9

    Default Re: Culture progression doubts

    Quote Originally Posted by Jervaj View Post
    Ok, so the conversion will start to be doable after the independence is achieved.
    Which isn't in the independence script yet, but yes. Those extra colonists, even when you don't have a Metropolis, will make a big difference. It will mean the ability to instantly upgrade the helcol_one in Baktra to a helcol_two - so you can recruit Phalangitai.

    Quote Originally Posted by Jervaj View Post
    I dont really understand what do you mean with your last question. Without culture unrest you only need a minimal garrison to keep a settlement if its not in the frontier. As example in KH ,where culture isnt a problem till you start to get quite expanded, I had only 1-2 free upkeep hoplites that the poleis allows in most towns. And at some point I had half the stettlements without governor (cause I did have only 4 FM). Now I adopted a few but still theres always at least 4-5 cities without them.

    Maybe I rush too much due to habitude (an the Ai pressure) but Im always in shortage of FM speccially as I need 1 or 2 to be leading armies.
    I tend to expand quite slowly; everywhere gets a governor and when I run out of FMs, I stop expanding until I have more. I also have house rules about minimum garrisons based on settlement size.

  10. #10

    Default Re: Culture progression doubts

    Well is more realistic to have governors everywhere. In reality all provinces had governor or satrap and I prefer having them due to that too. The problem is that the governors at your disposal in the game are few compared with reality and the pressure the game puts on you. You need several settlements to be able to match the AI armies and get your economy running. And you almost always need at least a FM leading an army because peace is rare.

    In my KH campaign for example I hardly ever been at peace and I have signed several ceasefires and only declared war myself to Pergamon (that lasted one turn).
    I got Knossos, Korinthos, Thermon, Demetrias and Ambrakia and ceasefired with both Makedon and Epeiros. Rome atacked me, after a few naval victories and just before I besieged Taras they offered ceasefire and I accepted. Then I was atacked by Chartaghe. Similar outcome, I didnt conquer anything. Then I was atacked by Makedon again, took Pella and ceasefired. Then atacked by Seleucids who offered ceasefire soon after without much warring between us and then Rome atacked me again.

    Im still to find the balance myself between slowing my expansions while been competitive and not been swarmed by the AI

    Actually Baktria is a bit of a exception as Baktra is so rich that you can get a stable base after some investment and only a bit of expansion. Still the pressure is there. Saka has already attacked my settlements 4 times and Phalava joined the party with one atack too. And Im arround turn 10-15 only.
    I actually wanted to try and vassal them so I dont have to take care of the steppes myself what would be unmanageable.

    PS: By the bonus colonist for the independance, you mean that you will get X colonist points or it will be a production like having a metropolis (with the same or other rate), or is it still up to decision?
    Last edited by Jervaj; July 06, 2015 at 04:11 AM.

    We will either find a way, or make one.


  11. #11

    Default Re: Culture progression doubts

    I wanted to revive this topic to add a question.

    Is it planned to add in the strategy part of the buildings that have culture conversion effects till what percentage this effects take place?

    I just found in my new SPQR campaign that theres a new building that gives culture conversion and increase trade showing the effect of the Roman merchants. But I cant really decide how worth is it without this kind of information, and this happens with every building in theory. I just happen to know through reading the effects of other

    We will either find a way, or make one.


  12. #12

    Default Re: Culture progression doubts

    Quote Originally Posted by Jervaj View Post
    PS: By the bonus colonist for the independance, you mean that you will get X colonist points or it will be a production like having a metropolis (with the same or other rate), or is it still up to decision?
    When you expel the Saka (not independence, which was only a temporary measure) you get 3 "colony points" with which you can do as you please. Each one can install a new polis_one (with the right pre-existing level of rel_h) or build/upgrade a helcol. You could use two of them to upgrade Baktra's helcol_one to a helcol_three, which would rocket your conversion rate up to the 70% needed for a Metropolis.

    Quote Originally Posted by Jervaj View Post
    I just found in my new SPQR campaign that theres a new building that gives culture conversion and increase trade showing the effect of the Roman merchants. But I cant really decide how worth is it without this kind of information, and this happens with every building in theory. I just happen to know through reading the effects of other
    That building's pre-requisites was broken before, now it's working properly, which is why it's appeared.

    The key to telling whether a building has a conversion bonus or not, without browsing the EDB, is to look at it in winter. That's when the bonus is applied.

  13. #13
    The excited one's Avatar Senator
    Join Date
    Mar 2011
    Location
    australia
    Posts
    1,014

    Default Re: Culture progression doubts

    Quote Originally Posted by QuintusSertorius View Post
    Your government building has a very slow conversion effect, something like 1% every 12 turns.

    Colony buildings, KH governments, Sweboz migration buildings, all do it much faster. Somewhere up to 1% a year - though in most cases only to a certain point, after which you need to upgrade them to continue the effect.
    is it possible to make a thread about cultural conversion as well as a building tree? I had seen those questions quite enough.....
    war is peace, ignorance is strength, freedom is slavery......
    (george orwell 1984)

  14. #14

    Default Re: Culture progression doubts

    What I meant is the limits. For example, this building will convert till 30/50/70%. The fact of causing the conversion is stated properly most times but the limits are nowhere to be found but through several years observation.

    Btw thanks on adding the info about Baktria despite that was long ago and I already know it. But better to have it gathered here hehe
    Last edited by Jervaj; July 21, 2015 at 08:09 AM.

    We will either find a way, or make one.


  15. #15

    Default Re: Culture progression doubts

    Quote Originally Posted by Jervaj View Post
    What I meant is the limits. For example, this building will convert till 30/50/70%. The fact of causing the conversion is stated properly most times but the limits are nowhere to be found but through several years observation.

    Btw thanks on adding the info about Baktria despite that was long ago and I already know it. But better to have it gathered here hehe
    Ah, I see. That would require a trawl of the EDB to collate them all together. Off the top of my head, I know the helcol_one is 30%, helcol_two is 50% and helcol_three is 70% - they're designed to speed progress towards each level of polis. KH government buildings convert til 50% (because KH can't build helcols).

    I don't know the others from memory. I'm not sure if it's possible to get the building card to display what level it goes to.

    The Baktrian change is for 2.03l, it's not in 2.03k yet.

  16. #16

    Default Re: Culture progression doubts

    Speaking about limits, THe 30% cap for helcol one doesn't look to work in my game, though it is written in EDB

  17. #17

    Default Re: Culture progression doubts

    Yeah they were those. I remeber due to polis too. I just thought it would be nice to have it in the card, if possible of course. If it is not we will have to deal with it.

    We will either find a way, or make one.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •