This is a little WIP that I am doing for my DaC version of TATW. I really enjoy the main mod and DaC and MoS, but I feel that they still don't give anything for 'being evil' so thats what this is.
export_descr_chracter_traits.txt
export_VnVS.txt
It's all going quite well, the trait works nicely. It still needs a lot of balancing, but before that I really want to make a second requirement for getting the trait. I was wondering if someone could point me in the direction for making a second, and pre-requisite trait. One that requires the governor to have sacked a city, or perhaps this city having been sacked by any general.
The idea is that a slave population doesn't really have much say in the way they live their lives, especially under the rule of a god-king. If they wont work, you put them to death, its that simple. If they work, you keep them alive. It will become very powerful, especially staking with other traits, but I really want to slaughter towns. Not occupy them gently, AND lower the taxes from what they were before. I'm playing as the freaking embodiment of evil, not the UN.
One problem: The trait doesn't actually show in the list for some reason. I would take advice for that as well.