
Originally Posted by
Darkan
1. Regarding FMs and Imperium. You need Imperium for them to lead armies and if I remember correctly, they first guy to get it (who doesn't have it at gamestart), is Regulus. Those that have the "Eligible for ..." trait need to be in Rome, in winter, when you end turn, and they will get the new trait (Quaestor, Aedilis, Pretor, Consul, etc.) come spring. So the FMs who have the "Eligible for Praetor/Consul" will also get the "Imperium" trait in spring and can lead armies. The "Imperium" trait will be kept by Consuls and Praetors after 1 year (4 turns) as they will get the "Propraetor" and "Proconsul" traits (I think for another 2 years - 8 turns).
2. Regarding money, I don't really know how you are in trouble. I usually disband the first fleet (admiral is really bad), and I try to build as many farms/markets as possible, station cavalry in minor forts. I almost never keep my cities on high tax. I think you shouldn't get trade rights with factions if they don't border you. I usually never do, though I secured trading rights with Epirus, I think naval trading still counts.
Another way to make sure you have some money on hand is to make sure you build different things with different building times. For example, I start by building 2 temples (2 turns), 2 farms/markets (4 turns), and nothing in Rome. Next turn, I build a temple in Rome (2 turns), when the others are at 1/3 turns to complete. After that I try to have 5 cities with 5 different building times (2-3-4-5-6, for example), later, after expanding, grouping them in 2 cities per building time. This way, you only need to spend money on 1 or 2 cities every turn or every other turn.
Hope this helps! Cheers!