AI units getting stuck and retreating-
Units refusing to respond even after I tell them how to position themselves on the wall:
An example of how fort towers ruined this ladder:
CTDs -
One instance of CTDs was when I was fighting a siege battle in Rome as the defenders, and Carthage as the attackers. This was the battle map of Seguiso.
Missing unit cards:
I found that on the Cohors Extradoini - their unit card descriptions were missing. A unit of 180 men seems to move much slower than running, but I suppose this is because of keeping realism.
Report on Ravenna:
The AI should be given catapults, and other siege equiqment. At the minute it is limited to one, but here's what I saw, which was disappointing. The AI is swirling around with no clue what to do with out a catapult. Its going around in circles. The siege towers manage to go to the towers efficently, but where there is water - the pathfinding is extremly difficult for the AI. Including the fact that the towers in the cities manage to oblierate the ladders in seconds. That's got to be removed.
In the battle, it didn't last too long. 6:27, and Roman losses were very minimal, only 51 losses. I've had a look and Celtic Warband is horrendous. They quickly wavered after losing 156 of 180 men.
As far as pathfinding went, the AI suffers from pathfinding in water - and the Sacred Band Units are still stuck while the AI units are moving around.
Principes can have more detailed info. XP doesn't include much. Notice that the AI units are spreading in circles.
Same here:
An example of AI moving without siege weapons:
Fort towers are a pain.