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  1. #1

    Default Two Questions about modding

    I was able to make my first successful mod thanks to this forum, and now I want to try two more.

    For one, I want to mod the emblems of armies on the campaign map. I've successfully modded the signums that troops carry into battle, but I haven't figured out how to mod the ones that appear on armies on the campaign map, or the 2d representations that you select between on the force details page.

    Second, I want to make Visigothic, Vandal, Ostrogoth, and Suebi buildings appear Roman, both on the campaign map and in city battles. Is it possible to do this without changing the effects of the buildings, and the barbarian tech tree? What if I want to give them Roman buildings entirely (including the effects), but keep the barbarian tech tree and unit composition?

  2. #2
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Two Questions about modding

    1st:
    look at military_force_legacy_emblems_tables and give it to the wanted culture.
    2st:
    not completely sure, it seems it is a lot of tables to edit.
    to just edit the look on the campaign map for the buildings, edit campaign_settlement_display_buildings_tables at the barbar buildings you want to.
    and the tech tree go to technologies_tables under the icon column for the look on the picture.

    I hope it helps, please PM me if you need more info.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  3. #3

    Default Re: Two Questions about modding

    Thanks! It works just fine now, and I have emblems just how I want them now. I'm putting off the building editing for a later date, though.

    One more question, that I don't want to make a whole new thread about. If I want to change the voices that units use (i.e. give Gothic Palatina Defectors the same voices as Roman palatina units), where should I look in the files?

  4. #4
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Two Questions about modding

    Quote Originally Posted by Fraxinicus View Post
    Thanks! It works just fine now, and I have emblems just how I want them now. I'm putting off the building editing for a later date, though.

    One more question, that I don't want to make a whole new thread about. If I want to change the voices that units use (i.e. give Gothic Palatina Defectors the same voices as Roman palatina units), where should I look in the files?
    in the few last columns in land_unit or main_unit there are the voices, remember to use to correct names ^^

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

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