We haven't modded the music.
We haven't modded the music.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Gamefront says that the file is currently unavailable, I feel like an absolute noob for asking this but is this an error or is it something else?
Actually, Ref naval ships, i think i might have got confused with the ONLY other mod of this era..."Dutch east India company" which used most of the models you are using...perhaps you could use there Ship models and unit cards as the really did do a magnificent job of re-creating the 1600's ships of the time.
Edit: just checked this out the mod is infact called V1650 from compilations and overhauls section......they re-did and textured the Ships for the 1600's and the unit cards, they were fantastic and would compliment your mod perfectly.
Could you see if you could use them?
Last edited by Poacher886; June 30, 2015 at 12:10 PM.
Please make Portugal playable faction, that would be so great!
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
I'm downloading it now, i'll play tomorow and give you a feedback, thanks for the hardwork it looks very cool
Bethencourt has sent me the link to his naval work for this mod from 2011 so I will try to include in next release.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
What's the hard level suggest?H/H or H/M?
My game is crashing everytime I try to start a campaign. Any idea ?
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
The campaign is now starting but I don't have the mod units, I have the base units
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Hey Geronimo, I take it back what i said about puckle guns....now i've used one they are a great light artillery piece. Surely these were not the original ETW puckle guns?..i never got as far as using them before! I expected a light machine gun..
The next release will include fixes for the music loop issue someone mentioned, more icons, unit descriptions, info pics and if possible more factions.
I will look into the puckle gun issues.
I'm glad following the update that I am no longer hearing reports of crashing.
Last edited by Geronimo2006; July 03, 2015 at 08:32 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
The backpacks will definitely be removed in the next release. I have already managed to do so while creating it.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog