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Thread: Download link for Colonialism 1600AD - update (26/03/2018)

  1. #21
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    We haven't modded the music.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  2. #22

    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Quote Originally Posted by Geronimo2006 View Post
    We haven't modded the music.
    Thanks your reply!But why couldn't delete the backpacks?

  3. #23
    Nutters Does Work's Avatar Laetus
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    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Gamefront says that the file is currently unavailable, I feel like an absolute noob for asking this but is this an error or is it something else?

  4. #24

    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Actually, Ref naval ships, i think i might have got confused with the ONLY other mod of this era..."Dutch east India company" which used most of the models you are using...perhaps you could use there Ship models and unit cards as the really did do a magnificent job of re-creating the 1600's ships of the time.


    Edit: just checked this out the mod is infact called V1650 from compilations and overhauls section......they re-did and textured the Ships for the 1600's and the unit cards, they were fantastic and would compliment your mod perfectly.

    Could you see if you could use them?
    Last edited by Poacher886; June 30, 2015 at 12:10 PM.

  5. #25

    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Please make Portugal playable faction, that would be so great!

  6. #26
    Moemoeng's Avatar Libertus
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    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (27/06/2015)

    Quote Originally Posted by Swarbs View Post
    What version of Windows are you using? In 7 or 8 the "..." part of the link will be whatever your username is for your computer. It is the same folder where your documents, pictures and videos folders are.

    To find the AppData directory you need to go to Control Panel > Folder Options. Then choose the View tab and make sure "Show hidden files, folders and drives" is selected. Then you should see the AppData folder and be able to navigate to it.
    Thank you very much! The last tip helped, now I can enjoy this amazing mod!

  7. #27
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Quote Originally Posted by Poacher886 View Post
    Actually, Ref naval ships, i think i might have got confused with the ONLY other mod of this era..."Dutch east India company" which used most of the models you are using...perhaps you could use there Ship models and unit cards as the really did do a magnificent job of re-creating the 1600's ships of the time.


    Edit: just checked this out the mod is infact called V1650 from compilations and overhauls section......they re-did and textured the Ships for the 1600's and the unit cards, they were fantastic and would compliment your mod perfectly.

    Could you see if you could use them?
    I will ask them. I'm also asking Bethencourt if he still has the textures he made for Colonialism 1600ad as the existing links we had have expired.

    I will remove the backpacks inn the next patch.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  8. #28

    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    I'm downloading it now, i'll play tomorow and give you a feedback, thanks for the hardwork it looks very cool

  9. #29
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Bethencourt has sent me the link to his naval work for this mod from 2011 so I will try to include in next release.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  10. #30

    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Quote Originally Posted by Geronimo2006 View Post
    Bethencourt has sent me the link to his naval work for this mod from 2011 so I will try to include in next release.
    Fantastic news, a perfect compliment and polish to your mod here. After all it makes sense to club together an produce the most complete 1600's mod after all.

  11. #31

    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    What's the hard level suggest?H/H or H/M?

  12. #32

    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    My game is crashing everytime I try to start a campaign. Any idea ?

  13. #33
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Quote Originally Posted by AceFTW View Post
    My game is crashing everytime I try to start a campaign. Any idea ?
    Make sure you have the most recent version and follow the instructions carefully especially regarding the scripts. If all else fails, try using the ETW startpos by using "verify integrity of cache" in Steam.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  14. #34

    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Quote Originally Posted by Geronimo2006 View Post
    Make sure you have the most recent version and follow the instructions carefully especially regarding the scripts. If all else fails, try using the ETW startpos by using "verify integrity of cache" in Steam.
    Good!When will release the new patch?Is the progress all right?

  15. #35

    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    The campaign is now starting but I don't have the mod units, I have the base units

  16. #36
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Quote Originally Posted by AceFTW View Post
    The campaign is now starting but I don't have the mod units, I have the base units
    If you put the user.empire script in the Appdata/The Creative Assembly scripts folder as explained the units will be there. If you don't they won't.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  17. #37

    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Hey Geronimo, I take it back what i said about puckle guns....now i've used one they are a great light artillery piece. Surely these were not the original ETW puckle guns?..i never got as far as using them before! I expected a light machine gun..

  18. #38
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    The next release will include fixes for the music loop issue someone mentioned, more icons, unit descriptions, info pics and if possible more factions.

    I will look into the puckle gun issues.

    I'm glad following the update that I am no longer hearing reports of crashing.
    Last edited by Geronimo2006; July 03, 2015 at 08:32 PM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  19. #39

    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    Quote Originally Posted by Geronimo2006 View Post
    The next release will include fixes for the music loop issue someone mentioned, more icons, unit descriptions, info pics and if possible more factions.

    I will look into the puckle gun issues.

    I'm glad following the update that I am no longer hearing reports of crashing.
    I'm glad to hear the news!And please to remove the backpack.THX!

  20. #40
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Download link for Colonialism 1600AD - Beta release v2.0 and patch (30/06/2015)

    The backpacks will definitely be removed in the next release. I have already managed to do so while creating it.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

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