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  1. #1

    Default cant charge routing units?

    I just notice that you cant charge into a routing unit, the knights would just draw their swords and close in for melee. Is this a bug? I mean c'mon a group of gothic knight should be able trample anything in their path specially if they're running away.

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: cant charge routing units?

    That's because the unit is running away, your unit is persuing them and running them down, it doesn't need to use its lances.
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  3. #3

    Default Re: cant charge routing units?

    ok so its not a bug then. I just think the unit should be able to still charge instead of running around in circles like an idiot trying to kill those men I've seen a lot of comp soldiers escaped because my knights just run around behind them without actually killing them.

  4. #4

    Default Re: cant charge routing units?

    yeah, its a well known bug. the knights charge, get to a certain distance, then seem to break off and regroup, and try again, and so on, without ever closing to the unit


    oh and lusted, i tried recreating my unit cohesion and cavalry charging problems in custom battles today

    german Imperial Knights vs Milanese Peasants

    guess what, the charged with lances raised, switched to maces just before hitting the peasants and acted like they'd crashed into a brick wall.... just like in the campaign.

    all i did was single right click as well.

    when i finally routed the peasants, i couldn't chase them down either.

  5. #5
    Lusted's Avatar Look to the stars
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    Default Re: cant charge routing units?

    This is getting wierd, i keep on trying to recreate the unit cohesion problems and don't get them, yet others do. Am im serious when i say i hardly wever get the problems.
    Creator of:
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  6. #6

    Default Re: cant charge routing units?

    believe me, i'm just as serious when i say i do!!!

    hmmm, Fraps can record these battles, maybe i'll record and upload some on my website for you to download and watch.

  7. #7
    Lusted's Avatar Look to the stars
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    Default Re: cant charge routing units?

    Sure thing, ill do the same(might be limited to 30 sec clips with my version of fraps). I was trying to run some tests to see what affects unit cohesion, but i couldn't replicate the bug.
    Creator of:
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  8. #8
    Trajan's Avatar Capodecina
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    Default Re: cant charge routing units?

    One thing that really annoys me is when my cavalry is trying to run down 2/1 units. Half of the time, they just run around them or to their side. That really gets me mad. Can't wait for the patch for to come.

  9. #9

    Default Re: cant charge routing units?

    Quote Originally Posted by Trajan View Post
    One thing that really annoys me is when my cavalry is trying to run down 2/1 units. Half of the time, they just run around them or to their side. That really gets me mad. Can't wait for the patch for to come.
    Thats the time , when you just issue a double-click move order, somewhere way up front of the routing units , so your running cavalry or infantry will cross the path of the routing units.

    This "glitch" or "feature" was also present in RTW and still not fixed.

    Also (tip), use a non-meele unit (archers or crossbowmen or ballista team) to chase routers, they seem to do a better job.

    forget about chasing cavalry down, they are almost impossible to catch up with, unless they get stuck or especially if you previously just hit "attack" to chase them down.
    Last edited by HorseArcher; November 19, 2006 at 10:35 AM.

  10. #10
    Beagler's Avatar Foederatus
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    Default Re: cant charge routing units?

    Try setting your chasers to open formation. They will then happily scoop up lots of prisoners. I know it shouldn't work this way, but it is a work-around until the patch.

  11. #11
    Beagler's Avatar Foederatus
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    Default Re: cant charge routing units?

    Open order doesn't help with charging unrouted units. The .org has a great thread on getting charges to work "most" of the time.

    http://forums.totalwar.org/vb/showthread.php?t=72726

  12. #12
    Trajan's Avatar Capodecina
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    Default Re: cant charge routing units?

    Quote Originally Posted by LovasIjász View Post
    Thats the time , when you just issue a double-click move order, somewhere way up front of the routing units , so your running cavalry or infantry will cross the path of the routing units.

    This "glitch" or "feature" was also present in RTW and still not fixed.

    Also (tip), use a non-meele unit (archers or crossbowmen or ballista team) to chase routers, they seem to do a better job.

    forget about chasing cavalry down, they are almost impossible to catch up with, unless they get stuck or especially if you previously just hit "attack" to chase them down.
    When I'm chasing a unit that's split up, I usually send my cavalry ahead of them or at their rear and charge so I nail them in one straight line. Sometimes I have to repeat that process to get them all. I just never thought I would have to do it for just one or two men. In RTW, there was only a problem when chasing a split unit right? I never had a problem chasing down just one man.

  13. #13
    Duke_of_Bavaria's Avatar Vicarius
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    Default Re: cant charge routing units?

    Yepp, that buggs the hell outa' me! Just the other day I was closing in on the king of Denmark, I wanted to capture him but the idiots just kept running arround the king instead of killing him... He got away -_-.

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  14. #14

    Default

    It seems like cavalry will charge properly ONLY IF the target unit is stationary (bracing for the charge or fighting another unit) any movement from the target unit and 2 things could and most likely would happen:

    1. The knights stop, pull out their melee weapon and start 'pursuing'
    2. Some of the knights stop with their lances up but 2-3 from the front line keep charging which means certain death.

    It looks like #1 happens when the target unit is moving away from the charging cavalry while #2 happens at random although after testing it several time it seems like if your knights have to turn/reform and then recharge then this bug would happen. Believe it or not charging by double clicking, for me at least, actually gives me the best result at the moment. These cavalry bugs are MUCH WORSE than RTW especially when you are pursuing a routed unit.

    Quote Originally Posted by Beagler View Post
    Try setting your chasers to open formation. They will then happily scoop up lots of prisoners. I know it shouldn't work this way, but it is a work-around until the patch.
    Have you tried charging in open formation? Would that work better? I gotta try this.
    Last edited by Trajan; November 20, 2006 at 05:43 PM. Reason: Merged non-duplicate double post.

  15. #15
    Mithradates's Avatar Domesticus
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    Default Re: cant charge routing units?

    My heavy cavalry is unable to chase down routing units but light cavalry CAN chase them, I did it multiple times with the lighter hungarian horse-archers they better keep their formation then the heavier knights (I don't know why).
    The knights most of the time start act wierdly, spreding out for every direction, stoping without reason etc

    This pursuing thing kills me, the AI notoriously withraw -> knights abort charging and start pursuing -> they get massacred in close combat when the AI stops the withdraw after 20 meters and attacks.

  16. #16
    Dreygon's Avatar Foederatus
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    Default Re: cant charge routing units?

    I havent played MTW2 as of yet, soon oh yes soon, but its hard to fathom that cavalry charges would be this bugged. Especially since BI was put out for RTW. BI mainly brought hordes, in the form of lots of calvary right?
    Not a big "coder" or mod guy (yet) but is there some way to maybe look at the coding in BI and compare that to MTW2?
    I would guess there could be a glaring difference somewhere??
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