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  1. #1

    Default Ineffective scorpio

    I'm really excited to see scorpio in the game, but I'm a bit disappointed with its performance.

    I know it's not the machine gun in ancient warfare, but currently it's very ineffective on the battlefield.

    1.It's too weak:
    I think in the description it says scorpio's shot can penetrate several targets, but I have tried it against
    those half-naked celts-man (huge unit size) and it takes two shots to kill one man at best. When shooting
    well-armored hoplitais it barely kills.

    2.It's too slow:
    It can shoot three times before enemy infantry reaches them.

    3.Its minimum range is too far:
    It shoots straight like a crossbow thus I expect it to have a short minimum range, but right now it stops
    shooting when enemy enters javelin's range.

    4.Its projectile is difficult to see:
    The "engineers" hold dart-like projectiles but the actual projectile shot is some kind of short spear, its
    dark-brownish color makes it really hard to be found. When viewed from top I cannot tell where
    my scorpio is shooting. I think it will be better if the projectile can be made brighter,
    if it has to be brown then at least make them as bright as the javelins. Also, some dust effects at where the
    projectile landed can be very helpful.


    Given the relatively high cost (2000/500) of scorpion and its not-so-great performance there isn't
    much point recruiting them (plus it slows down your army) except for role-playing. Oxybeles (and lithobolos) is better than scorpio in
    almost every way, very useful in both field battle and siege.

    I really like to put some socrpions in my roman army just like in the movie "The Gladiator" (I know it's not very historically accurate),
    please make them more powerful.



    Thanks, can't wait for the summer release.

  2. #2
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    Default Re: Ineffective scorpio

    I really like to put some socrpions in my roman army just like in the movie "The Gladiator" (I know it's not very historically accurate),
    please make them more powerful.
    Not very is a massive understatement.But since they are adding a lot of other siege engines maybe they will rebalance them for the summer Update?
    Last edited by Sint; June 22, 2015 at 10:38 AM.
    Elder Scrolls Online :Messing up the Lore since 2007...

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  3. #3
    alin's Avatar Campidoctor
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    Default Re: Ineffective scorpio

    Quote Originally Posted by Sint View Post
    Not very is a massive understatement.But since they are adding a lot of other siege engines maybe they will rebalance them for the summer Update?
    Yes, I actually improved the animations for the oxybeles/scorpions and they should be more fluid now, as reload time was reduced.

  4. #4
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Ineffective scorpio

    Quote Originally Posted by QWE_asd View Post
    3.Its minimum range is too far:
    It shoots straight like a crossbow thus I expect it to have a short minimum range, but right now it stops
    shooting when enemy enters javelin's range.
    i think this is to prevent friendly fire through your own lines. if the enemy is to close, the darts arn´t able to loop the protective line of infantry infront of an scorpion, but never tested this ingame.

  5. #5

    Default Re: Ineffective scorpio

    Quote Originally Posted by _Tartaros_ View Post
    i think this is to prevent friendly fire through your own lines. if the enemy is to close, the darts arn´t able to loop the protective line of infantry infront of an scorpion, but never tested this ingame.
    I didn't put any of my troop in front of scorpion, if I did scorpion does not shoot at all.

  6. #6
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Ineffective scorpio

    Quote Originally Posted by QWE_asd View Post
    I didn't put any of my troop in front of scorpion, if I did scorpion does not shoot at all.
    I think the trick is to have your scorpions placed well behind your troops, so that they can still protect the scorpion from enemy attacks while it's still able to fire at enemy units that are far away.

    I will agree, though, that the mechanics of the oxybeles are way more convenient.

  7. #7

    Default Re: Ineffective scorpio

    Quote Originally Posted by alin View Post
    Yes, I actually improved the animations for the oxybeles/scorpions and they should be more fluid now, as reload time was reduced.
    Great to hear!

    What about other aspects of the scorpion?
    For example, I've seen oxybeles penetrate multiple lines but never seen scorpion does.

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