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Thread: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

  1. #161

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mon

    Quote Originally Posted by Burebista View Post
    I will consider it you did a nice job there. Btw there was a 1100 year map all over the forums ... do you have a link to it?

    If you researched more into the Portugal issue we can add your mod to RDM. Still we must be sure that Portugal will not be missing that province regarding the start balance. More testing will be required.
    Yup I've seen the map, but I'm not sure to understand what you mean... Note that some discussion about Portugal has been going on in the Portugal Mod thread.

    Now, don't want to spam ... ... your thread... ... with my stuff but... This little update might interest you...?

  2. #162
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mon

    I do have some updates for 1.8.0 Iron and also I may now consider fully implementing something about portugal. I can script them how to expand etc.

    At this point I am waiting for CA to relase the patch so I then avoid doubleworking. RDM at this point is compatible with all of the mods that don't change the map city locations.
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  3. #163

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    I want to try this mod but the 1.8a link dosen't work for me. I have a downloader and just get a php page as target.
    If i uninstall I'll have to restart.
    I'll try to kill the process and download then.
    Any ideas?
    • Leonardo II Martinengo ‎(* 1440 ca + 1484)‎, condottiero. Sposa Battista, figlia di Gentile da Leonessa, celebre condottiero, che gli portò in eredità una porzione della Signoria di Sanguinetto.
    • Capitano generale della Serenissima.
    • La famiglia Martinengo Delle Palle creato Conte con i discendenti dalla Serenissima nel 1522.

  4. #164
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    The RDM Mod has merged with the Royal Arms. I will advaise to wait for a new version.
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  5. #165

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Emm.. The download links in Modcraft don't work at me? Could someone tell where else i could download this, please?

  6. #166
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Try this one - I've attached the files here in this reply.
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  7. #167

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    could someone please enlighten me on how to download this mod....I'm kinda new to the whole modding thing and some help would be greatly appreciated.

  8. #168
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  9. #169

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Hmm i probably sound stupid asking this question but i have started a campaign with the Aztecs and i cant board the Carracks, i currently have 3 and tried on various parts of the Aztec province but still no luck.

    Little help please ?

    Great Mod by the way!!!!!!

  10. #170
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Its because of the coastline - try boarding them in the North.
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  11. #171

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    I have been dying to ask this question as I have not been able to find an answer - Is 1.7.7 playable with the 1.1 patch? and will it be playable with the new patch just around the corner?
    Thanks to all that have developed this outstanding and most enjoyable mod!

  12. #172

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Looks like a great mod, but i cannot donwload it from your links.
    Just want to play for Timurids .
    Do you have a others links please or some one can send me it by msn.
    Thank you
    Last edited by Jabinets; August 12, 2007 at 12:28 AM.

  13. #173
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    They should work on all patches and most moods. I only modified 4 txt files to make all this changes
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  14. #174

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Hi Burebista
    I have a question...
    Can i use your mod as part of my compilation?
    I will explain what i have done.
    I have made a compilation...i have used Grand Unit Addon Mod (for Retrofit) by Candelarius with Regnum Dei - All factions :original: and now you can play as Mongols, Timurids, Papal States or Aztecs with all those units from Grand Unit Addon :original: i have just changed couple of things...Elephants and Elephants Artillery comes with gunpowder, i have added imams to recruitment pool for timurids and mongols and changed the turns : 1 turn = 1 year :original: i have just left mercenary file from Grand Unit Addon cause Regnum Dei changes it but it would be pointless to loose all those mercenary units :wink:
    Can i use your mod as official part of this compilation? cause i would like to create a "smiechu's compilation" :original: Candelarius said that i can use his mod already

    cheers
    Last edited by smiechu; February 28, 2008 at 09:32 AM.

  15. #175
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Quote Originally Posted by smiechu View Post
    Hi Burebista
    I have a question...
    Can i use your mod as part of my compilation?
    I will explain what i have done.
    I have made a compilation...i have used Grand Unit Addon Mod (for Retrofit) by Candelarius with Regnum Dei - All factions :original: and now you can play as Mongols, Timurids, Papal States or Aztecs with all those units from Grand Unit Addon :original: i have just changed couple of things...Elephants and Elephants Artillery comes with gunpowder, i have added imams to recruitment pool for timurids and mongols and changed the turns : 1 turn = 1 year :original: i have just left mercenary file from Grand Unit Addon cause Regnum Dei changes it but it would be pointless to loose all those mercenary units :wink:
    Can i use your mod as official part of this compilation? cause i would like to create a "smiechu's compilation" :original: Candelarius said that i can use his mod already

    cheers
    Yes - feel free to do it as long as you credit it. The changes to the merc file actually had enable the aztecs to recruit merc boats.
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  16. #176

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    thx i will take those boats for aztecs from your file thx again

  17. #177
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    just note that they can only recruit them in the norden part of SA I think. The coastline is important if you are allowed to buy merc boats.
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  18. #178

    Icon1 Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Hello!

    I would like to note that the download links in the first post on ModCraft.Net are again functional. The unavailability was due to a permission problem caused by an internal reorganisation a while ago.

    We are sorry for any inconveniences caused.

    - MrHide

  19. #179
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Hi there,

    Thank you for the update.

    Cheers
    Modding Arts Inc.

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  20. #180
    Zhangir's Avatar Senator
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Wow, I really like this, shall I download 1.7 or earlier one's?
    The Help of God, The Love of the People, The Strength of Denmark - Proud To See The Red Knight make this AAR Truly Epic!
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