M2TW engine do not allow phalanx testuto lethality
no phalanx testuto and lethality is not eb mod![]()
M2TW engine do not allow phalanx testuto lethality
no phalanx testuto and lethality is not eb mod![]()
The hellenic greek phalanx doesn't do testudo. The roman republican units dont do testudo either. Not sure about late roman units though. Have they released them all yet?
Swords don't kill people, people with swords kill people.
I just checked the custom battle roster. It doesn't look like the Romans have as full of a roster yet as EB 1. I saw the Camillan and Polybian units in there, like Hastati, Principes and Triarii but no Marian or Imperial units yet. The testudo was probably introduced after the Marian reforms. In EB1 Marian and Imperial legionaries could make testudo, which may be because the Rome Total War vanilla already had that in the game. In M2TW there is no testudo formation so that may be why it may not be possible to include it. I'm not positive though. Is there testudo in M2TW mods? Is it possible to create it?
Swords don't kill people, people with swords kill people.
Testudo is useless. No help from CA needed.
Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.
-Plutarch, life of Demetrius.
Arche Aiakidae-Epeiros EB2 AAR
Spiffier graphics is what its all about!![]()
"I should like to see...the last king strangled with the guts of the last priest"
the op is actually making fun with all the "phalanx doesnt work" etc threads,the best part is where he suggests the EB team to ask help from CA-who if anyone is to blame phalanxes dont work is them
Last edited by lolIsuck; June 11, 2015 at 04:45 AM. Reason: continuity
The M2 engine allows you to do things that you can't do in Rome, so it's not less sophisticated. Some things were removed, some were added.
CA is not going to help in any way. It's too busy making crappy games and ripping off fools.
Maybe I am not observative enough but except crusades, more factions and multiple textures (models?) per unit I have not noticed any important feature whcih M2TW engine brought and have not yet been implemented by modders to RTW mods (even thinks like authority/rebelions, reemerging factions, different clases of settlements and customized battlemap settlements are becoming the reality in new sophisticated RTW mods).The M2 engine allows you to do things that you can't do in Rome, so it's not less sophisticated. Some things were removed, some were added.
Off the top of my head in RTW minor settlements weren't possible, as were quite a large number of scripting features, ai files were non existent, 'real' reforms were a lot more difficult to do, animations not quite at the same level.
There were things missing in MTW2 of course... From the few CA blogs I've read it seems they always redo code bases- for example with empire tw they started off with their own new code base until it got so complex it fell apart (the ai), so they had to go back to rtw's codebase take it and work on the AI from there. Why they do that I'll never understand unless I go into their game industry. Personally I think you should always build on what you have and keep those features- but I suppose there might be memory allocation problems in the exe if they kept too many unused features for each game.
In my opinion MTW2 is better for modding than RTW was because there are more possibilities and things are easier to do. (as an old rtw modder) to explain what I mean- lets say you want to create CAI recruitment priority for a specific unit, in RTW my tests showed that you had to make a units upkeep/cost less than a unit of similar quality- that way the AI will prioritize that unit. (it was one of my prouder moments as a modder when I discovered that, because it was so hard to mod that ai) However in MTW2 you can simply use the recruitment priority offset which makes things a lot easier (though I am not sure the AI pays as much attention to that as it would upkeep/initial cost in comparison to other units at its recruitment disposal).
Last edited by z3n; June 10, 2015 at 05:59 PM.
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
no no CA can add them in M2TW engine so some one need to ask them
I guess the thread should be closed now, the OP question has been answered, nobody will ask CA.
[DLV 6.2 AAR] - The Danish House of Hen - updated 20/08/18 - on hold
[King of Dragon Pass AAR] - The Drakkar Saga - updated 14/04/18 - on hold
Participate in the TotW!!! PARTICIPATE!!!
DuckDuckGo
OP = opening post
And about the whole thread: it's like proposing to ask Microsoft if they could fix a bug with Windows 3.1., please.
CA has released 4 (5? 6? don't know, didn't buy any TW game after Medieval II since I don't use Steam) TW games since MII TW which sold well, why should they care about a game that is played by a couple thousand nerds only, anymore?![]()