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Thread: Call of Warhammer v1.5.1, change the statistics unit ?! pls help

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  1. #1

    Default Call of Warhammer v1.5.1, change the statistics unit ?! pls help

    Hello everyone
    I start by saying that this is my first theard, so excuse me in advance if I made some mistakes
    As the title I would like to know if I can modify the stats of a unit (possibly in a simple way) !! I mean only the numbers of attack-defense-charge.
    On defense, I would like to know how to divide the assigned number of armor / defense skill / shield, I explained ?? thank you so much in advance and forgive my english

  2. #2

    Default Re: Call of Warhammer v1.5.1, change the statistics unit ?! pls help

    altering export_descr_units can alter uinit stats, the lines below alter attack/defense and health. The first number (9) of the stat_pri alters the attack value and the second number alters charge bonus.
    stat_health 1, 0
    stat_pri 9, 8, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1
    stat_pri_attr no
    stat_sec 9, 6, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
    stat_sec_attr no
    stat_pri_armour 12, 6, 4, metal
    stat_sec_armour 3, 3, metal

    stat_cost is the amount of turns it takes to recruit the units. to alter the amount units you can recruit and how many turns it takes to replenish is export_descr_buildings

    recruit_pool "Dwarfs axemens" 1 0.15 2 0 requires factions { poland, } and hidden_resource mountain_province

    the second numbers change the amount of turns a unit takes to replenish it's number, the higher then number the faster the unit is replenished.
    the third number changes the max number of the unit you can recruit and the hidden resource can be removed to ensure recruitment.

  3. #3

    Default Re: Call of Warhammer v1.5.1, change the statistics unit ?! pls help

    Quote Originally Posted by erza3 View Post
    altering export_descr_units can alter uinit stats, the lines below alter attack/defense and health. The first number (9) of the stat_pri alters the attack value and the second number alters charge bonus.
    stat_health 1, 0
    stat_pri 9, 8, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1
    stat_pri_attr no
    stat_sec 9, 6, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
    stat_sec_attr no
    stat_pri_armour 12, 6, 4, metal
    stat_sec_armour 3, 3, metal

    stat_cost is the amount of turns it takes to recruit the units. to alter the amount units you can recruit and how many turns it takes to replenish is export_descr_buildings

    recruit_pool "Dwarfs axemens" 1 0.15 2 0 requires factions { poland, } and hidden_resource mountain_province

    the second numbers change the amount of turns a unit takes to replenish it's number, the higher then number the faster the unit is replenished.
    the third number changes the max number of the unit you can recruit and the hidden resource can be removed to ensure recruitment.
    thx u buddy
    I understand how to change the values
    but I have not understand how to change the turns required for units : /
    can u help me again pls ??
    Last edited by Robert Nesta Marley; June 07, 2015 at 04:21 PM.

  4. #4
    Vette's Avatar Civis
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    Default Re: Call of Warhammer v1.5.1, change the statistics unit ?! pls help

    Quote Originally Posted by Robert Nesta Marley View Post
    thx u buddy
    I understand how to change the values
    but I have not understand how to change the turns required for units : /
    can u help me again pls ??

    Heres the link:http://medieval2.heavengames.com/m2t...de/index.shtml
    You will find almost all the stuff explianed there.

  5. #5

    Default Re: Call of Warhammer v1.5.1, change the statistics unit ?! pls help

    Quote Originally Posted by Vette View Post
    Heres the link:http://medieval2.heavengames.com/m2t...de/index.shtml
    You will find almost all the stuff explianed there.
    I realized later
    anyway thanks !!

  6. #6

    Default Re: Call of Warhammer v1.5.1, change the statistics unit ?! pls help

    Quote Originally Posted by Vette View Post
    Heres the link:http://medieval2.heavengames.com/m2t...de/index.shtml
    You will find almost all the stuff explianed there.
    hey buddy, another question pls
    I would change the number of rounds required to build buildings of a particular faction, how can I do ?? thank you again

  7. #7
    Vette's Avatar Civis
    Join Date
    Aug 2012
    Location
    Croatia
    Posts
    196

    Default Re: Call of Warhammer v1.5.1, change the statistics unit ?! pls help

    Quote Originally Posted by Robert Nesta Marley View Post
    hey buddy, another question pls
    I would change the number of rounds required to build buildings of a particular faction, how can I do ?? thank you again
    Heres the link:http://medieval2.heavengames.com/m2t...de/index.shtml
    Have fun!

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