
Originally Posted by
erza3
altering export_descr_units can alter uinit stats, the lines below alter attack/defense and health. The first number (9) of the stat_pri alters the attack value and the second number alters charge bonus.
stat_health 1, 0
stat_pri 9, 8, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1
stat_pri_attr no
stat_sec 9, 6, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_sec_attr no
stat_pri_armour 12, 6, 4, metal
stat_sec_armour 3, 3, metal
stat_cost is the amount of turns it takes to recruit the units. to alter the amount units you can recruit and how many turns it takes to replenish is export_descr_buildings
recruit_pool "Dwarfs axemens" 1 0.15 2 0 requires factions { poland, } and hidden_resource mountain_province
the second numbers change the amount of turns a unit takes to replenish it's number, the higher then number the faster the unit is replenished.
the third number changes the max number of the unit you can recruit and the hidden resource can be removed to ensure recruitment.