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Thread: [Release] Unit highlight arrow to One Ring inscription

  1. #1

    Default [Release] Unit highlight arrow to One Ring inscription

    Hi folks, a little UI mod for you today: I have replaced the highlight icon that shows up at units feet when selected. I replaced the vanilla MTW2 one with circular One Ring inscription like it was done in old Battle for Middle-earth games. I left the "far" highlight (with shows up when zoomed out from unit) as it was, since it was more visible.

    Note: it may look odd on cavalry units and monster units. nothing I can do about that Im afraid.

    Its a 256x256 size.


    Installation:

    Drop the arrow.tga file into "[your MTW2 installation]/mods/Third_Age_3/data/textures"


    Download: http://www.mediafire.com/download/5m...vdv/#arrow.tga

    One Ring Inscription Highlight


    If you wish to use this in your mod, feel free to do so, would be nice to get credit, but I leave it at your discretion.

    Credit: seeklogo - site I got the vector image I used to make this, no other info on uploader or creator though.
    Last edited by Taro_M; June 05, 2015 at 06:21 PM.

  2. #2

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    Wow, that gives some fancy looks
    +rep
    Last edited by xHolyCrusader; June 05, 2015 at 07:28 PM.

  3. #3

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    That is neat. I think a gold version would look nicer though.

  4. #4
    Withwnar's Avatar Script To The Waist
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    Default Re: [Release] Unit highlight arrow to One Ring inscription

    Top idea Taro.

    I think a gold version would look nicer though
    The game applies the colours: green, red and blue.

  5. #5

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    I tried a few different colors, gold and yellow do look nice but are a bit harder to see what is highlighted from a great distance.

    Edit;

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 
    Last edited by alreadyded; June 05, 2015 at 11:18 PM.

  6. #6

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    I tried a few different colors, gold and yellow do look nice but are a bit harder to see what is highlighted from a great distance.
    The game applies the colors by itself, all I did was changing the shape of the marker. Nothing else I can do about that though.

  7. #7
    Olifantenstaart's Avatar Civis
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    Default Re: [Release] Unit highlight arrow to One Ring inscription

    Splendid!

  8. #8

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    Quote Originally Posted by Withwnar View Post
    Top idea Taro.



    The game applies the colours: green, red and blue.
    Quote Originally Posted by Taro_M View Post
    The game applies the colors by itself, all I did was changing the shape of the marker. Nothing else I can do about that though.

    You can edit it at the bottom of "descr_ui_colour_db."



    ; specify pairs of colour name and colour values (opacity, red, green, blue)
    Code:
    ;;;;;;;;;;;;;;;;;;;;; BATTLE COMPONENTS;
    ;;;;;;;;;;;;;;;;;;;;
    
    
    marker_formed                   255, 255, 255, 255
    marker_proxy_summer             255, 255, 255,   0
    marker_proxy_summer_selected    255,   236, 216,   0
    marker_proxy_winter             255, 255,   0, 255
    marker_proxy_winter_selected    255,   0,   0, 255
    marker_select                   255,   236, 216,   0
    support_army_marker_select        255,   0,   0, 255
    
    
    marker_prim_us                    255,   236,  216,   0
    marker_scnd_us                        255,   236, 216,   0
    marker_prim_allied                255,   0,   0,  64
    marker_scnd_allied                255,   0,   0, 255
    marker_prim_enemy                255,  64,   0,   0
    marker_scnd_enemy                255, 255,   0,   0
    marker_prim_non_combatant            255,  64,  64,  64
    marker_scnd_non_combatant            255, 255, 255, 255
    
    
    own_marker_flash                255,   236, 216,   0
    ally_marker_flash                255,   0,   0, 255
    enemy_marker_flash                255, 255,   0,   0
    
    
    ; _pos and _size members are interpreted as SCREEN_COORDs in code, use alpha for x, red for y
    ; _pcnt read int perentages (0-100) from alpha, rgb ignored
    aisa_card_sprite_pos                  0,  14,   0,   0
    aisa_card_men_total_clr                255, 255,   0,   0
    aisa_card_men_remaining_clr            255,   0, 255,   0
    aisa_card_men_bar_pos                  3,  73,   0,   0
    aisa_card_men_bar_size                 42,   4,   0,   0
    aisa_card_missile_pos                  1,   3,   0,   0
    aisa_card_movement_pos                 16,   3,   0,   0
    aisa_card_combat_pos                 31,   3,   0,   0
    aisa_card_routing_pos                  3,  56,   0,   0
    aisa_card_running_test_pcnt             10,   0,   0,   0
    aisa_card_walking_test_pcnt             10,   0,   0,   0
    aisa_card_firing_test_pcnt             10,   0,   0,   0    ;pcnt of missile capable units firing
    aisa_card_under_fire_test_pcnt             10,   0,   0,   0
    aisa_card_melee_test_pcnt             10,   0,   0,   0
    aisa_card_routing_test_pcnt             10,  30,  75, 100    ;slow flash, med flash, fast flash, solid
    Last edited by alreadyded; June 10, 2015 at 06:28 PM. Reason: add underlines

  9. #9

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    You can edit it at the bottom of "descr_ui_colour_db."
    oh, nice to know, but I will leave my little tweak as it is. Its simple but effective.

    It seems you can change the text color using this, with is lovely. Thanks for pointing that file out.

    BTW: Check out what Im experimenting with right now: http://www.twcenter.net/forums/showt...micro-textures
    Last edited by Taro_M; June 06, 2015 at 04:01 PM.

  10. #10
    Withwnar's Avatar Script To The Waist
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    Default Re: [Release] Unit highlight arrow to One Ring inscription

    Quote Originally Posted by Taro_M View Post
    It seems you can change the text color using this
    Some others are in descr_event_images.txt and I think that some are hardcoded.

  11. #11

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    Awesome stuff

  12. #12

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    Thanks Taro_M, and also Alreadyded,
    What a simply superb idea! Made my day.
    I think it makes such a big visual change while playing.

    I did end up modifying. I wanted to see it better far away to suit my playstyle.
    Up close though - those ring details are a treat.
    Here's a screenie of my modded version.
    The ghost cavalry is the one with the unit selection. More subtle.
    The other units are being marked by the unit flash command. Brighter for better huge battlescape management.


    Spoiler Alert, click show to read: 

  13. #13

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    Looks nice. I made one of the eye of Sauron with red color, and a artsy swirl one that fits with all factions. I think that one you are using would look nice in purple and also be more noticeable. Maybe silver as well.
    Last edited by alreadyded; June 10, 2015 at 06:23 PM.

  14. #14

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    Oh - eye of sauron - that would be nice. Screenie possible?
    I dialed down my enemy flash strength - was just too red for my eyes.
    Purple and silver would look good. Purple would be great for noticeable. I decided for my play-style subtle noticeable is better, so I think I'd go silver, especially if i did alot of night battles.
    I settled on the medium subdued green becasue I do so many screenshots, and too many times i don't disable the highlights with the "enter key", so that green highlight blends enough in daylight grassy situations (>60% of my battles).
    Maybe call it "lazy Screenie-Nut" green?

  15. #15

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    All you need to do is replace the highlight arrow with an empty (black alpha) TGA file. This way you will completely disable the highlight.

    The Eye talk gave me an idea. Wait a moment.

    EDIT: Heres the text with rings and a simple Sauron's eye in the middle.

    http://www.mediafire.com/download/rz...zd1/#arrow.tga

    And heres an alternative version where rings and text show up as normal and the eye shows up when you press the button to flash the units or at distance.

    http://www.mediafire.com/download/cb...ht_devided.ZIP
    Last edited by Taro_M; June 12, 2015 at 05:21 AM.

  16. #16

    Default Re: [Release] Unit highlight arrow to One Ring inscription

    Taro_M, in my MOS 1.6.2 install subdirdir there was just the green_circle.tga BEFORE adding your #arrow.tga
    Is it maybe PCP which has the Sauron.tga image addition already?
    Originally in my MOS 1.6.2 playthrough, the #arrow.tga from before was being pulled from the default M2TW>data\textures folder along with all the other tgas.

    So i downloaded both links and looked at your new alpha mask layer.
    That looks very sharp! Would sure help beef up the visbility.
    I can see how eye of Sauron would be a popular addition to gameplay.
    Great addition once again!

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