The upcoming mod's name: Imperial Empires of Flaghemin
I've got now to the point where, on the basis of my earlier mod 8 factions at start, I want to make a bit more advanced mod, which would again be based on a completely fantasy or imaginary settings.
Link to the 8 factions at start mod:
http://www.twcenter.net/forums/showthread.php?690225-Released-8-factions-at-start-mod-for-Total-War-Attila
I will start the editing from the beginning, so it will be possible to make it completely different kind of mod from its assembly.
The Features:
- 9 original playable factions, these will be the vanilla factions with different names.
- No Huns faction, I find the Huns a bit disorienting when playing on factions nearby their location on map. Learned from the earlier mod 8 factions at start.
- Some completely unplayable ai factions will remain from the vanilla, which ones I haven't yet decided.
- The organization of the regions will be based on roughly to the earlier mod 8 factions at start, with the exception of course that there is one playable faction added to the map and some undecided ai factions and some regions given to them, the number isn't decided.
- Some other updates, learned from earlier mod, will be made.
Any suggestions would be nice, I'll see if I can implement those to the campaign map especially, so that it fits also my own idea about the mod.
Attachment: The campaign map of the earlier 8 factions at start mod, which shows roughly the placement of regions. (Subject to change once the mod gets further.)




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