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  1. #1

    Default (Under development) Imperial Empires of Flaghemin

    The upcoming mod's name: Imperial Empires of Flaghemin

    I've got now to the point where, on the basis of my earlier mod 8 factions at start, I want to make a bit more advanced mod, which would again be based on a completely fantasy or imaginary settings.

    Link to the 8 factions at start mod:
    http://www.twcenter.net/forums/showthread.php?690225-Released-8-factions-at-start-mod-for-Total-War-Attila


    I will start the editing from the beginning, so it will be possible to make it completely different kind of mod from its assembly.

    The Features:

    - 9 original playable factions, these will be the vanilla factions with different names.

    - No Huns faction, I find the Huns a bit disorienting when playing on factions nearby their location on map. Learned from the earlier mod 8 factions at start.

    - Some completely unplayable ai factions will remain from the vanilla, which ones I haven't yet decided.

    - The organization of the regions will be based on roughly to the earlier mod 8 factions at start, with the exception of course that there is one playable faction added to the map and some undecided ai factions and some regions given to them, the number isn't decided.

    - Some other updates, learned from earlier mod, will be made.


    Any suggestions would be nice, I'll see if I can implement those to the campaign map especially, so that it fits also my own idea about the mod.


    Attachment: The campaign map of the earlier 8 factions at start mod, which shows roughly the placement of regions. (Subject to change once the mod gets further.)
    Attached Thumbnails Attached Thumbnails 960p 8 factions at start -mod for Attila Total War.jpg  

  2. #2
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: (Under development) Imperial Empires of Flaghemin

    This is a few ideas:
    -make the huns a undead horde.
    -it seems you only want to use existing playable factions, or else I would have made england its own kingdom, and added a few more kingdoms around.

    I mean this mod do remind me a lot of the Game of thrones setting.

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  3. #3

    Default Re: (Under development) Imperial Empires of Flaghemin

    Quote Originally Posted by Karnil Vark Khaitan View Post
    This is a few ideas:
    -make the huns a undead horde.
    -it seems you only want to use existing playable factions, or else I would have made england its own kingdom, and added a few more kingdoms around.

    I mean this mod do remind me a lot of the Game of thrones setting.
    Thanks, the idea of having the British isles as its own faction is what I had already in mind. I probably will put them as an ai controlled native faction from the start. Can't really make new factions playable, lack the knowledge for that at the moment. The Huns really make it too problematic and annoying so I decided to not include the Huns faction. Also the manner they burn every captured settlement is what makes me not to include them, would fit the undead description, which is a nice idea, but it would ruin the game play in my opinion.

  4. #4
    Linke's Avatar Hazarapatish
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    Default Re: (Under development) Imperial Empires of Flaghemin

    "Imperial Empires"

  5. #5

    Default Re: (Under development) Imperial Empires of Flaghemin

    Quote Originally Posted by Linke View Post
    "Imperial Empires"
    I understand the connection, bluntly would mean the same, yet it gives a sort of grandness to the word empires, is how I figured it out. The words have many definitions really, wasn't supposed to be joke after all.

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