After some testing, I think that the effects are the same. Both campaign mod movement range and module military tactics seem to do the exact same thing. Replacing the first one (the one in the mod now) yielded the exact same movement situations for both land and transports. The military tactics effect did not boost transport movement, at least not in my tests, any more than than the movement range effect. Both of these effects suffer from the same problem (that is currently in the mod now), an army landing at a port gets a large movement boost because the seasonal land movement reductions haven't been applied yet.
Here is an example, this was the way it looked both using the submod (and removing campaign movement effect) and using base DeI without the submod: