How I made diplomacy work in RS2.
I've found a few tricks to improving diplomacy in RS2 over my decade playing this blasted game.
Keeping the Peace:
-Any province on the border you don't want attacked, post two full stacks bordering the settlement or at each crossing. The AI won't even enter thr province unless they have a truly large force for you.
-Do this even with allies.
-When you smash an army, don't clean up after it. The AI seems to take this as an invite to recruit a whole new army. Remnant units should be allowed to go free, and be retrained by the AI. This seems to decline the number of stacks and waste attacks the AI send. The AI seems to hate you having agents in its territory.
-The AI will always siege a fort or city with a full stack inside of it rather than attack a city wit a full stack next to it.
-Walls do jack to discourage the AI.
Protectorates and Allies:
-If you can get a protectorate, or force diplo one, they will break it with you if they have an prior ally go to war with you.
-If you attack said ally first, and especially on the same term as the protectorate pact is made, they will break their alliance with their former ally.
-This appliesto allies as well.
-Protectorates with enough provinces and bordering other nations (with direct land access) will continue to build troops, buildings, and even go to war.
-Protectorates that are landlocked by their protectors essentially have their AI turn off. They will not move troops, build them, or enhance their structures.
Making Peace:
-Once all of your bordering provinces are defended enough that the AI won't attack you, they will begin to be more open to the idea of peace with you.
-If they offer you a ceasefire and demand provinces in a war they are losing, they will most likely accept a normal ceasefire immediately, or with a threat.
-If you want to make a protectorate, the AI doesn't care that you have a stack sieging their last settlements. They care that they can't attack any settlements you own.
--Enough troops in your bordering provinces and a double doomstack next to their capital seem to allow protectorates to happen much more readily, evenif they have no troops.
MISC:
-Diplomatic skill matters. And diplomats can have ancillaries.
-The AI doesn't seem to attack ports that have a large navy near to them.
-The AI is extremely unlikely to attack your protectorates even if they would attack you.
-Nations will eventually give up their claims on you.
I just got done playing the first 150 turns in a Rome campaign, and am at peace, with no wars or every-turn-attacks, in Spain, Greece, and Gaul. I only used force diplomacy once--to make Carthage a protectorate, so that they pay their reparations and leave me alone like in real life. I've got the Averni, Gaelleci, Boii, Macedonians, and Greeks all leaving me alone for the past 50 turns, with trade rights, and sustained peace. Here and their I'll take a settlement, and have a peace a few turns later.
My per turn income has suffered heavily, but I benefit from Carthage's reparations. It makes the strategy of balancing where and what I build important again. I have to maintain huge armies, of course.
I am playing on H/H. In 607 I will march into Africa to subdue the Carthaginians and turn them into the Nubians. They have had a long time to build up nearly 30 stacks of elite troops. Wish me luck!




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