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Thread: CAC Campaign Pack, providing additional campaigns to the game. Version 1.2.4 Released 2018-08-18

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    Icon3 CAC Campaign Pack, providing additional campaigns to the game. Version 1.2.4 Released 2018-08-18

    Conflictus Antiquarum Culturarum Campaign Pack



    We are happy to announce the release of version 1.2.4 compatibility update to the Campaign Pack for Conflictus Antiquarum Culturarum (CAC) for the Rome 2 game:
    Alexander Campaign starting in 332 B.C and a Four Emperors Campaign starting in 69 A.D.


    Conflictus Antiquarum Culturarum (CAC) Campaign Pack version 1.2.4 is available at these sites: Mediafire and Depositfiles. The CAC Campaign Pack is fully compatible with Rome2 Emperor Edition (Rise of the Republic version).

    !!!NOTE!!! CAC version 1.2.4 is a pre-requisite for playing the Campaign Pack, since most of the contents is included in the CAC 1.x Mod Pack. Both files shall be installed and activated using the Mod launcher in Steam. The CAC Campaign Pack will thus overwrite the relevant files in the CAC 1.x Mod Pack. !!!NOTE!!!

    The CAC Campaign Pack is also available at Steam.

    1. Delete or uninstall previous CAC Campaign Pack version

    2. Download and Install CAC version 1.x Mod Pack.


    3. Download and Unpack the CAC Campaign Pack to your Rome2 data folder.

    4. Download CAC UPC type language file for the Campaign Pack (if applicable for your Rome 2 installation).


    The CAC specific UPC type language files (Czech, French, German, Italian, Polish, Russian, Spanish and Turkish) are available for download here: http://www.mediafire.com/folder/urzb...R2TW_Mod_Files.
    Download the file that corresponds with your Rome 2 installation and extract to you data folder. Ensure you do not have other mod language packs (UPCs) in your data folder, including CAC ones. If you discover any missing text, then please provide feedback in this thread!. All UPC files are updated to version 1.2 (also used for version 1.2.4) for the CAC Campaign Pack!


    4. If you are having troble launching the mod and possibly also campaign pack, then read this: If the mod files are written with any CAPITAL LETTERS included, then the Rome2 game may crash, while loading. However, if the file names are renamed from "CAC_Campaign_Pack_v1.x" to "cac_campaign_pack_v1.x" and from "CAC_Mod_v1.x" to "cac_mod_v1.x" then it should work. The files are located in the data folder: C:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\data (example)

    Known issues: Rome2 game crashes when you exit the game after playing this campaign pack. Gameplay is not affected although the issue is annoying.


    Alexander Campaign, 332 B.C.

    We have used the Grand Campaign as basis and completely reworked campaign starting position to reflect the situation after the battle of Issus in 332 B.C.

    The following factions are playable in the Alexander Campaign:
    Senatus Populusque Romanus
    Makedonia
    Apeiros
    Hakhâmaneshiyân
    Kemet
    Syrakousai
    Brettioi
    Japyges
    Mexl Rasnal
    Senones
    Insubres
    Venetkens
    Ambrones
    Rhaeti
    Qart-Hadasht

    The following aspects of the basic CAC Mod v1.x are adapted to make the campaign:
    The Comprehensive Area of Recruitment System
    Factions
    Religions and Cultures
    Unit Rosters including new ones for the new factions not included in basic CAC
    Campaign is 12 turns-per-year
    Mercenaries
    General Models
    New Religious buildings for the new factions not included in basic CAC

    Four Emperors Campaign, 69 A.D.


    The Year of the Four Emperors was a year in the history of the Roman Empire in 69 A.D, where four Emperors ruled in succession: Galba, Otho, Vitellius, and Vespasian.
    The suicide of emperor Nero, in 68 A.D, was followed by a brief period of civil war, the first Roman civil war since Mark Antony's death in 30 B.C. Between June of 68 A.D. and December of 69 A.D, Rome witnessed the successive rise and fall of Galba, Otho and Vitellius until the final accession of Vespasian, first of the Imperial Flavian dynasty.

    We have used the Emperor (Augustus) Campaign as basis and completely reworked campaign starting position to reflect the situation in the Roman Empire with Galba in control of Rome and Italian peninsula. Otho has his power base in Hispania, Africa and Sicily. Vittelius has his power base in Gaul and finally Vespasian is in control of the Eastern part. The campaign starts in 69 A.D. and we have reused as much as possible from the Emperor campaign due to the similar concept of the campaigns setup.

    The following factions are playable in the Four Emperors Campaign:
    Emperor Galba
    Emperor Otho
    Emperor Vittelius
    Emperor Vespasianus
    Caledones
    Markamanniz
    Dacia
    Gutones
    Lougoi
    Heruskoz
    Hayq
    Parthian Empire
    Raokhshna
    Kushan Empire
    Hashmannim

    The following aspects of the basic CAC Mod v1.x are adapted to make the campaign:
    The Comprehensive Area of Recruitment System
    Factions
    Religions and Cultures
    Updated Unit Rosters to reflect the later starting point including small changes to Roman units’ equipment
    Campaign is 24 turns-per-year
    Mercenaries

    Best regards
    il Pitta and Iutland

    Below you will find images from the campaign pack:


    Makedonia facing the Persian Empire etc.


    Alexander Himself


    Italian situation in 332 B.C.


    The campaign includes several historical personalities


    Vespasian's part of the Roman Empire


    Vespasian ready to depart for Jerusalem to crush the rebellion


    Galba's part of the Roman Empire


    Otho's part of the Roman Empire


    Vittelius' part of the Roman Empire

    Alexander Campaign Team and Credits:
    Spoiler Alert, click show to read: 
    Team:
    [Historical research and unit design] il Pitta
    [All types of modding] iutland
    Credits:
    [Carthaginian Scutum patterns etc.] by permission from fernando77
    [Shields] by permission from VINC-XXIII
    [Improved Roman and Horse Textures] by permission from Pdguru

    Four Emperors Campaign Team and Credits:
    Spoiler Alert, click show to read: 
    Team:
    [Historical research and modding] iutland
    Credits:
    [Improved Roman and Horse Textures] by permission from Pdguru

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