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  1. #1

    Default Editing General Creation

    I would like to increase the rate at which I can recruit generals.

    Perhaps increase the rate that capt. can become generals.

    Does any one know how to adjust these settings.

    I have been looking for some way to do it and I just can't fine anyway.

    thanks for anyhelp that can be provide.

    Jim

  2. #2
    spirit_of_rob's Avatar The force is my ally
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    Default Re: Editing General Creation

    hardcoded im afraid mate basically it happens when you are low on family members
    Former Skinner/Modeller for EB Former Skinner/Modeller for Hegemonia


    Patrician Opifex under the patronage of Basileos Leandros I and patron of the Opifex Tone

  3. #3

    Default Re: Editing General Creation

    thanks for this.. darn...

    I appreciate your repy.

  4. #4
    Vegas_Bear's Avatar Biarchus
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    Default Re: Editing General Creation

    To make Generals recruitable -

    Code:
                    recruit "carthaginian general's cavalry early"  0  requires factions { spain, }  and not marian_reforms
                    recruit "carthaginian general's cavalry"  0  requires factions { spain, }  and marian_reforms
                    recruit "barb british general briton"  0  requires factions { britons, } 
                    recruit "barb chieftain cavalry early dacian"  0  requires factions { dacia, }  and not marian_reforms
                    recruit "barb chieftain cavalry dacian"  0  requires factions { dacia, }  and marian_reforms
                    recruit "barb chieftain cavalry early gaul"  0  requires factions { gauls, }  and not marian_reforms
                    recruit "barb chieftain cavalry gaul"  0  requires factions { gauls, }  and marian_reforms
                    recruit "barb chieftain cavalry early german"  0  requires factions { germans, }  and not marian_reforms
                    recruit "barb chieftain cavalry german"  0  requires factions { germans, }  and marian_reforms
                    recruit "barb chieftain cavalry early scythian"  0  requires factions { scythia, }  and not marian_reforms
                    recruit "barb scythian general scythian"  0  requires factions { scythia, }  and marian_reforms
    
                    recruit "carthaginian general's cavalry early"  0  requires factions { carthaginian, }  and not marian_reforms 				
                    recruit "carthaginian general's cavalry"  0  requires factions { carthaginian, }  and marian_reforms 				
                    recruit "east generals cavalry early"  0  requires factions { eastern, }  and not marian_reforms 
                    recruit "east generals cavalry"  0  requires factions { armenia, parthia, }  and marian_reforms 
                    recruit "east pontic general"  0  requires factions { pontus, }  and marian_reforms
                    recruit "egyptian general's bodyguard early"  0  requires factions { egypt, }  and not marian_reforms 			
                    recruit "egyptian general's bodyguard"  0  requires factions { egypt, }  and marian_reforms 
                    recruit "thracian bodyguard early"  0  requires factions { thrace, }  and not marian_reforms 
                    recruit "thracian bodyguard"  0  requires factions { thrace, }  and marian_reforms 
    		recruit "greek general's guard cavalry early"  0  requires factions { seleucid, macedon, greek_cities, }  and not marian_reforms 
    		recruit "greek general's guard cavalry"  0  requires factions { seleucid, macedon, greek_cities, }  and marian_reforms 
                    recruit "roman generals guard cavalry early"  0  requires factions { roman, }  and not marian_reforms 
                    recruit "roman generals guard cavalry"  0  requires factions { roman, }  and marian_reforms
    Above need to be added to the file export_descr_buildings.txt.

    Spain, Briton, Dacia, Gauls, Germans, Scythia need to go under the sections for governors_palace, proconsuls_palace, and imperial_palace.

    Carthage, Eastern-(Armenie,Parthia,Pontus), Egypt, Thrace, Seleucid, Macedon, Greek_Cities, Roman go under the section for proconsuls_palace and imperial_palace.

    Hope this helped, Vegas_Bear.

  5. #5
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Editing General Creation

    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  6. #6

    Default Re: Editing General Creation

    i don't think it's necessary to make 2 codes for pre-marian and marian. i'd assume that if you don't mention the marian reforms at all, it'd count as both marian and premarian.

  7. #7

    Default Re: Editing General Creation

    It's just to make sure that any generals you recruit will look the same as your normal generals. The Marian reforms trigger the upgrade from the normal bodyguard to the late bodyguard.

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