Page 1 of 13 1234567891011 ... LastLast
Results 1 to 20 of 245

Thread: The Positions of the Kingdom's Armies Thread (Dance Restart)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default The Positions of the Kingdom's Armies Thread (Dance Restart)

    Use this thread to detail the forces of Armies within the Realm, as well as to post movements. Please be specific with movements. If you lack detail, the shortest distance by simply drawing a straight line will be assumed. Post any additions to your forces other than your original levy. Total army sizes should be kept track of within home threads

    Hex Map - Use to calculate MARCHING TIME



    original map: http://awoiaf.westeros.org/images/e/...f_westeros.jpg


    Region Map - Use this to PLAN YOUR ROUTE and to see IMPASSABLE TERRAIN


    Westerlands

    Spoiler Alert, click show to read: 




    The Vale

    Spoiler Alert, click show to read: 




    Stormlands

    Spoiler Alert, click show to read: 




    Crownlands

    Spoiler Alert, click show to read: 





    Iron Isles

    Spoiler Alert, click show to read: 




    Dorne

    Spoiler Alert, click show to read: 




    Riverlands

    Spoiler for Northern Riverlands



    Spoiler for Central and Southern Riverlands




    The North


    Spoiler for Northern North and Night's Watch




    Spoiler for Central North




    Spoiler for Southern North




    The Reach

    Spoiler for Northern Reach




    Spoiler for Southern Reach







    Movement Bonuses and Penalties:

    - Armies comprised of any mix of Light Infantry, Polearms, Archers and Cavalry can move at 125% speed on the Hex map.
    - Armies comprised only of Light or Heavy Cavalry move at 150% speed.
    - Armies comprised only of Light Cavalry move at 200% speed.
    - Therefore, the presence of Heavy Infantry and Elite Cavalry will limit an army to base 100% movement speed.
    - A dragonrider and his dragon when travelling by themselves move at 400% of the normal travel speed (meaning 4 times as fast for a 0.6 hour travel speed)
    -- They do not benefit from speed boosts on roads but nor are they affected by reduced travel times on swamps or forests. Desert and mountain modifiers still affect dragons.

    - After a battle or raid, an army must remain stationary for 6 RL hours.

    How to move your armies:

    1. Use the region maps to find out where you need to march. Pay attention to impassable regions: you can only get into Dorne via the two passageways through the mountains, you can only cross the Trident at the Twins and Lord Harroway's Town, and so on.

    2. Use the Hex Map to calculate how long it will take you to move from point A to point B. Use the following modifiers:
    - Ships travel by sea, taking 1.2 hours to cross a sea tile.
    - Travelling across a normal tile with nothing in it takes 2.4 hours. (eg, 10 hexes per 24 hours if moving across only these tiles)
    - 1.8 hours per tile with a road in it (the road overrules all other terrain) (13 hexes per 24 hours if moving along only roads)
    - 3.4 hours per tile with mountains in it (7 hexes per day if moving through only mountains)
    - 3 hours per tile with forest, swamp or desert in it (8 hexes per day if moving through only forest/swamp/desert)
    - Additional movement inhibitors may be added based on certain conditions such as marching through The North during winter (movement penalty and attrition, for example)
    - The sum total of the time taken to move through every hex is your marching time.

    3. Post in this thread detailing:
    - A rough outline of your route plan (eg moving from Casterly Rock to the Bloody Gate) REMEMBER IMPASSABLE REGIONS: If the Arryns don't like you, are they going to just let you walk through the Bloody Gate? If the Twins are loyal to your enemies, you're not going to be allowed to just march across the bridge, and you can't just cross it where ever you want.
    - The troops you are moving
    - The time it will take in total
    - The rough arrival time

    Remember, once you raise your levies, it will take them a total of 12 hours to muster before they can be moved, and they will appear at the home of the highest ranking Lord to order the mobilisation. For example, if the whole Westerlands calls their levies, they would appear at the Lannister province, Casterly Rock.
    Last edited by Honors Bastion; June 01, 2015 at 12:04 PM.


  2. #2
    The Mad Skylord's Avatar Tribunus
    Join Date
    Nov 2014
    Location
    The RPG Forums
    Posts
    7,493

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    House Crakehall calls its banners.

    House Crakehall calls its fleets.
    Last edited by The Mad Skylord; June 05, 2015 at 03:54 PM.

  3. #3

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    Houses Corbray and Umber both muster their forces.

  4. #4
    The Mad Skylord's Avatar Tribunus
    Join Date
    Nov 2014
    Location
    The RPG Forums
    Posts
    7,493

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    House Footly calls its banners.

  5. #5

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    House Lannister calls its banners.

  6. #6
    ficenzi's Avatar Senator
    Join Date
    Nov 2014
    Location
    Croatia
    Posts
    1,375

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    House Darklyn calls its banners.
    Make the Reach great again.

  7. #7

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    Celtigar and Tarbeck musters its forces.

  8. #8

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    Prince Jace sets flight from Dragonstone to White Harbour.

    18 normal hexes and 1 mountain hex.

  9. #9
    Iron Aquilifer's Avatar Protector Domesticus
    Join Date
    Aug 2013
    Location
    Scotland, Angus
    Posts
    4,199

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    Prince Lucerys flies from Dragonstone to Runestone:

    6(?) hexes - 3.6 hours

  10. #10
    Narsils_Shards's Avatar Campidoctor
    Join Date
    Apr 2014
    Location
    United States
    Posts
    1,611

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    The land and naval levies of the West Watch are ordered to be raised.
    Richard if you can send your levies to Castamere please.
    Mustered at 11:29 PM PST

  11. #11

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    My levies will head to Castamere, after they are mustered.

  12. #12
    Jokern's Avatar Mowbray of Nottingham
    Join Date
    May 2011
    Location
    14th Century England
    Posts
    6,900

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    Lord Baratheon calls all banners of the Stormlands to gather at Storm's End, in the name of Aegon II.

    Total army points:
    75,500 points = 57,820 men

    Total naval points:
    13,300 points = 495 ships

    They'll have assembled at 11:31 AM the 7/6
    Last edited by Jokern; June 07, 2015 at 06:28 AM.

  13. #13
    Narsils_Shards's Avatar Campidoctor
    Join Date
    Apr 2014
    Location
    United States
    Posts
    1,611

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    The banners of House Durrandon are raised to answer the call of Lord Baratheon.

  14. #14

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    House Swann raises the levies and fleet of the Redwatch.

  15. #15

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    Prince Jace continues on to Winterfell (no White Harbour thread). 6 extra hexes.

  16. #16

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    The Vale's banners are called and will muster at the Bloody Gate.

  17. #17

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    Lord Hightower orders his levies raised and prepared for battle. They will gather at Oldtown.


  18. #18

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    Lord Tarly raises his banners.

    Left: artwork by the great Duncan Fegredo.

    A link to my Deviantart's account.

  19. #19
    Trot's Avatar Vicarius Provinciae
    Join Date
    Jun 2012
    Posts
    11,632

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    House Royce orders it's land and naval levies raised and gathered in Runestone
    Finished 6:31 am est 6/7/15
    A portion of that force moves to the Bloody Gate
    6 tiles 3 mountain 3 regular total 18 hours finished 12:31 am est 6/8/15

    when the militia edict takes effect the new levies of House Royce and also raised.

    Finished
    3:30 am est 6/8/15

    Once I get my calculations finished I will let you know my army compostion

    Edit

    The Band of the Red Eagle moves to Storms End
    14 spaces 2 regular 12 road Total 19.2 hours
    arrive at 2 pm est 6/7/15
    Last edited by Trot; June 06, 2015 at 05:58 PM.

  20. #20
    Pericles of Athens's Avatar Vicarius Provinciae
    Join Date
    Aug 2010
    Location
    The United States of America
    Posts
    12,267

    Default Re: The Positions of the Kingdom's Armies Thread (Post Greyjoy Rebellion)

    Lord Darry orders his banners raised and assembled at Darry Castle.


Page 1 of 13 1234567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •