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  1. #1
    thdot44's Avatar Tiro
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    Default Help editing an active mod

    Hi,

    I have subscribed to a mod through the steam workshop, it is a unit pack mod. The issue is i feel the values for the unit are unbalanced, too high a price for their stats. I am looking to see how
    I would edit that mods DB with the PFM without steam updating or it corrupting the mod. I have done very little with modding of Atilla so I may need it spelled out.

    Thanks.

  2. #2
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Help editing an active mod

    Just copy the pack file, rename it, and then you can edit the stats ^^
    It should prevent the edit file from being updated, and use PFM.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  3. #3
    thdot44's Avatar Tiro
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    Default Re: Help editing an active mod

    Awesome, thanks for the info. Do you think that would be an issue with save game comparability? I wouldnt be removing any units but could there issues?

    Thanks

  4. #4
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Help editing an active mod

    Quote Originally Posted by thdot44 View Post
    Awesome, thanks for the info. Do you think that would be an issue with save game comparability? I wouldnt be removing any units but could there issues?

    Thanks
    nop, it wouldn't be an issue

    save game compability is related with startpos file, if a mod changes that, it won't be compatible since save files have their own startpos file.

  5. #5
    thdot44's Avatar Tiro
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    Default Re: Help editing an active mod

    Thanks, you guys have been a tremendous help!

  6. #6
    thdot44's Avatar Tiro
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    Default Re: Help editing an active mod

    Seem Ive had another issue, when I am in the Tweak tool looking at land units i do not see anything from the mod packs, only the vanilla units. Is there something I need to do before mod units show up? They are in game.

  7. #7
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Help editing an active mod

    uhhh use Pfm, tweak is a lot more advanced, and I think tweak will suffice for you.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

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