In the next version of RS after 2.8, when we start working on individual campaigns, I'm hoping we can do some things differently. One of them that I have found interesting is that tying a faction's 'emergency levies' to the number of regions they hold (through scripting), and raising armies immediately and yes, somewhat profusely, has helped factions survive that were going down the drain fast. For example, I did a lot of testing with Seleucid, and found that between Parthia, Armenia, Pontus, the Ptolemies, and Pergamon...it was just too much for them to beat them all off. They were always getting hammered quickly. So I wrote a script where, if they held less than a certain number of regions, they not only got money, but full stack armies in several cities. This way, if they lost one of the cites, they would still get the armies in the others...at no cost, and with no population penalty. With this type of setup, Seleucid has survived a long time, and looks much like the historical Seleucid that gradually caved in, rather than folding in a few years.
For 0-turn, this could be a much better way to handle this....and in one-turn, a dumbed down version of the same. I also did this for Carthage, which was getting its butt kicked by the Gallacei all the time, and they also are putting up a much better fight. In fact, I tried to attack Carthage, and got driven out of Africa!
