Big bug in 2.02c Roma faction, Lex de colonia creando.

Thread: Big bug in 2.02c Roma faction, Lex de colonia creando.

  1. Yarrr009 said:

    Default Big bug in 2.02c Roma faction, Lex de colonia creando.

    After clicking "Lex de colonia creando" to build, it disappeared from all other settlements' construction windows; And then after click to cancel building it, no more "Lex de colonia creando" showing up in any construction window... It was at turn 21. I guess, bug? [IMG][/IMG]
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    No, I don't think that is a bug; if you cancel, you've still mobilised those colonists and sent them on an essentially wasted trip. That means you have to wait until the next time around to try again - does it reappear again later?
     
  3. Yarrr009 said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    No chance. I looked for it at turn 22, 23, 24, 25, 26, 27, 28 and 29 and didn't have it. Oh you are not going to write they will fix it in next update.
     
  4. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    Quote Originally Posted by Yarrr009 View Post
    No chance. I looked for it at turn 22, 23, 24, 25, 26, 27, 28 and 29 and didn't have it. Oh you are not going to write they will fix it in next update.
    It takes 16 turns to get another colony point, if you've missed it that time around, it won't appear again til turn 37. Keep going, and let me know if you get another chance again in turn 37. If you do, there's no bug, it's working as intended. If you don't, then there's a problem with the counter resetting.
     
  5. Shadowwalker's Avatar

    Shadowwalker said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    That's definitely no bug, Yarr009.
    Quintus is right - if you click on a colony building, you basically send out the colonists. If you "cancel their voyage" (by removing the building from the building queue again) the building will not become available again and you wasted this attempt.
    New colony buildings become available at least every 16 turns,though (so at the start of a campaign and with only one hellenistic metropolis in one of your settlements it's turn 1, 17, 33 and so on). If you manage to build new Metropolis buildings or to conquer settlements which already have one, that rate increases, but it will never become any faster than one colony building per 4 turns (at least it was like that in 2.01, have not checked the script in 2.02c for that yet).

    There are bugs with the colony system, mind you - for example if you save a campaign while you have a colony building available and load again, you may in some cases find that you can build unlimited colony building throughout your settlements (given that you have sufficient money and that the settlements fulfill the requirements for the building).

    But what you described above is not a bug, it's a feature which was there since the very first public version of EB II.
     
  6. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    I'm guessing the colony points are lost/reset when you save and quit, because there's nowhere for the game to save them. Counters are only active while the game is running, but they are cumulative. As in if you keep going for 64 turns, you'll build up 4 points.
     
  7. Yarrr009 said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    Quote Originally Posted by QuintusSertorius View Post
    It takes 16 turns to get another colony point, if you've missed it that time around, it won't appear again til turn 37. Keep going, and let me know if you get another chance again in turn 37. If you do, there's no bug, it's working as intended. If you don't, then there's a problem with the counter resetting.
    Quote Originally Posted by Shadowwalker View Post
    That's definitely no bug, Yarr009.
    Quintus is right - if you click on a colony building, you basically send out the colonists. If you "cancel their voyage" (by removing the building from the building queue again) the building will not become available again and you wasted this attempt.
    New colony buildings become available at least every 16 turns,though (so at the start of a campaign and with only one hellenistic metropolis in one of your settlements it's turn 1, 17, 33 and so on). If you manage to build new Metropolis buildings or to conquer settlements which already have one, that rate increases, but it will never become any faster than one colony building per 4 turns (at least it was like that in 2.01, have not checked the script in 2.02c for that yet).

    There are bugs with the colony system, mind you - for example if you save a campaign while you have a colony building available and load again, you may in some cases find that you can build unlimited colony building throughout your settlements (given that you have sufficient money and that the settlements fulfill the requirements for the building).

    But what you described above is not a bug, it's a feature which was there since the very first public version of EB II.
    Quote Originally Posted by QuintusSertorius View Post
    I'm guessing the colony points are lost/reset when you save and quit, because there's nowhere for the game to save them. Counters are only active while the game is running, but they are cumulative. As in if you keep going for 64 turns, you'll build up 4 points.
    So you guys are saying... that Lex de colonia creando "building" can only be built one settlement at a time...
     
  8. Shadowwalker's Avatar

    Shadowwalker said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    Quote Originally Posted by Yarrr009 View Post
    So you guys are saying... that Lex de colonia creando "building" can only be built one settlement at a time...
    Exactly.

    The colony system is due to the restrictions and therefore the decisions it forces you to make during a campaign one of the most fun features in any hellenistic or especially Carthage campaign so far in my opinion.
    For example you have to decide if you try to get a basic colony (and therefore a basic access at factional troops) in several places first or if you rather concentrate on improving the existing ones to the highest level, therefore speeding up the process of getting new colony options faster in later stages of the campaign.

    I especially felt that with Carthage - which has become somewhat more difficult in EB II, compared to EB I, for example due to the fact that there are Areuakoi now who often attack you within the first 50 turns at Ebusus, Mastia and/or Gader, Massylians who do the same at the homeland provinces, of course Rome, which is really keen to grab Alalia from you . . . and the whole campaign plays a lot different, based on your decision to either build basic colonies in Ebusus, Alalia, Lepki, Ippone etc or if you rather try to race for the highest governemnt (and therefore more colony points) in Atiqa, Adrumeto, Lilybaeum und Mastia.

    Such features greatly add (in my opinion) to the fun of playing a campaign.
     
  9. Yarrr009 said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    Quote Originally Posted by Shadowwalker View Post
    Exactly.

    The colony system is due to the restrictions and therefore the decisions it forces you to make during a campaign one of the most fun features in any hellenistic or especially Carthage campaign so far in my opinion.
    For example you have to decide if you try to get a basic colony (and therefore a basic access at factional troops) in several places first or if you rather concentrate on improving the existing ones to the highest level, therefore speeding up the process of getting new colony options faster in later stages of the campaign.

    I especially felt that with Carthage - which has become somewhat more difficult in EB II, compared to EB I, for example due to the fact that there are Areuakoi now who often attack you within the first 50 turns at Ebusus, Mastia and/or Gader, Massylians who do the same at the homeland provinces, of course Rome, which is really keen to grab Alalia from you . . . and the whole campaign plays a lot different, based on your decision to either build basic colonies in Ebusus, Alalia, Lepki, Ippone etc or if you rather try to race for the highest governemnt (and therefore more colony points) in Atiqa, Adrumeto, Lilybaeum und Mastia.

    Such features greatly add (in my opinion) to the fun of playing a campaign.
    And pretty much that I only choose to use factional units to expand, I pictured a few regions to take. So much for my fast expansion since there are only Roma and a couple of settlements produce core troops in the long term....

    But mentioning about Fun, custom mp3, historical accuracy and raiding coastal settlements are full of it don't you think?
     
  10. RandomSarmartian said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    Quote Originally Posted by Yarrr009 View Post
    And pretty much that I only choose to use factional units to expand, I pictured a few regions to take. So much for my fast expansion since there are only Roma and a couple of settlements produce core troops in the long term....

    But mentioning about Fun, custom mp3, historical accuracy and raiding coastal settlements are full of it don't you think?
    dont forget that the summer relaese will add more units for rome to use and hopefully italic allies
     
  11. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    Quote Originally Posted by Yarrr009 View Post
    And pretty much that I only choose to use factional units to expand, I pictured a few regions to take. So much for my fast expansion since there are only Roma and a couple of settlements produce core troops in the long term....

    But mentioning about Fun, custom mp3, historical accuracy and raiding coastal settlements are full of it don't you think?
    No, since historicity is one of the most important goals of the mod, you don't get to blitz with your factional troops. The Romans used allies, you should be doing the same. That's the whole point of the colony system, that it takes time to build up the institutions that convert people to the Roman way of doing things. Until then, you rely on local troops.
     
  12. ABusFullofJedi said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    I have been experiencing a similar bug. I add the colony building to the queue when I get the notification, but once it gets to the front it takes the money from building out of my treasury but it never makes any progress building it, in the last roman game I played the colony was sitting at 8 turns to build in Capua for at least 24 turns.
     
  13. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    Quote Originally Posted by ABusFullofJedi View Post
    I have been experiencing a similar bug. I add the colony building to the queue when I get the notification, but once it gets to the front it takes the money from building out of my treasury but it never makes any progress building it, in the last roman game I played the colony was sitting at 8 turns to build in Capua for at least 24 turns.
    Colonies are only fixed if you're using V.T. Marvin's hotfix (or indeed my campaign_script from later in that thread), which requires a new game to apply.

    In everything up to 2.03a, they're broken.
     
  14. Metaluis90's Avatar

    Metaluis90 said:

    Default Re: Big bug in 2.02c Roma faction, Lex de colonia creando.

    Sorry for necroing, but can this be moved to "not a bug" sticky? I honestly believed it was a bug when I mistakenly cancelled the cnstrctuion of a colony and found it wasn't available anymore, and even tough this mechanism has been around since earlier EB versiones, it would be easier for newcomers like me
    "Rules without exceptions last eternally; Roman Law is the only law"
    "The mighty sword in mighty Roman hands"