Faction Debt Help

Thread: Faction Debt Help

  1. Rumpole141 said:

    Default Faction Debt Help

    Every faction has something like this in the campaign script:

    monitor_event FactionTurnStart FactionType f_rome
    and IsFactionAIControlled
    and Treasury < 3000
    and I_NumberOfSettlements f_rome < 5
    if I_TurnNumber > 64
    terminate_monitor
    end_if
    console_command add_money f_rome, 3000
    end_monitor

    monitor_event SettlementTurnStart FactionType f_rome
    and IsFactionAIControlled
    and Treasury < -9999
    console_command add_money f_rome, 13000
    end_monitor

    During the first 64 turns the small factions use the extra money to build a gigantic army, whose upkeep drives the treasury below -9999.
    Then, each turn, they use the gift of 13000 to buy more units.
    This would explain why, after 64 turns, all the small factions have multiple stacks sitting outside the capital and all factions except the Seleucids are bankrupt.

    The king's purse now goes away once a faction grows, but the code above continues to provide an extra 13K per turn.

    Perhaps what is needed is a more extreme version of this:
    monitor_event FactionTurnStart FactionType f_rome
    and IsFactionAIControlled
    and Treasury < -3500
    if not I_FactionBesieged f_rome
    destroy_units f_rome, mercenary_unit
    end_if
    end_monitor

    Setting the available units to zero in the original capital when debt relief occurs is one possibility.

    What would Europe be like if the IMF adopted the same policies as EBII:
    "What, you spent all your money on jet fighters? No problem, here's a few billion more euros. Enjoy."
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Faction Debt Help

    The first part is the "early support" (which we've extended out to turn 204, incidentally, and are considering making permanent). When factions are small (note no one gets it with more than 5 provinces), they get small increments of extra money. 3000 is not a lot by any means, it's the upkeep of a handful of units.

    You've read the second part incorrectly. The debt relief doesn't provide an extra 13k per turn; it provides 13k any time the AI goes to -9.9k; in other words when they hit -10k they are reset to 3k. This is to stop them forever spiralling ever deeper into debt, during which they go completely passive.