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Thread: HELP 3ds Max error produces evil man spiders

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  1. #1

    Default HELP 3ds Max error produces evil man spiders

    Greetings. I am trying to mod soldiers in 3ds max. I have followed the tutorials and I attach vertices to bone helpers. However, upon re-importing the CAS file, the vertices are randomly assigned to different bones! It's infuriating!
    Here are some pictures.

    As you can see, as I rotate the mid_cloak bone, nothing happens because this man has no cape and I never assigned any vertices to it.
    http://postimg.org/image/7irpurlzl/full/

    However, I exported it and re-imported it and now look!
    http://postimg.org/image/9t4x4ohqf/full/

    WTF!!!!!!! The Thigh vertices have now been attached to the mid_cloak bone!!!! Why has this happened?????

    This is what such vile evil produces;
    http://postimg.org/image/bp9ujikqx/

    It's disgusting!!! Why why why does this happen???? PLEASE, someone help me! The Org is deserted and no one knows the answer to why 3ds Max is betraying me!

  2. #2

    Default Re: HELP 3ds Max error produces evil man spiders

    hi
    Cadeyrn of Alesia

    your problem is very easy. In programs such as 3DS Max 2013 and higher when importing files .CAS the program itself disturbs you random vertices, not the reason. You can export to .CAS and if you did well on skin that is not going to happen, but if you want to import the .CAS you've recently created you will go wrong again. It solves a 3ds max 2008 or like , these versions no longer dislodged the vertices



    [img=http://www16.zippyshare.com/thumb/5bud5jCa/file.html][/img]
    as you can see in this model, although these vertices were assigned to the pelvis when importing .CAS abs is added to the bone, not because

    [img=http://www16.zippyshare.com/thumb/UBvFmpqQ/file.html][/img]
    [img=http://www16.zippyshare.com/thumb/onUMFAqm/file.html][/img]

    You see so the problem is solved
    Last edited by nahun; May 27, 2015 at 09:31 PM.

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