-
May 27, 2015, 08:53 AM
#1
Laetus
HELP 3ds Max error produces evil man spiders
Greetings. I am trying to mod soldiers in 3ds max. I have followed the tutorials and I attach vertices to bone helpers. However, upon re-importing the CAS file, the vertices are randomly assigned to different bones! It's infuriating!
Here are some pictures.
As you can see, as I rotate the mid_cloak bone, nothing happens because this man has no cape and I never assigned any vertices to it.
http://postimg.org/image/7irpurlzl/full/
However, I exported it and re-imported it and now look!
http://postimg.org/image/9t4x4ohqf/full/
WTF!!!!!!! The Thigh vertices have now been attached to the mid_cloak bone!!!! Why has this happened?????
This is what such vile evil produces;
http://postimg.org/image/bp9ujikqx/
It's disgusting!!! Why why why does this happen???? PLEASE, someone help me! The Org is deserted and no one knows the answer to why 3ds Max is betraying me!
-
May 27, 2015, 08:57 PM
#2
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules