I would be happier if it were a model of a broken pike
http://www.twcenter.net/forums/showt...0#post14533600
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
The biggest thing I noticed was that the blade is blunt. Other than that, it looks fine.
While we're on the topic of 3d modeling, what level of modeling skill is the EBII team looking for? I'm currently studying 3d modeling as well, and would like to know what level I need to be at to be eligible for contributing to the EBII. Is being able to make helmets/armour/weapons only fine, or do you need to know how to make a body mesh as well? And in the latter case, would a body mesh similar to the ones in M2TW pass, or do you need to be able to make a more detailed mesh (for normal maps, etc)?
Well if either of you are interested in making more models (either units/settlements or other) feel free to apply here- we'd be happy to have more modelers
http://forums.totalwar.org/vb/showth...post2053637850
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
could someone close this thread as it's been hijacked thanks and thanks for the offer zen
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I moved the irrelevant posts to their own thread.
"Every man is guilty of all the good he didn't do."
~Voltaire