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Thread: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

  1. #41
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: [Submod 1st Release] 0.53 Unit Revamp (knights preview)

    Quote Originally Posted by VltimaRatio View Post
    I don't know what causes that but I'll upload a working version with more units soon.
    Hey bro, you got an estimated time of arrival for that? No pressure, bro! No pressure! Just wondering; just curious. You said a week ago...a week ago, so I just have to wonder.

    I'm also desperate. Very desperate to play your mod.

  2. #42

    Default Re: [Submod 1st Release] 0.53 Unit Revamp (knights preview)

    Nice to hear, still got some units to add in but I could upload a beta soon, can't be sure if it'd work but at least I'd know if the CTDs persist before the first "proper" release.

    Anyway, screens of some of the units I've been working on below. I've been looking at medieval rolls of arms (https://commons.wikimedia.org/wiki/C...:Rolls_of_arms) and try to recreate the look of real heraldry with a Westeros theme. Of course it's hard to come up with several unique designs for all houses so some patterns reappear a lot, but you see that a lot in the old rolls too...
    Attached Thumbnails Attached Thumbnails wildhares.jpg   renlymaa.jpg   arrynspears.jpg   arrynknights.jpg   redfortmaa.jpg  

    lannistermaa.jpg  
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  3. #43

    Default Re: [Submod 1st Release] 0.53 Unit Revamp (knights preview)

    ya this mod doesn't work, it looks awesome though, so it would be great to get it at some point

    OH YA SENEGAL!!!

  4. #44
    Domesticus
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    Default Re: [Submod 1st Release] 0.53 Unit Revamp (knights preview)

    Crashes in starting!


    In log file there are errors in the text files.

  5. #45

    Default Re: [Submod 1st Release] 0.53 Unit Revamp (knights preview)

    Quote Originally Posted by Crociato78 View Post
    Crashes in starting!


    In log file there are errors in the text files.
    Could you post what the log says? What text file is the problem? I've basically finished the new version by now, it now covers more units but still has much to be done. The southern factions have less variety and the ironborn haven't gotten much attention yet but that's for the next one. Still, most units for the other factions now use the new models. I'll put it online today or tomorrow at the latest depending on how long it takes to upload using my internet connection. Hopefully there won't be any problems now, I'll include all the files I changed or added. Just make sure to back up the "westeros" mod folder and get a clean installation of 0.53 enhanced.
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  6. #46
    Domesticus
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    Default Re: [Submod 1st Release] 0.53 Unit Revamp (knights preview)

    The log file is very long.


    Waiting for your next release!

  7. #47

    Default Re: [Submod 1st Release] 0.53 Unit Revamp (knights preview)

    I've tried to upload the file a few times, it's a 222 mb winrar file. Not so large I think but everytime it says "uploading file" then my internet connection resets. Don't know if it's TWC or my slow internet that's the problem.
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  8. #48
    Domesticus
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    Default Re: [Submod 1st Release] 0.53 Unit Revamp (knights preview)

    Try to upload your files here:


    http://www.4shared.com


    https://www.mediafire.com

  9. #49

    Default Re: [Submod 1st Release] 0.53 Unit Revamp (knights preview)

    Quote Originally Posted by Crociato78 View Post
    Try to upload your files here:
    http://www.4shared.com/rar/lopNH7MIb...ion2part1.html
    http://www.4shared.com/rar/rY5Ggp1Bb...ion2part2.html

    Keep in mind this is not the finished submod and it still needs a bit of work. Some of the units I posted screens of (pavise spears) aren't in because I had to start over at one point and forgot to add them back in. The Greyjoy faction has no new units and I didn't include archers/crossbowmen as I need to fix the animation thing. Still, it does change most units for the main factions.

    Please report any bugs and problems.
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  10. #50
    RedGuard's Avatar Protector Domesticus
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    Default Re: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

    Got it to work this time, nice job and good looking units, for the Starks especially.

  11. #51
    Etruscan's Avatar Civis
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    Default Re: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

    Can you upload to mediafire or mega?

  12. #52

    Default Re: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

    Quote Originally Posted by XXXX View Post
    Can you upload to mediafire or mega?
    Might be able to tomorrow, what's wrong with 4share? Do you need to sign up to download too?
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  13. #53
    Etruscan's Avatar Civis
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    Default Re: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

    Yeah, I do. thanks man

  14. #54
    RedGuard's Avatar Protector Domesticus
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    Default Re: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

    delete

  15. #55

    Default Re: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

    Winter is Coming

  16. #56
    RedGuard's Avatar Protector Domesticus
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    Default Re: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

    any way you can make the gold cloaks recruitable by all factions with a new skin in one of your upcoming releases?
    Last edited by RedGuard; July 27, 2015 at 02:40 PM.

  17. #57

    Default Re: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

    Quote Originally Posted by RedGuard View Post
    any way you can make the gold cloaks recruitable by all factions with a new skin in one of your upcoming releases?
    I'll try and get a patch out with the units missing from this version (greyjoy units, ranged units, some unique units like that) plus additional textures for factions that use the same for all their units.
    Winter is Coming

  18. #58
    RedGuard's Avatar Protector Domesticus
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    Default Re: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

    Quote Originally Posted by VltimaRatio View Post
    I'll try and get a patch out with the units missing from this version (greyjoy units, ranged units, some unique units like that) plus additional textures for factions that use the same for all their units.
    alright cool

  19. #59
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

    Quote Originally Posted by VltimaRatio View Post
    I'll try and get a patch out with the units missing from this version (greyjoy units, ranged units, some unique units like that) plus additional textures for factions that use the same for all their units.
    I suppose I'll wait for that release, then.

  20. #60

    Default Re: [Submod 2nd Release] 0.53 Unit Revamp (link on page 3)

    Got the ranged units working now, don't know what was the problem before. Just got to do some basic ironborn units and it could be called the first proper release I guess. I've been working on a side project though, inspired by the aesthetics of the TV series, might end up as part of the GoT submod (don't know if they have new units already).

    Click image for larger version. 

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