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Thread: High Poly & Photorealistic Modelling

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  1. #1

    Default High Poly & Photorealistic Modelling

    Are there any modellers capable of producing very detailed models for a RTW film ? Specifically for mid-republic Romans and Seleucids? There is planned to be a battle consisting of roughly 30000 men, with lots of close ups on main characters and key units. I've never done 3D modelling so I honestly wouldn't know how difficult something like that would be. Although RTW does not support normal mapping and bump mapping , it does support high detailed textures and models . I only need one detailed version of a model, no medium and low versions required . A very high end PC will render the footage with the high detail models, so lag is by no means a concern of mine. For the talented, this could be a great way to really unleash your full artistic flare. Even if you can simply add minor details to some community made units, that would still be a great help and I will gladly credit your work .

  2. #2
    vikrant's Avatar The Messiah of innocence
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    Default Re: High Poly & Photorealistic Modelling

    now i dont think any one will be interested in creating models for rome casue now mtw2 has been released.
    all u can do is browse arround the forum ,download the modifications for rtw containing roman units u want,then ask for permission from the mod creator .
    some mods u may want:- lusteds TE ,res getae they have good roman models
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  3. #3
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: High Poly & Photorealistic Modelling

    You might try getting in contact with one of the big mods like Heg or Eb, i'm sure they'd be interested in letting you use their units to make a film, as long as they could use it for promotional work or as part of their mod, take a look though the hosted forums.

    Good luck.

  4. #4

    Default Re: High Poly & Photorealistic Modelling

    XPrime has a roman general model that is very high poly (want to say around the 1200-1400 mark), so you could ask him. Aside from that, do as those above me have stated.



  5. #5

    Default Re: High Poly & Photorealistic Modelling

    I think he means something next-gen quality. TBH each soldier will likely take a few weeks if the artist is working on it constantly, plus the animations required. If you have only a few high-poly units, its going to look ridiculous. RTW also only supports rigid binds, so if they deform at all, it won't look pretty. I'd likely give up on this idea, TBH. If you want to make machinima, there are better engines, if you want high-quality work, you're up the creek, TBH.
    Count no man happy until he is dead.


  6. #6

    Default Re: High Poly & Photorealistic Modelling

    I've done a number of textures myself (2048x2048 pixels each v.s. 256x256 CA counterparts) which are based on CA models and so far look fantastic. What I really want is for someone with modelling skills to simply give the models some depth and shape, for e.g. give the knob on a shield depth, give the legs and arms a bit more tone, add a few more polys onto the hands so that they don't look like blobs etc.

    I'm not asking for Far Cry or Half-Life 2 kind of realism. I have chosen RTW because I won't need to change everything. There are some great animation packs for download as well as new models and textures for units which I can use with permission. I can then simply script the movements of several cohorts and throw it into the Movie Editor for camera shooting, and the key frames make the process a dream. In post I will add noise, motion blurs, color correction and diffusions to give it a natural film look. I will also be using 16x SLI Anti-Aliasing with Supersampling technology and 16x Anisotropic filtering to sharpen textures and smoothen jaggies.

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