This is the standalone installer for ACW 3.6.2 . It includes all version in one installer. You will need to have a valid clean install of Empire Total War.
When the install is complete it contains both ACW Confederate and Union 3.6 campaigns with NO starting armies. When the launcher starts please select Zone of Recruitment.(or it will crash on startup)
Please feel free to leave any comments, concerns or questions.
This is just an installer, I do NOT claim any or all help with this mod. Please enjoy.
https://drive.google.com/file/d/0B7P...ew?usp=sharing
Change log:
Default campaign startpos changed to a older, more stable version to reduce campaign crashes. (Something people could manually do themselves with the previous release anyway).
Projectile stats refined: damage and explosive values, aesthetics of projectile movement and fuse types.
Smooth bore weapons modeled to fire 'buck and ball' so while inaccurate at long range are more lethal at shorter ranges.
Similarly repeating rifles and sharpshooters become increasingly lethal at shorter ranges than before to represent an increased rate of fire as the target closes range.
ALL guns and firearms now fire accurately shaped and scaled projectiles to the weapon caliber, shot or bolt shapes. (Pause gameplay and have a look)
All artillery models reworked:
- Gun carriages adjusted to improve carriage-barrel alignment. No. 1, 2 and 3 gun carriages represented.
- All gun barrels accurately reworked and rescaled to correct shape, length and bore... That's right, all artillery models now have a properly scaled caliber.
- new guns introduced: Model 1841 12lb gun, separate Confederate Napoleon model, new Confederate iron Napoleon (late war), union James Rifle (early war), 6lb horse artillery back.
- new mortar models.
- smoothbore grape shot not in field use during ACW, replaced with a short range double canister.
- Accurate gun models in forts.
Gun limber now period correct with brass lid.
All guns use a more accurate 6 horse team.
Gun movement speeds revised for mounted (horse drawn) and horse artillery. Mounted artillery can keep up with infantry movement speeds, or run on the battle map slightly faster to represent how crew would ride on the limber to travel around battlefields faster when needing to deploy quicker. Horse artillery retains fast walking pace as all crew would of been mounted on their own horses separate of the gun (not modable unfortunately).
Minor faction artillery revised, now have heavy 12lb gun.
Some unit models fixed to resolve lod anomalies.
Old style Union shell jackets given proper high collar (piped jackets on the Union cav and artillery).
New models for NY and OH vols have state jacket with light blue trim on collar and epaulets.
Maps: some reworked textures and grass of ACW maps.
All ACW Maps all available for 1x1 player quick battles.